Unleash led onto the hordes of Tyranids and Chaos with the Heavy, which features as one of Space Marine 2’s best Classes. As players head into the difficult Operations that await them, they are going to want to ensure maximum efficiency for themselves and their team, and the Heavy might be one for those who enjoy a crushing stomp, a gigantic gun, and a whole lot of bullets.
Space Marine 2: Hardest Operations, Ranked by Difficulty
Space Marine 2 features 6 PvE Operations that will challenge the very best of the Ultramarines with unique boss encounters and swarms of enemies.
The best Heavy build for Space Marine 2 is going to be completely reliant on playstyle, weapons, perks, and ability usage, so for the players out there who wish to see themselves victorious and top the leaderboard with the number of enemies killed on the Ruthless difficulty and beyond, this max-level Heavy is for them.
How Does the Heavy Work?
Understanding the Heavy Class is essential to unlocking the potential of the best Heavy Class builds in Space Marine 2. Heavy players have access to primary weapons and secondary weapons, but no melee weapons. This means that players should focus on controlling the battlefield through an arsenal of bullets and ensure the softer smaller enemy types do not overwhelm more assault-based classes like the Bulwark. For this, the best weapons for the Heavy build will be:
The Heavy also has the Iron Halo ability, which allows him to encase his frontal area with a projectile dome that can block all ranged attacks. Heavy players and allies can use this Iron Halo as a shield whilst also firing from within. The Heavy Stance, which happens when Heavy Class players aim their weapon, sees them walk slow, but shrug off ranged hits and attacks whilst they become a walking tank that shreds foes with bullets.
Best Heavy Perks
With 3 Core perks, 1 for Team, 3 in Gear, and 1 in Signature, Heavy players will have access to 8 perks that can easily change the tides of warfare when it comes to the hardest difficulties in Space Marine 2. With the right perks, Heavy players are going to be immovable dreadnought for their team to rely on against swarms of enemies and tough boss fights.
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Perk |
Description |
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Killing 10 enemies in rapid succession restores 1 Armor Segment. Cooldown is 15 seconds |
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Health increases by 20% |
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When Iron Halo is active, all Squad Members within 10 meters deal 10% more Ranged Damage |
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All Squad Members take 20% less Damage from Ranged Attacks |
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After Iron Halo deactivates, you take 20% less Health Damage for 5 seconds |
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Iron Halo's Durability increases by 20% |
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Brute Force |
When Iron Halo is in cooldown. Ranged Damage increases by 15% |
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Conversion Field |
When Iron Halo is active, all Squad Members within 100 meters regenerate Ability Charge 50% faster |
With these perks, this Heavy build will focus on minimizing the risk from ranged enemies by causing their weapons to deal less damage to squad members, Heavy included. The build is also rather reliant on using the Iron Halo ability, as with these perks, players will see further advantages to keeping those shields up, like damage enhancements and further durability.
Pest Primary Weapon Perks
Ophelian Liberation – Alpha
The Heavy will always come out on top when it comes to the most kills per Operations thanks to the best primary weapon for the Heavy Class, the Ophelian Liberation – Alpha. This weapon is unlocked after 17,000 XP with the Heavy Bolter, where players will be able to purchase it for Relic Armory Points.
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Firepower |
9 |
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Accuracy |
1 |
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Rate of Fire |
8+ |
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Venting Speed |
7 |
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Piercing |
4 |
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Range |
5 |
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Magazine Capacity |
450 |
The main purpose of the Ophelian Liberation – Alpha Heavy Bolter is to maximize damage and venting speed so that players are never out of the action for too long. Considering the Heavy Bolter is their main source of damage, holding down the trigger without the penalty of a slow cooldown will be essential, and the following 11 perks will further complement this weapon:
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Perk |
Description |
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Weapons cool 15% faster |
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After a perfectly timed Dodge, the equipped Weapon is completely cooled |
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The maximum Ammo Reserve of this Weapon increases by 20% |
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While in Heavy Stance, you do not lose control from Heavy Hits |
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When your Health drops below 30% your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds |
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While in Heavy Stance, you deal 15% more Damage |
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While in Heavy Stance, you deal 15% more Damage |
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When you have Low Ammo, you deal 25% more Damage |
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Weapons cool 15% faster |
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Weapon Heating decreases by 10% |
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The maximum Ammo Reserve of this Weapon increases by 20% |
There are some essential perks to the Heavy Bolter, like the Perfect Cooling perk, which allows a completely cooled weapon to be used upon a perfect dodge. With each of these perks, players are going to see an increase in ammo reserves, further cool speeds, weapon damage, and heating decreases, which form a beautiful marriage of Heavy Bolter and death from the barrel.
Best Plasma Pistol Perks
Gathalamor Crusade
The secondary weapon for the Heavy is less important but still serves a purpose. For this build, it’s best to go with the best Plasma Pistol, the Gathalamor Crusade The reason players should pick a Plasma Pistol is due to its potential in close-quarters, acting as a makeshift shotgun thanks to its charge fire and semi-automatic potential. It can be used to deal bursts of splash damage to enemies near and far alike.
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Firepower |
9+ |
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Accuracy |
5+ |
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Rate of Fire |
3+ |
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Venting Speed |
4 |
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Range |
7 |
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Magazine Capacity |
120 |
Whilst other variants of this Relic-type weapon are great, this specific one has an incredible venting speed which means it can be fired in quicker succession without worry of overheating too soon. Sure, the limited ammo count isn’t the best, but Heavy-class players should only be using their secondary as a reserve weapon, even with the following 8 perks:
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Perk |
Description |
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Weapons cool 15% faster |
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After killing 10 enemies in rapid succession, you deal 25% more Damage for 5 seconds. Cooldown is 30 seconds. |
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Damage from a Charged Shot increases by 10% |
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Damage increases by 10% against Terminus enemies |
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Energy Reserve of Plasma Weapons increases by 20% |
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Charged Shots from Plasma Weapons use 2 less energy |
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After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds |
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Weapons cool 15% faster |
With the following perks, players are going to see an increase in damage against Tyranids especially, which is great when one considers how often they overwhelm as a swarm. The perks also grant better energy reserves and further opportunities for fire with perfect dodges and weapon cooling.
Heavy Bolter
Plasma Pistol