Summary
- World of Warcraft acknowledged Shadowlands' faults in story, setting, and gameplay, leading to a record loss of subscriptions.
- Dragonflight has learned from these mistakes, resulting in record-setting stability and growth in player count.
- Blizzard's course correction after the drop in subscriptions shows a significant step towards regaining player trust.
World of Warcraft recently held a retrospective panel at a Games Developer Conference that reflected on the rise, fall, and recovery of the MMO over the last several years. During the lecture, World of Warcraft admitted to the mistakes it made during Shadowlands, and revealed the subscription trends between each expansion.
Like any MMO, World of Warcraft has experienced plenty of highs and lows over its long lifespan. However, few expansions drew as much criticism as Shadowlands – the divisive World of Warcraft expansion from 2020 that preceded Dragonflight.
During a recent GDC, Warcraft senior vice president and general manager John Hight gave a lecture on the last 30 years of the franchise where he admitted to the faults that led to Shadowlands' failures. As reported by Korean webzine Inven, World of Warcraft also shared the subscriber trends since Legion. Though Shadowlands had a record-setting churn of subscriptions, Dragonflight has likewise broken historical trends with the best post-expansion stability and growth in history, with a player count higher than when the expansion was first released.
World of Warcraft is Bouncing Back from Shadowlands
- World of Warcraft saw a record-high loss of subscriptions after the Shadowlands expansion.
- It recognized this failure was due to shortcomings with the story, setting, and gameplay, as well as a lack of communication.
- Dragonflight learned from these failures to help recover player trust and subscriptions.
- The expansion has seen record-setting stability, with current subscription numbers now higher than when Dragonflight was first released.
One of the most insightful parts of the panel was Hight’s reflection on the shortcomings of Shadowlands. The accompanying slide admitted the setting of the expansion was not accessible, that the Jailer – the ill-fated antagonist of WoW: Shadowlands – was underdeveloped, and that well-known heroes were diminished in the narrative. Likewise, gameplay systems stagnated, didn’t change to match player expectations, and involved too much borrowed power. Lastly, long gaps in content and lack of transparency led to the community feeling unheard by World of Warcraft.
While most of these sentiments have been widespread among the playerbase, seeing World of Warcraft admitting to its mistakes is a huge deal for many fans. Blizzard's self-identified "old stubbornness" during Shadowlands was a major factor in the drop in subscriptions, so seeing the company correct course from these missteps is a big step in the right direction for regaining the trust of its community. The numbers clearly prove it, considering Dragonflight is the first expansion in years to actually gain players after its launch – even if some of the success can be attributed to Classic. Either way, it seems like World of Warcraft is in a better place now than it has been in a long time.
World of Warcraft: Dragonflight
Display card community and brand rating widget Display card open critics widget Display card main info widget- Released
- November 28, 2022
World of Warcraft: Dragonflight was developed by Blizzard Entertainment and is the ninth expansion pack for the iconic massively multiplayer online role-playing game World of Warcraft.
Dragonflight features an overhauled user interface, raises the level cap to 70, and introduces a new race and class.
- Developer(s)
- Blizzard, Activision
- Publisher(s)
- Blizzard, Activision
- Franchise
- Warcraft
- Platform(s)
- PC
- Genre(s)
- MMORPG