Throne and Liberty's second co-op Dungeon will be available for those players who have reached level 30, and it is called Roaring Temple. Players will have to cooperate to take down some barriers and solve simple puzzles before facing this dungeon's final boss.

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But without knowing the mechanics beforehand, King Chimaerus will be a nightmare for the party who dare go unprepared. So, this Dungeon guide will come in handy, since it has all the details players need to complete this dungeon like a breeze.

Roaring Temple Dungeon Overview

The Roarin Temple is a Dimensional Circle Dungeon and requires at least 900 Gearscore to enter, so players might take a look at the many ways to get better gear before jumping into it. The whole temple is divided into 7 sections:

  • The entrance and the first barrier.
  • The first pit, with the first Mana Fluid Regulator and the second barrier.
  • The second pit with the second Mana Fluid Regulator and the third barrier.
  • The fourth barrier, and the first boss encounter.
  • The checkpoint and the flame pillar section.
  • The second boss encounter and last barrier.
  • And finally, the final boss Arena.
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We will go back to what players need to do in a clear sequence, but first, let’s take a look at the enemies they’ll encounter during their run:

  • Ancient Shade Wizard: Weak attacks but annoying AoE, prefers to attack squishier targets. They cast Fear and can disrupt spellcasters.
  • Ancient Dark Shaman: Strong attacks but slow, they’ll focus on healers, so they need to be aggroed ASAP.
  • Ancient Dark Assassin: Will target squishier players and teleport to them, so melee DPS such as Greatsword users should be ready to off-tank them.
  • Ancient Zombie Mutt: The most annoying enemies, they shift their aggro and they’re hard to control, will seek and destroy Mages and Healers, then go for the Ranged DPS.

Now, here are some details about the roles players will assume during combat against these NPC enemies:

  • Tanks: Focus on aggroing the Dark Assasins and Dark Shaman first, as these will focus on dealing damage to range DPS and healers.
  • Range DPS: Focus on Shade Wizards, avoid their AoE, and take them down fast.
  • Melee DPS: Try to aggro the Ancient Zombie Mutts and keep them away from casters and ranged DPS.
  • Healers: Keep as far away from the Dark Shamans as possible, and avoid getting cornered by the Zombie Mutts.

Roarin Temple Walkthrough (Deactivating Barriers)

The main objective of this dungeon is to beat down the Shadow Shamans (and other enemies) keeping custody of the barriers and taking them down to proceed. The first barrier is right next to the temple’s entrance, so it’s easily reached and the first enemies are small in numbers. It will fall without a problem.

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Now begins the fun part. Players must descend into the pit, preferably using their Glide Morph to avoid unnecessary damage and target the enemies below from right to left, to access a mechanism called Mana Fluid Regulator. Players need to kill the enemies protecting the Regulator and activate it, making the water flow into the temple and lifting the second barrier allowing them to proceed to the next zone, which they’ll access with their swim morph.

Once up on the first platform, eliminate the enemies protecting it and descend to the second pit with the second Mana Fluid Regulator. As with the first one, it will be protected by enemies. Slay them and proceed to activate them, then use the water rising to reach the third barrier and the first boss encounter.

How To Beat Ancient Berserk Dark Enforcer (First Boss)

Throne and Liberty Roaring Temple First Boss

The Ancient Berserk Dark Enforcer will be the next target of the party, and the first boss in the Dungeon. So, let’s take a look at the details of the fight.

Noticeable Mechanics of this Encounter:

  • The Dark Enforcer will often scream "I'll burn your souls" and set one or several of the players on fire, to clear the flames, players need to jump into the water, so it is wise that tanks fight it near the water to prevent losing aggro after quenching the flames.
  • The Dark Enforcer can also aggro the Range DPS, especially wizards, and teleport to them instantly. Keep this in mind for the rest of the encounter.

Throne and Liberty Roaring Temple First Encounter Ancient Berserk Dark Enforcer

Now, let's see the roles for the first boss encounter:

  • Tanks: Focus on aggroing the boss. Draw it close to the water and keep the aggro steady. If the boss targets them with the flame attack, they should quickly jump into the water and bounce back to retake aggro. If the Dark Enforcer jumps on an ally, taunt him back to prevent more damage.
  • Range DPS: Do as much damage as possible. If targeted by the flame attack, jump into the water then come back and deal more damage. Rinse and repeat.
  • Melee DPS: Try to attack from behind the boss, to prevent being targeted by the flame attack.
  • Healers: Stick close to the water, since they’re the squishier of classes, the flame attack might destroy them if they do not quench it fast.

Once players beat this boss the fourth barrier will fall, and it will be time to replenish their health and proceed further. This part where the flame pillars are, can be skipped using the Glide Morph, if players feel confident about avoiding the flames. After a few more ads are cleared, it will be time for the second boss fight of the dungeon, which will happen inside a small arena further ahead.

There's a quest item further ahead, beyond the Fire Pillar pit and next to the campsite. If players are completing the main quest, they'll find the required item on the left side on top of a barrel.

How To Beat Ancient Berserk Shade Wizard

The Ancient Beserk Shade Wizard will be the second boss of the Dungeon, and it is particularly annoying since it can summon adds infinitely and also disrupt the players' synergy with some of his attacks. Let’s take a look at them.

