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See AllStarfield Is Teasing Something Big for its Second Anniversary
I hope Bethesda will increase the record/reference limit. This is a problem usually only us PC users will run into. There is a limit (and it's not that hard to get to) to how many ship part mods, quest mods, and point of interest addition mods that you can have before you start having issues like infinite loading screens, crashes to desktop, and other severe visual glitches. This is not the.esm or.bsa limit either. I can break the game with just 110 mods - most are the big paid creation club mods like Watchtower, Falkland Systems, and ASC Deimos. These mods don't seem to have any direct conflicts, either, and should be compatible with each other. I have 3500 mods that overhaul every location and gameplay system in Skyrim SE and can play for hours... But I can only have 110 mods in Starfield before it breaks. There are many others that are having this issue, and no one but Bethesda can fix it. The limit will get even smaller when this DLC drops because it will take up even more of the precious space you have available to add new mods.:(