The Quarry is Supermassive Games' latest interactive horror experience, combining cinema with immersive games. As always, Chapter 10 of The Quarry hides tarot cards, historical clues, and evidence that can alter the playthrough experience.
Chapter 10 is the culmination of all the counselors trying to survive the night, based on previous player choices. It also doesn't shy away from teasing the player with the final collectibles, so it is recommended to make manual backup saves of The Quarry save files to save time with restarting.
Searching the Lodge (Left Side) as Kaitlyn
Chapter 10 will likely play out differently due to various choices made earlier in the game, but one section will always appear: exploring the campsite lodge with Kaitlyn and optionally Dylan.
The first place Kaitlyn will need to go is up the stairs on the right, both to find a vantage point and grab the last remaining collectibles. In total there is one Tarot card, five clues, and one evidence opportunity.
Once upstairs, turn left and enter the bedroom (identifiable by the bunk beds inside.) On the carpet near one of the bunk beds is Camp History Clue #12: a letter from Chris Hackett. From here, Kaitlyn can leave the bedroom and immediately head up the stairs outside to the next floor.
Up on the highest floor is the last remaining Tarot Card (#22), which can be seen when Kaitlyn walks to the far end of the room. Once the camera angle changes, it will be visible and can be collected. If all prior Tarot cards have been collected on this playthrough, the trophy/achievement should pop immediately.
After this, head back down one floor and towards the walkway. Halfway along it, Kaitlyn can inspect the painting and get Hackett History Clue #19. However, this point also serves as the trigger for The Quarry's endgame, so be sure to select the CONTINUE LOOKING option to grab the other collectibles.
Searching the Lodge (Right Side) as Kaitlyn
At the end of the walkway is an optional clue, depending on whether Kaitlyn shot Bobby (the big hunter) in Chapter 5. This will be the final Freakshow Fire Clue (#9) that players can collect - a ticket stub. The last two HH clues are located further ahead.
The Hackett History Clue #17 will be visible when inspecting the whiteboard in the classroom, collectable after a quick inspection. Leave the room and immediately turn left to go up some stairs just as before.
Interacting with the sofa nearby will reveal Hackett History Clue #18 and should be the last one to get. Also up here is the final piece of evidence; head towards the pile of blue boxes a few steps away and the prompt should appear. If the player has successfully collected all prior clues and evidence respectively, the two trophies/achievements should pop automatically.
After this gameplay section, all The Quarry's collectibles will have been obtained. However, there is plenty more to explore thanks to the numerous endings, story paths, and bonus dialogue choices.
The Quarry is available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.