Call of Duty Black Ops 7 Zombies has six Field Upgrades, and each of those has eight available augments to further boost the power. When changing your loadout, you can apply the temporary buffs before a match, so you are ready for the zombie onslaught. Here is everything you need to know about the Field Upgrades and Augments in Black Ops 7 Zombies.
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All Field Upgrades and Augments in Black Ops 7 Zombies

There are six Field Upgrades in Black Ops 7:
- Toxic Growth: summons deadly thorns directly ahead of you.
- Dark Flare: creates a beam of energy to deal Shadow damage.
- Healing Aura: heals all players instantly.
- Frenzied Guard: repairs armor and encourages enemies to target you. Armor takes all damage.
- Energy Mine: forms an energy mine that explodes three times.
- Aether Shroud: allows you to phase into the Dark Aether and become temporarily invisible to enemies.
Field Upgrade | Major Augment | Minor Augment |
---|---|---|
Toxic Growth | Urticant: Toxic Growth takes up more of the area, slowing enemies. Cordyception: The first enemy is entangled and charmed, and will attack other enemies. Pollination: Any enemies killed by the growth explode. Zoochory: The first enemy in the growth will become the growth. | Ankle Shredder: Slows enemies. Green Thumb: Increases Toxic Growth health. Extra Charge: Increases max. charge by 1. Plant Food: Enemies killed will drop healing food. |
Dark Flare | Extension: Increases duration. Supernova: A sphere replaces the beam and detonates after traveling through enemies. Dark Pact: Heals and revives other players. Muzzle Blast: Beam formed into a cone shape and deals extra damage. | Broad Beam: Increases the size of the beam. Heavy Gloom: Slows enemies on contact. Extra Charge: Increases max. charges by 1. Dusk Flame: Enemies hit gain extra Shadow damage. |
Healing Aura | Resilience: Health regen delay is reduced, rate of healing is increased. Enduring Radiance: Beams and effects last longer. Persistence: Revived players keep all perks on the bleed-out bar. Necromancer: Healing aura revives dead allies. | Inner Strength: Affected player damage is increased temporarily. Protection: Damage is mitigated temporarily. Stoic Presence: Special and elite enemies are stunned, normal enemies are knocked when augment is activated. Cornucopia: Affected players get health overcharge. |
Frenzied Guard | Phalanx: Allies can also repair armor from kills. Retribution: Explosion triggered on activation. Normal enemies are knocked when they damage you with melee attacks. Frenzy Fire: Ammo is taken from stock. Fists of Frenzy: Smash through enemies with fists. | Repair Boost: Repair more armor per kill. Extension: Increases duration. Rally: Repair nearby allies’ armor to full. Dual Layer: Armor durability is increased when the upgrade is active. |
Energy Mine | Scatter: Energy Mine splits into three that scatter and detonate. Turret: Energy Mine has extra detonations and pauses to wait for multiple enemies. Carousel: Three Energy Mines surround you and detonate when an enemy is near. Smart Mine: Upgrade has extra detonations and can wait until enemies are near to detonate. | Frequency Boost: Increases detonation count and duration. Extra Charge: Increases max. charges by 1. Siren: Attracts nearby enemies. Recycle: Any deployed Energy Mine can be recycled for an extra charge. |
Aether Shroud | Group Shroud: Nearby players cloaked. Burst Dash: Warp for a short distance, kill all enemies in the way. Void Sheath: Melee weapon now has Dark Aether energy. Kills let you stay in the shroud for longer. Afterimage: Distract enemies with a clone. | Instant Reload: Reloads held weapon. Extra Charge: Increases charge by 1. Extension: Duration is increased. Impulse: Deal shadow damage to enemies, increases movement speed. |
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Published: Oct 14, 2025 04:53 am