Summary
- A new update for Little Kitty, Big City helps ensure a smoother gameplay experience for players.
- The update for Little Kitty, Big City includes improvements to various aspects of the game, such as the doggo quest and pushing balls.
- The patch addresses quest progression, collisions, and prevents accidental map falls for a more enjoyable playthrough.
American indie developer Double Dagger Studio has rolled out an update for Little Kitty, Big City, addressing several issues and introducing game improvements. This adventure game, available on Xbox Game Pass from its launch day, has garnered praise for its gameplay and mechanics, and this latest update aims to improve the player experience by refining various aspects of the game.
Little Kitty, Big Cit y is an indie adventure video game where players control a black cat lost in a large Japanese city. The objective is to find their way home while engaging in typical cat behaviors like catching birds, jumping into boxes, and stealing items. The game also features interactions with other animals, quests, and customizable hats. The game was released on May 9, 2024, for Nintendo Switch, Windows, Xbox One, and Xbox Series X/S.
Little Kitty, Big City: Soccer Goal Locations
This guide will help players score goals in Little Kitty, Big City.
In the latest patch notes, Double Dagger Studio detailed numerous fixes and improvements made to Little Kitty, Big City. One notable fix is the prevention of opening the emote menu while pawing, as well as the inability to take photos during Little Kitty's outro and other specific periods. The update also includes enhancements to the doggo quest and the mechanics of pushing balls, improving the overall gameplay flow. Players will also find that the collision issues with the Kyoto style house have been resolved, preventing players from clipping into the building and getting trapped. Additionally, the behavior of the kitty being carried has been improved, and the shiny jar near the shrine pond area is now accessible.
The update has also addressed areas where players could previously skip quests involving Crow, ensuring a smoother progression through Little Kitty, Big City achievements. Improvements have also been made to the collision mechanics both inside and outside the convenience store, in the arcade, and with larger, unpickupable small props like robot and gecko toys. The Gecku store has seen fixes to awkward collision issues, and a spot that allowed players to access the train tracks from the back of the construction yard has been closed off to prevent front jumping on it from working.
Additionally, the update ensures that Tanuki is in the correct spot during specific states, prevents the simultaneous opening of the escape menu and Little Kitty, Big City's photo mode when selecting a teleport destination, and removes access to developer commands in release builds. Autosaving has been refined to avoid causing issues, and the camera wall detect collider has been appropriately resized.
Finally, this update also addresses an issue where fans could accidentally push the kitty off the map, while also resolving trip problems caused by bananas. With these fixes, players can anticipate a smoother and more enjoyable experience in Little Kitty, Big City.
Little Kitty, Big City's New Update Patch Notes
- fixed being able to open the emote menu when pawing
- fixed being able to take a photo during the outro (and some other periods as well) made improvements to the doggo quest and pushing balls
- fixed bad collision on the kyoto style house which allowed players to clip into the building and get trapped inside
- improved the kitty being carried behavior
- fixed not being able to get the shiny jar on the vent near the shrine pond area
- fixed areas that could allow the player to skip Crow and break other quests
- improved collision inside and outside the convenience store
- improved the collision in the arcade
- improved the collision behavior of some of the larger, unpickupable small props (like the robot and gecku toys)
- fixed some awkward and bad collision in the Gecku store
- fixed a spot where you could get up on the train tracks from the back side of the construction yard and get out of bounds (and not be able to get back to the construction yard)
- fixed the clips that cover the train tracks and prevent players front jumping on it from working
- fixed some areas in the doggo yard where a ball could potentially fall out and/or get stuck
- closed up a hole player could fall out of behind the covered bike structure
- fixed a handful of trashcans that would let you enter them on the wall side and when you exited, would place you through the wall
- major improvements to player collision code
- fixed one of the nests falling from it’s spawn spot in some cases
- fixed the busting birds quest not counting a nest in some cases and will retroactively fix it for players who this happened to
- fixed the pine tree needles having box shadows
- fixed humans pushing around boxes or fans
- fixed players being jump scared if they are interacting with a box, trashcan, etc, or being carried
- added a failsafe for resetting the player if they happen to fall out of the map
- added an “Unstick Me!” Button to the gameplay options menu ONLY TO BE USED IN EMERGENCIES
- added a failsafe for when tanuki is in the post pull state, but pre teleport state, to make sure she’s in the right spot and enabled
- fixed being able to open the esc menu and also open photo mode when the portal map was open and you were selecting a teleport destination
- dev commands are no longer accessible in the release builds
- improved auto saving to not happen in times that would cause an issue
- fixed the camera wall detect using a box collider that was twice as big as it should be
- if a player is stuck inside a volume when loading a save, we now put you in a safe, unstuck position
- fixed fans pushing kitty TOO MUCH which caused players to fall out of the map or worse
- fix trip not working on banana after picking it up
- fixed some ground collisions that were concave mesh colliders and didn’t properly detect collision when falling onto them
- fixed a bunch of areas around the construction yard to help prevent people getting themselves stuck by getting out in creative ways
- fixed a rare bug that would happen exiting photo mode where the main camera wouldn’t re-enable
- fixed a rare bug when exiting photo mode where kitty would get punted across the world and trigger random things along the way (like the outro, lol)
Little Kitty, Big City
- Released
- May 9, 2024
- Developer(s)
- Double Dagger Studio
- Publisher(s)
- Double Dagger Studio
- Platform(s)
- PC, Nintendo Switch, Xbox One, Xbox Series X, Xbox Series S
- How Long To Beat
- 3 Hours
- Genre(s)
- Adventure