Summary

  • An Easter event called Bunny Bash is now live in The Finals 2.2.0 update, with special rewards and themed map updates.
  • Fan-favorite Bank It mode stays, while Cashout is added to the causal game modes to replace unranked tournaments for now.
  • This update also includes massive bug fixes and weapon tweaks for The Finals with improved XP for Daily Quests.

Embark Studios releases update 2.2.0 for The Finals, adding a special variant game mode of Power Shift called Bunny Bash, balancing a variety of weapons, while also fixing many remaining bugs. Following the massive changes from the Season 2 update for The Finals, Embark has continued to release new updates on nearly a weekly basis for the online shooter.

In fact, while The Finals embraces that live service model of being free to play with optional cosmetic items for sale, the shooter has also utilized many of the holidays that have come and gone since the game's launch during The Game Awards last December. Fans have been able to partake in a winter-themed map with snowmen littered around the battlegrounds, while in early February, a Valentine's Day event gave fans a chance to earn unique cosmetic items for completing challenges in the LTM Steal the Spotlight mode. With Easter rapidly approaching, there's a new game mode to check out with rewards to unlock.

For most players, the biggest piece to the 2.2.0 Update for The Finals is the Easter-inspired Bunny Bash event. The recently added Finals Season 2 map called SYS$HORIZON has been outfitted with massive Easter eggs and trees now have pastel colored leaves. However, players will be taking part in a special version of Power Shift with a limited loadout, while also trying to complete new contracts. Completing those will earn players new rewards, including Easter-themed cosmetic outfits, accessories, and weapon skins.

Alongside Bunny Bash, Embark has confirmed that Bank It will remain available in game due to the overwhelmingly positive feedback from the community and Cashout game mode is coming to causal game modes to replace unranked tournaments for the time being. For PC players, display names will be utilizing Embark ID soon to help make connecting with others much easier as well as to ensure what is being displayed is of "better quality."

The update also provides a large number of bug fixes to all aspects of the game, from UI and Map issues, to even increasing XP gains for finishing Daily Quests from 500 to 1000. Numerous weapons have also been tweaked with this update with Season 2's addition of the heavy slug KS23 Shotgun features the longest list of changes including a fire rate increase and damage decrease to name a few. The FCAR, FAMAS, 93R, Glitch Trap, and Glitch Grenade have also seen a few updates in this patch as well.

One aspect that wasn't touched in this latest update is the Private Matches option. Originally introduced inside the Season 2 launch, Embark has been adding new features to Private Matches slowly over time. The developer has indicated that the process would be on the slower side, promising more robust features and settings to tweak through upcoming updates, like the most recent map selector option. For now, it appears fans will have to wait for the next update to see what else the developer plans to add.

The Finals Update 2.2.0 Patch Notes

Balancing

  • KS23
    • Increased fire rate from 55 RPM to 73 RPM
    • Decreased player damage from 120 to 100
    • Increased environmental damage from 600 to 700
    • Decreased pump-action animation delay from 0.2s to 0s
    • Increased pump-action animation duration from 0.6s to 0.7s
    • Increased damage fall-off start range from 15m to 18m
    • Decreased damage fall-off end range from 50m to 23m
    • Increased the damage fall-off multiplier at max range from 0.4 to 0.6, meaning it does more damage at range
    • Increased the projectile speed from 200m/s to 300m/s, meaning players need to lead targets less now
    • Decreased bullet dispersion when firing from the hip while crouching, standing, and running, making the weapon more accurate and reliable
  • FCAR
    • Adjusted recoil pattern to make the weapon slightly less easy to control
    • Decreased the damage fall-off multiplier at max range from 0.67 to 0.5, meaning it does less damage at long-range
  • FAMAS
    • Adjusted recoil pattern to make the weapon slightly easier to control
  • 93R
    • Increased fire rate from 240 RPM to 260 RPM
  • Glitch Trap
    • Reduced the duration of glitch effect from 10s to 5s
  • Glitch Grenade
    • Reduce the duration of glitch effect from 10s to 5s

Changes & Bug Fixes

Daily Quests

  • Daily quests will reward an increase in XP from 500 to 1000

VFX

  • Made the dematerializer highlight more visible
  • Fixed several instances of VFX not being shown in spectator view

