The Assault class in Space Marine 2 encourages an aggressive playstyle that's all about diving straight into the jaws of the enemy. Players who like getting up close and personal have a lot to love about this class, especially considering how satisfying its Jump Pack ability is to use against big groups.
While the Vanguard and Bulwark classes of Space Marine 2 also thrive in melee, the Assault class stands out with its unique perks and its signature weapon that most WH40k fans will undoubtedly want to try out at least once. This list puts all the class' weapons into perspective in hopes of helping new players get a feel for each of them.
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5 Bolt Pistol
Well-Rounded And Reliable Sidearm
|
Standard Issue Stats |
|
|---|---|
|
Firepower |
2+ |
|
Accuracy |
4+ |
|
Rate of fire |
4+ |
|
Reloading Speed |
8+ |
|
Piercing |
1 |
|
Range |
5 |
|
Magazine/Reserve |
12/120 |
The standard Astartes Bolt Pistol is a dependable weapon that every player can make good use of. While it may feel weak, it's hard to deny how effective it is against small Tyranid Gaunts and Chaos cultists. It compensates for its relatively low damage with its fast fire rate, good accuracy, and high total ammo count. The Bolt Pistol is great for thinning swarms and softening larger targets, though it won't be of much use against Extremis targets or the many bosses of Space Marine 2.
This weapon is far from horrible. In fact, it very closely ties with the only other ranged weapon in the Assault class' arsenal. Players who want a spammable sidearm, this is the weapon to go for.
4 Heavy Bolt Pistol
Hard-Hitting Hand Cannon
|
Standard Issue Stats |
|
|---|---|
|
Firepower |
4+ |
|
Accuracy |
6 |
|
Rate of fire |
3 |
|
Reloading Speed |
8+ |
|
Piercing |
2 |
|
Range |
6 |
|
Magazine/Reserve |
8/80 |
The Heavy Bolt Pistol offers greater stopping power than its standard variant, but it comes at the cost of a slower rate of fire, stronger recoil, a smaller magazine, and less ammo in general. It can take out Gaunts and the bird-like Chaos Tzaangors with one shot to the head, but more importantly, it can stagger larger targets like Tyranid Warriors and Rubric Marines more easily with repeated weakspot hits.
Both Bolt Pistol variants are great, and the only thing that should keep players from choosing one over the other is personal preference. The Heavy Bolt Pistol is great for large targets, but if swarms are an issue, then the lighter variant will do just fine.
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3 Power Fist
Pound Enemies Down With Chargeable Attacks
|
Standard Issue Stats |
|
|---|---|
|
Strength |
4+ |
|
Speed |
4+ |
|
Cleaving Potential |
4+ |
|
Defence |
Balance |
The Power Fist is capable of dealing great single-target and AOE damage. It strikes about as quickly as the default Chainsword, though it tends to outperform that weapon against swarms thanks to its shockwaves. Its attacks can also be charged for greater range and damage, giving it a greater degree of flexibility when it comes to dealing with Extremis targets and swarms in Space Marine 2.
The charging mechanic of the Power Fist often hinders the weapon's performance in high difficulties, however. They're very strong when they hit, but in scenarios where players are surrounded by Gaunts and Warriors, charging Power Fist swings becomes troublesome to do without the right perks.
2 Chainsword
Balanced And Reliable At All Levels
|
Standard Issue Stats |
|
|---|---|
|
Strength |
5+ |
|
Speed |
4+ |
|
Cleaving Potential |
4 |
|
Defence |
Balance |
The Chainsword is much like the Bolt Pistol — well-rounded and reliable. It's good for both single-target and AOE, and variants with Space Marine 2's Fencing defensive style make it an excellent weapon for parrying attacks.
Like all jack of all trades-type weapons, this one doesn't particularly excel at one thing unless players pick certain perks or variants. The Chainsword is useful all around, but there may be times when players find themselves wanting to use something else.
1 Thunder Hammer
The Assault Class' Signature Weapon
|
Standard Issue Stats |
|
|---|---|
|
Strength |
4+ |
|
Speed |
3+ |
|
Cleaving Potential |
6 |
|
Defence |
Balance |
The Thunder Hammer takes the Power Fist's risky-but-rewarding charge moves and the Chainsword's versatility and adds a cherry on top: an infinitely-looping, wide-sweeping basic attack combo that can be finished off with a big, overhead slam. This weapon may be slow and somewhat cumbersome, but when it comes to destroying the enemies of the Imperium, its power is undisputed.
The variants of the Thunder Hammer shift its stats around to fit the tastes of different players. There's a max damage, minimum attack speed variants for would-be juggernauts, and a fast-hitting one that hits fewer enemies for duelists. The weapon doesn't necessarily overshadow the rest in terms of performance, but there's something about using a war hammer in a Warhammer 40k game that just feels right.
Warhammer 40,000: Space Marine II
- Released
- September 9, 2024
- ESRB
- M For Mature 17+ Due To Blood and Gore, Intense Violence
- Developer(s)
- Saber Interactive
- Publisher(s)
- Focus Entertainment
- Engine
- Swarm Engine
- Multiplayer
- Online Co-Op, Online Multiplayer
- Cross-Platform Play
- PC, PS5, Xbox Series X|S
- Franchise
- Warhammer 40K
- Number of Players
- 1-6
- Platform(s)
- PC, PS5, Xbox Series X, Xbox Series S
- Genre(s)
- Third-Person Shooter, Hack and Slash