When asked about the latest The Sims release, most fans probably would mention Enchanted by Nature. However, this is no longer entirely correct due to a surprise shadow drop that Maxis and EA quietly introduced onto Target shelves last month. This release went largely unnoticed by the community, with only those lucky few in the US discovering it by chance during a quick trip to Target. The rest of the fandom was left to their own devices, quite literally, as they discovered the shadow drop thanks to social media sleuths.

There were no massively pushed trailers, no viral livestream build-ups, and not even a cheeky social media hint that kept building off its initial push. There was just a box sitting on a shelf, waiting for someone to notice. And when they did, it wasn’t the magical “The Sims in a new form” moment many had envisioned. Instead, it marked the beginning of a broader discussion about how well the franchise translates beyond the screen.

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The Sims Board Game: A Stealthy Launch That No One Saw Coming

The Sims Board Game Over Table

Maxis revealed in February that The Sims would launch a board game in partnership with Goliath, so fans weren't surprised by the product's release. However, they were puzzled by its quiet launch without much fanfare. Despite this, many dedicated Simmers embraced the excitement and eagerly anticipated the tabletop version to see how it would adapt core elements of The Sim s. But many were disappointed to find it might have missed the mark entirely.

The Sims Board Game Box Art-1

The board game, literally called The Sims Board Game, slipped onto Target shelves on July 20 with little more than a barcode and a modest price tag to mark its arrival. Unlike most new Sims content, which is teased with trailers, livestreams, and developer commentary, this release was entirely devoid of viral build-up.

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The Sims Board Game Is a Sims Game That Doesn’t Quite Feel Like The Sims

The Sims Board Game Accessories

Familiar Branding, But a Different Feel

At first glance, the box art and branding feel comfortably familiar to fans who have grown used to The Sims 4’ s art style. The board game borrows The Sims 4’s color palette, Plumbob iconography, and whimsical lifestyle imagery.

Alongside these motifs are some of The Sims’ most iconic NPCs: from OGs like Bella Goth to TS4 additions like Vladislaus Straud. The customizable map is also fairly aesthetically pleasing and ties the game’s visual identity quite nicely, with multiple The Sims 4 venues ranging from base game staples to High School Years’ Copperdale High School.

Bella Goth in The Sims 4

Inside the Box: Rulebook Overload

Once a player cracks the box open, the resemblance to the source material starts to fade. The game’s rulebook is hefty for something that’s supposed to mirror the breezy, player-driven fun of The Sims, making the casual game hard. Instead of the casual, pick-up-and-play vibe the series thrives on, players are met with pages of turn orders, action cards, and rigid scoring systems. This turns life simulation into more of a competitive strategy grind.

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A quick peek after unboxing reveals a setup more akin to complex strategy games than the chill, creative spirit of The Sims. Players must assemble a modular board from six triangular tiles, arrange stacks of action and "iconic Sim" cards, and choose their Plumbob tokens and need counters before the game begins. Each turn centers around drawing and using action cards, which are tied to specific "interest icons" and sometimes offer Plumbob symbols that replenish Sim needs. Completing aspiration cards, based on gathering matching icons, earns points. Additionally, collecting Iconic Sim cards contributes to scoring.

the sims 4 Tomarang

When the core of The Sims tradition is telling personal stories and building homes and venues at a leisurely pace, this race-to-win structure feels jarringly inconsistent and competitive. Of course, The Sims 4’s challenges add a bit of spice to a normal playthrough, but those are self-paced and controlled. The board game’s tone is neat, but it’s far from the carefree, open-ended build-and-create tone Sims fans expect. While complex rules aren’t inherently bad, they feel at odds with The Sims’ identity as an open-ended, player-led sandbox.

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The Sims Board Game Has a Multiplayer Design That Misses the Mark

The Sims 4: Lovestruck player gets catfished in the game.

The bigger sticking point is The Sims Board Game's multiplayer-first design. At its core, The Sims has always been about intimate, self-paced storytelling: a single player weaving a life’s worth of drama, success, and chaos at their own speed. This board game discards that essence in favor of a point-based race against friends or family, where they’re less concerned with telling a story and more focused on “winning.” For many players, that flips the formula in a way that feels wrong.

project rene logo

The debate over a multiplayer feature for The Sims isn't new. The Sims 4 experienced a difficult development and launch, mainly because Maxis had to abandon its online multiplayer plans after SimCity's failure. Details about Project Rene are mostly undisclosed, but the project's experimental aspect suggests a heavily online multiplayer system, which has made some fans worried about the franchise’s future. Additionally, EA's confirmation that The Sims 5 is not coming soon makes the emphasis on multiplayer seem like a historic sore thumb that sticks out. The Sims Board Game is simply another slammed door on that thumb.

The Sims Project Rene Multiplayer

Is Multiplayer Really That Bad for The Sims?

It’s not that multiplayer Sims content can’t work. Back when Facebook hosted flash games on its site, The Sims Social was a coveted experience in middle school hallways. Some players have clamored for co-op or shared neighborhoods. But the way this board game approaches it misses the magic. In trying to turn The Sims into a quick-play party game, it loses the slower, more personal charm that makes it special. For some fans, that’s a dealbreaker. And for others, it’s just a reminder that some experiences are better left on the screen.

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The Sims 4
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Simulation
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Systems
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7 /10
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Top Critic Avg: 70 /100 Critics Rec: 26%
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Released
September 2, 2014
ESRB
T for Teen: Crude Humor, Sexual Themes, Violence
Developer(s)
Maxis
Publisher(s)
Electronic Arts
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
PHYSICAL
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Unleash your imagination and create a unique world of Sims that’s an expression of you. Download for free, and customize every detail from Sims to homes and much more. Choose how Sims look, act, and dress, then decide how they’ll live out each day. Design and build incredible homes for every family, then decorate with your favorite furnishings and décor. Travel to different neighborhoods where you can meet other Sims and learn about their lives. Discover beautiful locations with distinctive environments and go on spontaneous adventures. Manage the ups and downs of Sims’ everyday lives, and see what happens when you play out scenarios from your own real life. Tell your stories your way while developing relationships, pursuing careers and life aspirations, and immersing yourself in this extraordinary game, where the possibilities are endless

Genre(s)
Simulation