Summary

  • The Division 2's Y7S1 PTS update is now available, offering a preview of the game's next season.
  • The PTS update will be live until April 28.

Ubisoft shared the patch notes for its latest The Division 2 PTS update, offering a detailed breakdown of everything that's coming in Year 7 Season 1. Players can already try this experimental build of The Division 2, but only for a limited time.

Ubisoft's post-apocalyptic looter shooter is pushing seven nowadays, and its updates are no longer as large or frequent as they were during its heyday. The Division 2's next DLC was also hit with a delay back in January, missing out on its original Year 6 launch window. Developer Massive Entertainment at last showcased the upcoming expansion during an April 23 game showcase, which also included the first look at the game's next season.

Tom Clancy's The Division 2 key art by Ubisoft The Summit 2x1 crop
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1

Shortly after the latest The Division 2 showcase wrapped up, the looter shooter received a new beta update, which reached its Public Test Server (PTS) instance on April 25, at 4am PT / 7am ET / 1pm CET. This release essentially serves as a preview of Y7S1, whose global modifier is called Hard-Core. The modifier grants three types of bonuses, covering Firearms, Stamina, and Electronics. The total buff for each bonus depends on the player's Gear Cores—those little "+1 Weapon/Armor/Skill Tier" attributes that can be seen on some equipment pieces.

As per usual, higher Gear Core ratings allow for bigger bonuses that make for stronger builds. The type of bonuses and gear required to activate them vary by season, with the overall goal being to encourage experimentation, incentivizing The Division 2 players to move away from meta builds by offering completely different options that are just as powerful—if only temporarily. For Y7S1, a Tier 5 Firearms bonus will instantly refill all ammo, whereas a maximum Stamina bonus will do the same for Armor Kits. Meanwhile, a Tier 5 Electronics bonus dramatically ups the rate of skill cooldown reduction when using skills.

Five Active Modifiers are also part of The Division 2's new season, offering a way for players to spend their score bonus in exchange for a significant temporary boost, which is a way to reward those willing to grind. Meanwhile, the season's Passive Modifiers are tied to current Attribute Tiers, so they can reset or lose power after the player acquires an Active Modifier. The PTS update also debuts Hostile Countermeasures, a new type of enemy buff denoted by Marks. Enemies can spawn with up to three unique Marks, boosting their Stamina, Electronics, and Firearms skills. The reward for taking down these powerful foes are Score Points equivalent to their Marks.

The Y7S1 PTS update will be available until April 28, at 4am PT / 7am ET / 1pm CET. The patch is around 100 GB in size with the PTS client, or 17 GB if the game's beta build is already installed via Ubisoft Connect.

Tom Clancy's The Division 2 Y7S1 Patch Notes

Global Modifier

This season's Global Modifier is "Hard-Core", bringing new build-focused bonuses for yourself and your allies that grow based on your Gear Cores, and increase even further upon defeating enemies marked with Hostile Countermeasures.

Players gain three Attribute Scores: Firearms, Stamina and Electronics, each bonus scaling with the current Attribute Tier.

Firearms

  • Grants +[X]% Critical Hit Chance (CHC) that bypasses the CHC cap.
  • Tier 5 Effect: Instantly refills all ammo, including Signature Weapon ammo.

Stamina

  • Applies +[Y]% Bonus Armor every 300k damage you take.
  • Tier 5 Effect: Instantly refills all Armor Kits.

Electronics

  • Every time a skill is used, the cooldown of your other skill is reduced by [Z]% of its current value. (Note: Shields are excluded.)

Tier Progression and Effects Based on Score:

  • Tier 1
  • [X]Firearms: 2
  • [Y]Stamina: 2.5
  • [Z]Electronics: 7.5
  • Tier 2
  • [X]Firearms: 4
  • [Y]Stamina: 3.25
  • [Z]Electronics: 11.25
  • Tier 3
  • [X]Firearms: 5
  • [Y]Stamina: 4
  • [Z]Electronics: 13.75
  • Tier 4
  • [X]Firearms: 6
  • [Y]Stamina: 5
  • [Z]Electronics: 16.25
  • Tier 5
  • [X]Firearms: 10
  • [Y]Stamina: 7.5
  • [Z]Electronics: 22.5
  • Extra Effect:
  • Firearms: Complete Ammo Refill (including Signature)
  • Stamina: Armor Kits Refilled
  • Electronics: Both Cooldowns Reset

Attribute Scores are influenced by your gear and combat actions:

  • Each Gear Core adds to your baseline score.
  • Killing marked enemies grants bonus points.

