There is no way to definitively say what the best squad is in Titan Slayer because the modes and modifiers will occasionally change. In one situation, attacks may be rendered useless or self-destructive for some rounds. In others, defense might be penetrated by almost every monster faced.
So when finding the best team in Titan Slayer, players need to be ready to cover a variety of circumstances. There should be no situation in which they are useless. Finally, and perhaps most importantly, the best team should be one that, if there are no unique settings, completely obliterates any other group that opponents put together.
The Best Team In Titan Slayer
- Leader: Ent Sniper
- Duchess
- Falconer
- Gatekeeper
- Barbarian
This team is powerful and has several characters with damage loops that spiral out of control. It's also one of the most heavily armored teams with the means of converting that strong defense into offense. Incredibly, it's a mana-neutral squad that won't make players waste moves on discards. Players that aren't convinced can read on to discover why these individual heroes work so well together.
Ent Sniper
|
Health Points |
(At max level) 4 |
|
Attack |
(At max level) 37 |
|
Defense |
(At max level) 10 |
|
Card 1 |
Smoke Bomb: Increase armor by an additional 100% of defense. Grant 3 stacks of ambush to self. Ambush: Status with no effect. |
|
Card 2 |
Ambush Sniper: Deal 100% of attack as damage to an enemy. Deal 300% of attack as damage to an enemy if team is in ambush. |
|
Card 3 |
Ambush Sniper: Deal 100% of attack as damage to an enemy. Deal 300% of attack as damage to an enemy if team is in ambush. |
|
Awakening Skill |
(At max level) Skillful Camouflage: Activated by 100% chance when Smoke Bomb is used. Increase armor by an additional 50% of defense. |
|
Leader Effect |
(At max level) Activated by 100% chance when battle begins. Grant 1 stack of ambush to self. |
An attack that deals 400% damage is excessive. As a leader, the Ent Sniper can immediately start making these 400% attacks. The Smoke Bomb card that provides this buff also provides a round of 100% defense (150% when the Ent Sniper has been maxed out). After killing a boss in one shot, enemies might fear they are playing an elite mobile horror game.
Duchess
|
Health Points |
(At max level) 5 |
|
Attack |
(At max level) 39 |
|
Defense |
(At max level) 11 |
|
Card 1 |
Cleave: Deal 50% of attack as damage to an enemy. Deal 100% of attack as damage to a random enemy. |
|
Card 2 |
Cleave: Deal 50% of attack as damage to an enemy. Deal 100% of attack as damage to a random enemy. |
|
Card 3 |
Footwork: Grant 4 Vitality to self. Oblivion. Celerity. Vitality: Increase max action point by 1 for 4 turns. Oblivion: Excluded from combat upon using this command. Celerity: The command does not consume stamina. |
|
Awakening Skill |
(At max level) Enraged Hawk: Activated by 100% chance when Cleave is used. Deal 50% of attack as damage to an enemy. |
|
Leader Effect |
(At max level) Activated by 50% chance when Footwork is used. Increase action points by 1. |
The Footwork card doesn't cost a move or mana and gives players four rounds with an extra action point. This is stunningly powerful and that alone would make the Duchess worthy of consideration for best character in the game.
The other two moves only enhance her power. The cleave attacks deal 150% damage (200% at max level) and statistically can do double what normal attack cards do. Just don't use this character when playing the game with a loved one, there are better mobile games for that.
Falconer
|
Health Points |
(At max level) 12 |
|
Attack |
(At max level) 21 |
|
Defense |
(At max level) 8 |
|
Card 1 |
Hawk's Talons: Deal 50% of attack as damage to an enemy. Celerity. Celerity: The command does not consume stamina. |
|
Card 2 |
Hawk Eyes: Grant 2 stacks of Strike to self. Strike: Deal 50% of attack as damage to all enemies when using two attack commands. |
|
Card 3 |
Air Support: Costs 1 mana. Add 5 Dive commands to self. Dive: Deal 50% of attack as damage to an enemy. Celerity. Oblivion. Celerity: The command does not consume stamina. Oblivion: Excluded from combat upon using this command. |
|
Awakening Skill |
(At max level) Enraged Hawk: Activated by 100% chance when Hawk's Talons is used. Deal 10% of attack as damage to an enemy. |
|
Leader Effect |
(At max level) Activated by 100% chance when Air Support is used. Add 2 Dive commands to self. |
The Falconer is going to carry the team's damage with attacks that cost nothing to play between the Hawk's Talons and Dive cards. In conjunction with the Strike buff from Hawk Eyes, the Falconer is liable to wipe out an entire wave of opponents without needing to target them. The one mana cost on Air Support is worth it and is paid for by the Gatekeeper so it will not require a discard to play. Plus, the imagining attacks coming from a trained bird also makes this one of the best mobile RPGs for some gamers.
Gatekeeper
|
Health Points |
(At max level) 22 |
|
Attack |
(At max level) 16 |
|
Defense |
(At max level) 16 |
|
Card 1 |
Blade Dull: Costs 1 mana. Deal 100% of attack as damage to an enemy. Increase armor by 100% of defense. Reduce mana cost of this command by 1 on every use (to a maximum of 0). |
|
Card 2 |
Blade Dull: Costs 1 mana. Deal 100% of attack as damage to an enemy. Increase armor by 100% of defense. Reduce mana cost of this command by 1 on every use (to a maximum of 0). |
|
Card 3 |
Battle Stance: Increase mana by 3. Emergency. Oblivion. Emergency: Appears first at the start of battle. Oblivion: Excluded from combat upon using this command. |
|
Awakening Skill |
(At max level) Spinning Attack: Activated by 100% chance when Blade Dull is used. Deal 100% of attack as damage to all enemies. |
|
Leader Effect |
(At max level) Activated by 100% chance when Battle Stance is used. Increase armor by an additional 150% of defense. |
Leading off a fight with Battle Stance gives this group all the mana it will need. And yet that incredibly powerful card isn't the most impressive thing about the Gatekeeper.
The Blade Dull cards card no mana after playing them once and each of them deals 100% attack and defends by 100%. Being able to attack and defend in the same round is key to winning the game; the Gatekeeper does this by himself. This mobile game will put the user in a good mood if the Gatekeeper is on the field.
Barbarian
|
Health Points |
(At max level) 22 |
|
Attack |
(At max level) 16 |
|
Defense |
(At max level) 16 |
|
Card 1 |
Charge: Deal fortification stacks times 100% as damage to an enemy. |
|
Card 2 |
Charge: Deal fortification stacks times 100% as damage to an enemy. |
|
Card 3 |
Iron Skin: Grant 10 stacks of Fortification to self. Emergency. Emergency: Appears first at the start of battle. Fortification: When armor is obtained, stack up to ten times of maximum defense. |
|
Awakening Skill |
(At max level) Extraordinary Flesh: Activated by 100% chance when Charge is used. Deal 50% of attack as damage to a random enemy. |
|
Leader Effect |
(At max level) Activated by 100% chance when Iron Skin is used. Increase armor by an additional 50% of defense. |
The Barbarian has the most uncapped damage of any character in the game. Every time armor is used, the Fortification buff from Iron Skin increases. The two Charge cards then deal this buff as damage. So when the Gatekeeper and Ent Sniper are defending the team, they are also buffing the damage dealt by the Barbarian. This mobile game is all about good graphics and fun, but let's admit that it's always more fun to win. The Barbarian makes that a reality.
Titan Slayer is available now for mobile devices.