Noticeable Mechanics of this Encounter:

  • At some point, the Berserk Shade Wizard will yelp "Fall Into Despair" and cast a wide area spell that will prevent players from knowing how many HP they have left. Don’t panic, stick close to the healers and everything will be fine.
  • The Boss will constantly summon Ancient Zombie Mutt, at this point, players should know how to deal with them, but in case they need a refresher: the best thing to do is to kite them, or make the off-tanks (melee DPS) aggro them.

This is what each of the party members should do during the encounter:

  • Tanks: Focus on aggroing the boss, avoid its AoE spells, and be prepared to agro the Mutts in case the Melee DPS are distracted.
  • Range DPS: Focus on taking down the boss as fast as possible.
  • Melee DPS: Try to aggro the Ancient Zombie Mutts and keep them away from casters and ranged DPS.
  • Healers: Keep away from the summoned Zombie Mutts, and avoid the AoE spells. Keep a close look at the health of the team at all moments, since the the boss casts an “HP bar” block spell that prevents players from knowing how much they have left.

When the boss falls, the fifth and last barrier will disappear, and players will be cleared to proceed into the innermost zone of the Roaring Temple, where the last challenge lies waiting. But don't fret, there are lots of useful advice that will help with the fight.

How To Beat King Chimaerus

Once players descend to the innermost part of the Roaring Temple, they’ll reach a circular arena, where King Chimaerus lies waiting. If they take a look at the chains surrounding the arena, they’ll notice they can grapple onto them. Keep this in mind for later, now, let’s take a look at some of the most important details.

Noticeable Mechanics of this Encounter:

  • King Chimaerus doesn’t warn with voice yelps, instead, a cryptic ancient text will pop up over his head when casting a powerful attack.
  • King Chimaerus will target players randomly with a petrification gaze, it's unavoidable, and other players need to quickly stand in front of them and block Chimaerus fireballs or it will kill any player. Each Fireball does 33.3 % Health in damage (but covering it can mitigate greatly the damage), so if players see a party member getting paralyzed, they need to jump in front of them and protect them.
  • King Chimaerus Elemental Roar can only be interrupted by dropping Mana Fluid using the chains spread around the arena, players need to use the grappling hook and activate them and stun the boss.
  • Don’t step into the poison, it will give players a debuff that stacks during the encounter. Plus, it deals a lot of damage.

With that in mind, let’s analyze King Chimaerus’ attack patterns:

  • Pounce attack: The boss will leap forward and slash at a random player during the encounter. If Tanks do not keep the agro this can be lethal for squishier DPS and Healers.
  • Spit attack: Chimaerus will spit three pools of acid/poison. Cannot be blocked, needs to be dodged.
  • Petrifying Gaze: Chimaerus will target a player and then channel briefly, after a few seconds, the player will be stunned, and Chimaerus will proceed to use its Fire Ball attack.
  • Fire Ball: Chimaerus targets the petrified players and spits three fireballs, if other players do not stand in between and Block them, the targeted player will die.
  • Elemental Roar: Chimaerus will jump to the center of the arena and start roaring, which will cause an AoE double effect (fire and poison) burning and poisoning the players in the whole arena. Players need to stun the boss to stop it from channeling.

As players might have seen, there are two key mechanics to worry about during this fight. The first is the Petrifying Gaze which cannot be avoided, and players need to cooperate to block the fireballs and prevent the boss from wiping the party one by one.

The second is to quickly react and stun the boss while it is channeling its Elemental Roar, otherwise, it will be a total wipe. This is what each of the roles should do during the fight:

  • Tanks: Focus on aggroing the boss, avoid its AoE acid pools, and be ready to Block when the boss paralyzes a player. If the boss paralyzes the Tank, off-tanks, and melee DPS should fall in line and cover the boss's attacks to ensure the survival of the whole team. Take the fight to the center of the arena, and don’t move too far away from it, since the boss needs to be in the exact same spot where he “spawns” to activate the chain/douse mechanics to cut his AoE Roar attack.
  • Range DPS: Focus on taking down the boss as fast as possible, and stay in the periphery of the arena, near the chains if possible. Quickly activate the chains to cut the Elemental Roar casting when the time comes. If targeted by a petrifying gaze, try to stick close to the tank and call for help.
  • Melee DPS: If not doing damage from behind the boss, they’ll be acting as off-tank supports and blockers for the Fire Ball attack of the boss.
  • Healers: Avoid AoE, use area heal only if necessary, help the tank with damage mitigation, and stick to his back as much as possible. If the Healer strays too far, they risk dying by the petrifying gaze and fireball attacks before others can intercept them.

Keep a steady DPS, avoiding being killed by the AoE and protecting other team members while they're paralyzed and the party will have it cooked. One of the most annoying features of this boss fight is that Chimaerus has an enormous pool of HP, so it might take a few minutes before taking it down. But after that, it will be time for loot, so focus on that and work as a team.

Throne and Liberty Tag Page Cover Art
Throne and Liberty
Released
October 1, 2024

WHERE TO PLAY

DIGITAL

Developer(s)
NCSoft
Publisher(s)
NCSoft, Amazon Games
Genre(s)
MMORPG