Active Modifiers

This season introduces 5 Active Modifiers, designed to consume your current score bonus in exchange for a powerful temporary boost. While they work best when coordinated with a team, solo players will also benefit significantly from their effects.

  • Broken Link - on activation, freeze all attributes at their current score and double the values of each current bonus offered by the attributes' respective tiers, for a limited duration. Passive Modifier values are also doubled for the duration.
  • Target-Rich Environment - on activation, 3 unmarked targets within 3 5m will each be marked with a different mark. For the next 15s, your kills and assists will yield a x2 attribute score multiplier. After the 15s are up, freeze the attributes at their current score and the values of each current bonus offered by the attributes' respective tiers is multiplied by 4 for 25s. Passive Modifier values are also doubled for the duration.
  • Assault Link - on activation, the player's Firearms Score is set to Tier 5 for the duration of the ability. Allies within 10m are granted a Firearms Score bonus when cast. The player gains +5% Weapon DMG for every non-red core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation. Passive Modifier values are also doubled for the duration.
  • Security Link - on activation, the player's Stamina Score is set to Tier 5 for the duration of the ability. Allies within 10m are granted a Stamina Score bonus when cast. The player gains 60k extra Max Armor for every non-Blue core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation. Passive Modifier values are also doubled for the duration.
  • Tech Link - on activation, the player's Electronics Score is set to Tier 5 for the duration of the ability. Allies within 10m are granted an Electronics Score bonus when cast. The player gains +10% Skill Efficiency for every non-Yellow Core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation. Passive Modifier values are also doubled for the duration.

Passive Modifiers

This season’s Passive Modifiers are directly tied to your current Attribute Tiers. As long as you meet the required Tier for a specific Attribute, the corresponding bonus is active. If you drop below that Tier, the bonus becomes inactive.

  • Loaded up – 25% of +Critical Hit Chance (CHC%) is added as +Critical Hit Damage (CHD%) while Max Tier in Firearms.
  • Specialized - Signature Weapon DMG is boosted by 10% for each Firearms Tier.
  • Extra Padding - Gain 5% Protection from Elites per Blue Core while Max Tier in Stamina.
  • Safety First - Hazard Protection is increased by 7.5% for each Stamina Tier.
  • Hands-on - While in Max Electronics Tier, 50% of the current Skill Haste bonus is added as a Skill Damage Bonus. ​
  • Interference Blocker - Disrupt Resistance is increased by 10% for each Electronics Tier.
  • The Best Kind of Defense - While at least Tier 3 in both Firearms and Stamina, gain +5% Headshot Damage for every 200k Armor you have.
  • Supportive - While at least Tier 3 in both Stamina and Electronics increases outgoing and incoming repair by 50%.
  • Tech Upgrades - While at least Tier 3 in both Firearms and Electronics increases Skill Duration by 25% of the current CHD value.
  • Multitasker - While at Tier 5 in all Attributes, you receive +7.5% Weapon DMG, 85k Max Armor increase and +1 Skill Tier.
  • A Tier a Day - For each Tier in any attribute, gain +5% Max Health.

Hostile Countermeasures

This season introduces Hostile Countermeasures—special enemy buffs represented by Marks.

Enemies can spawn with one, two, or all three unique Marks, each providing different advantages. Marks are directly tied to the Global Modifier and the Attribute Score system.

Enemy Marks and Effects

  • Firearms Mark - the marked enemy gains +10% DMG and +20% Movement Speed.
  • Stamina Mark - the marked enemy gains Overheal. Critical Hit Damage is reduced by 25% on this enemy.
  • Electronics Mark - the marked enemy takes -33% Damage from skills and -33% Damage to Weakpoints. While their gadgets are deployed, they take -33% Damage.

Note: Enemies cannot receive the same Mark more than once, but they can carry multiple different Marks at the same time.

Rewards for Engaging Marked Enemies

  • Killing a marked enemy grants Score Points in each Attribute corresponding to their Marks.
  • Assisting (dealing any damage) grants Score Points per relevant Attribute when the enemy dies.
  • Skill kills count as assists, not kills.
  • Skill-based assists do not grant any Score Points.

New Exotic Weapon

Pakhan – Exotic RPK-74

  • Talent “Pakhan”
  • Each kill with this weapon grants a stack of 50% Magazine Size to the next magazine, up to 4 stacks.
  • Exotic Mods:
  • Optics: +5% Weapon Damage
  • Magazine: +20 Rounds
  • Muzzle: +5% Crit Chance
  • Underbarrel: +5% Crit Chance

New Exotic Gear

Nimble Holster – Exotic Holster

  • Talent “Bob and Weave”
  • Receive 5% Repairs for every 1m run in cover-to-cover. Damage taken while doing a cover-to-cover is healed over 10s.

