Summary
- Players can experience the final boss Queen Ansurek in Story mode solo or with a small group in WoW's new raid option.
- The new mode focuses on narrative, making climactic battles more accessible for non-raiders in World of Warcraft.
- Story mode will be released alongside the final wing of Looking For Raid difficulty.
World of Warcraft has shared some details about how the new Story version of Nerub-ar Palace will work in The War Within, including the fact that the encounter would only include the final boss of the raid. This feature will let players experience the conclusion of the new World of Warcraft raid solo or in a small group – but not for several weeks after the instance opens up.
Recently, World of Warcraft players discovered evidence of Story Mode, a new raid difficulty coming in The War Within. Initial evidence suggested fans would be able to challenge the raid solo or with up to five players, though few other details about the mode were known.
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Now, World of Warcraft has revealed some information about how the mode works, and why it is adding it in the first place. According to a forum post by WoW developer Limestone, Story Nerub-ar Palace will be a narrative-focused version of the final Queen Ansurek encounter with reduced difficulty and complexity. The challenge is being designed as a one-time encounter, but players can repeat the boss fight if they desire. World of Warcraft will be releasing this new Story difficulty raid alongside the final wing of Looking For Raid Nerub-ar Palace, so fans can expect it a few weeks after the full instance is available.
WoW: The War Within Story Mode Raid Details
- Designed to be played solo or with up to five players.
- Only includes the battle against Queen Ansurek, the leader of World of Warcraft: The War Within's Nerubians and the final boss of the Nerub-ar Palace, focusing on narrative elements of the encounter, rather than difficulty and complexity.
- Planned to release alongside the final wing of Looking For Raid difficulty, meaning it will be unavailable for several weeks after the raid opens.
Raids often contain the climactic battles of World of Warcraft, with many major antagonists meeting their end in them. Similarly to World of Warcraft’s Follower Dungeons feature, Story difficulty is a new way of trying to make these major narrative moments more accessible to those who don’t wish to raid. If this new feature is well-received, it is possible World of Warcraft could carry it forward as an evergreen mechanic for future raids.
Numerous fans, including many who planned on raiding anyway, are excited to see how the Story difficulty encounter plays. Generally speaking, the community agrees that making more accessible avenues for players to experience the story of World of Warcraft is a good thing. That said, fans aren’t happy with the timegating aspect of these raids. If it follows past precedent, LFR won’t be available for almost a month after the raid is accessible. These players hope World of Warcraft considers removing the time gating for LFR and Story mode so that casual fans don’t have to wait to see the story as well.
World of Warcraft: Dragonflight
Display card community and brand rating widget Display card open critics widget Display card main info widget- Released
- November 28, 2022
World of Warcraft: Dragonflight was developed by Blizzard Entertainment and is the ninth expansion pack for the iconic massively multiplayer online role-playing game World of Warcraft.
Dragonflight features an overhauled user interface, raises the level cap to 70, and introduces a new race and class.
- Developer(s)
- Blizzard, Activision
- Publisher(s)
- Blizzard, Activision
- Franchise
- Warcraft
- Platform(s)
- PC
- Genre(s)
- MMORPG