UI

  • Removed the “being revived” bar from spectator when being revived with defibs
  • Updated the gamemode UI for Power Shift
  • Push to talk icon is now more responsive in HUD when activated
  • Corrected the clip-size info on KS-23
  • Added rank icon next to name tag in frontend and the intro sequence in Ranked Tournaments
  • Fixed an issue where the manage contracts button could become disabled
  • Tutorial videos on weapons, gadgets and specializations will now autoplay in menus
  • Fixed an issue on gamepad preventing players from scrolling the contracts list in end-of-round summary
  • Made rank icons in the scoreboard larger and stopped them from fading
  • Fixed an issue where the glitch effect was present during the team respawn camera if the last person to be eliminated was glitched
  • Fixed an issue where the cashbox icon could start out invisible

Maps

  • Las Vegas,
    • Fixed the blurry THE FINALS branding decal
    • Collision fix on the entrance of Argon casino
  • Practice Range
    • Updated the Season 1 leaderboard trophy
  • SYS$HORIZON
    • Fixed an issue where players were able to shoot through a wall at the entrance of the museum
    • Fix for flickering lights and reflection issues
    • Fixed an issue where players could hide inside geometry above the Work Space building
  • Seoul
    • Destruction balancing.
    • Fixed an issue where players could spawn separately from their team
  • Skyway Stadium
    • Tweaked spawns to reduce spawn camping from the Office building in Final Round.

Gamemode

  • Cashout
    • Available in the quickplay menu
    • Available in private matches
  • Power Shift
    • Flash the platform lights between the team colors when both teams are on the platform
    • Fixed an issue where statues could bounce around more than intended on the platform
    • Reduced the max angle that the platform can sway from 25 degrees to 15 to make it easier to interact with statues and gadgets
  • Unranked Tournament
    • Removed for now
  • Bunny Bash
    • Available for a limited time

Gameplay

  • Ziplines
    • Fixed an issue when jumping and interacting on the same frame led to instant detaching
    • Made so that ziplines can’t be destroyed from the bottom end
  • Charge and Slam
    • Fixed cases where the slam would trigger instead of the charge when close to the ground
  • Dome Shield
    • Fixed so that the outline color is correct
  • Mesh Shield
    • Improved the effect for indicating the shield is about to break
  • Glitch Grenades
    • Fix to stop them from exploding on friendly shields
  • Anti-Gravity Cube
    • Added outline and team color
  • Gateways
    • Fixed an issue that allowed gateways to deploy without enough clearance above them
    • Fixed an issue where there was no distance limit for the gateway gadget
  • Defib Revives
    • Fixed an issue where abilities could be activated while being defib revived
    • Fixed an issue where players could be stunned and glitched while being defib revived
  • Canisters
    • Fixed an issue where canisters could be teleported when picked u
  • Spawning
    • Increase invulnerability for players who just spawned (not revives)

Battle Pass

  • Updated the total XP required to unlock each level to match our intended design. Early levels will now cost 6k instead of 9k XP. Later levels will cost 12k instead of 9k XP. Levels in the middle will remain the same. This means you might see battle pass levels with strange progress numbers, which self-adjusts after your first game played this update. It also means that some of you may unlock new levels at once after your first match in this update.

Animation

  • Fixed an issue where hands were not aligned to the gateway gadget in 1st person
  • Fixed an issue where throw animations wouldn't cancel properly when triggering ChargeN'Slam.
  • Fixed bullet animations for the 93R when reloading and inspecting
  • Improved the sprinting animation while holding the pad in 3rd person
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The Finals
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Released
December 8, 2023
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
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Viewers at home, here's the news you've been waiting to hear: THE FINALS is accepting new contestants, and that means YOU! That's right, soon the world could be watching YOU tear apart our newest dynamic arenas and seize everlasting fame!

As you know, THE FINALS is the world's greatest free-to-play combat game show! Our contestants plug in to our virtual world and join teams in escalating tournaments. They fight it out in our beautifully-rendered arenas based on real-world locations that they can alter, exploit, and even destroy.

Sure, you can aim and shoot, but contestants that add our carefully curated virtual environments to their arsenal are more likely to advance, so do anything you can imagine in the name of victory! Burn arenas to the ground! Send wrecking balls crashing into your opponents! Don't just pull triggers - pull down buildings!

ESRB
T For Teen Due To Violence
Developer(s)
Embark Studios
Publisher(s)
Embark Studios
Multiplayer
Online Multiplayer
Genre(s)
FPS
Platforms That Support Crossplay
PC, PS5 & Xbox Series X|S