Tinkerer – Exotic Mask

  • Talent “Abridged”
  • If your Primary and Secondary weapon are not Exotic or Named and of the same type, the Secondary Weapon's talent will also be applied to the Primary Weapon.

New Gear

Imminence Armaments – Brand Set

  • 1 Piece equipped gives +5% Weapon Damage
  • 2 Pieces equipped give +100% Increased Threat
  • 3 Pieces equipped give +60% Pistol Damage
  • Named Gear Pieces:
  • Named Backpack “Cap’n” – Talent “Perfect Leadership”
  • Performing a cover-to cover grants 20% of your armor as bonus armor to you and all allies for 10s. This is tripled if you end within 10m of an enemy. Cooldown: 10s.
  • Named Kneepads “Cloak” – Talent “Perfect Attribute”
  • +50% Reduced Threat

Measured Assembly – Gear Set

  • 2 Pieces equipped give +15% Skill Haste
  • 3 Pieces equipped give +60% Repair Skills
  • 4 Pieces equipped unlock a new unique Talent:
  • Talent “Huddle”
  • Receive +1 Skill Tier for each ally Agent that is within range of your Hive. While at Skill Tier 6, having at least one ally Agent in the range of your Hive of Smart Cover for 4s will grant Overcharge for 15s. Cooldown: 40s
  • Mortars and enemy Skills that enter the range of your Hive or Smart Cover will be destroyed/defused. Cooldown 30s. The cooldown is 15**%** faster for each ally Agent within the range of your Hive
  • Chest and Backpack Talents:
  • Chest Bonus – Talent “Hivemind”
  • Decrease the Overcharge cooldown from 40 to 25.
  • Backpack Bonus – Talent “Smart Cooperation”
  • Decrease the Destroy/Defuse cooldown from 30 to 15.

New Named Weapons & Talents

Lud – SOCOM MK16

  • Talent “ Perfect Streamline”
  • Receive +87% Weapon Damage when no Skills are on Cooldown.

Purist – Converted SMG-9 A2

  • Talent “ Perfect Streamline”
  • Receive +87% Weapon Damage when no Skills are on Cooldown.

Perfect Streamline – Weapon Talent

  • Receive 87% Weapon Damage when no Skills are on Cooldown.

Progression and Objectives

  • Seasonal Journey objectives can now be progressed while playing in co-op.
  • Scavenging Points are now shared between all characters on the account. Hardcore characters have their own separate pool. Access to the shared pool is granted for each new character upon gaining access to the SHD Watch.
  • Upon first logging in to Y7S1, the available Scavenging Point Pool will be set to the maximum of one character's maximum gainable points.

Known Issues

Progression

  • Scout 1 Activity 3 cannot be completed.

Gear and Talent Functionalities

  • The “Cap’n” Named Backpack’s Talent name and description have not been updated to the perfect version (the Perfect version functionality does work)
  • The “Cloak” Named Kneepads are missing their Perfect Attribute
  • The Secondary Weapon’s Talent AR UI overwrites the Primary Weapon’s AR UI when using the “Abridged” Talent
  • The "Streamline" and "Perpetuation" Talents do not work with the "Abridged" Talent.

Modifiers

  • Assault Link, Security Link and Tech Link Active Modifiers do not gain the extra duration per nearby ally.
  • The Hard-Core Global Modifier’s Electronics cooldown reduction does not trigger for Skills that use Charges and Traps.

UI

  • The “Imminence Armaments” Brand Set’s items and talents are using placeholder icons.
  • The “Measured Assembly” Gear Set’s items and talents are using placeholder icons.
  • The “Bob & Weave” Talent is using a placeholder icon.
  • The “Abridged” Talent is using a placeholder icon.
  • The “Streamline” and “Perfect Streamline” Talents are using placeholder icons.

Art

  • The “Tinkerer” Exotic Mask is using a placeholder model.
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Tom Clancy's The Division 2 Tag Page Cover Art
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Third-Person Shooter
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Systems
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Top Critic Avg: 83 /100 Critics Rec: 91%
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Released
March 15, 2019
ESRB
M for Mature: Blood, Drug Reference, Intense Violence, Strong Language
Developer(s)
Massive Entertainment
Publisher(s)
Ubisoft
Engine
Snowdrop
Multiplayer
Online Multiplayer, Online Co-Op
Franchise
Tom Clancy
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
PHYSICAL
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Genre(s)
Third-Person Shooter