Summary

  • The Super Smash Bros roster faces bosses from their world and crossover series, each with unique challenges and motives.
  • Giant Donkey Kong, Fighter Husks, Possessed Fighters, and more are encountered throughout the game, each with distinct abilities.
  • Key bosses like Giga Bowser, Rathalos, Dracula, and Winged Marx bring a range of attacks and strategies to test players' skills.

The Super Smash Bros. Roster has been fighting for their lives since the first entry. As the roster grows, so do the encounters that follow. They explore multiple worlds to fight for their very existence since losing in battle results in loss of control, reverting them to trophies.

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The main obstacles that interrupt their goal are the bosses. They appear from within the Super Smash Bros. Reality or a crossover series like Castlevania and Pokemon. Most of the bosses have their own reasons to challenge the allied roster, especially the malicious masterminds behind each major plot. The most ideal bosses have some ominous presence and uniquely memorable experiences, especially when they affect the overall story.

20 Giant Donkey Kong

The D.K.

  • Origin Fight: Super Smash Bros. (1999)
  • Latest Entry: Super Smash Bros. Ultimate
  • Stage Preference: Konga Jungle

Giant Donkey Kong is a straightforward boss that challenges a character halfway through their 1P Game run. He takes the fighter to his home turf that’s designed with slopes, moving platforms, and a launch barrel that can save a user’s life offstage.

It is just Donkey Kong with the super mushroom effect to increase his size and damage. Since he receives little knockback and greater attack range, the player teams up with two allied partners to match his damage output. His huge size makes his recovery options riskier, exposing him to attacks and items offstage.

19 The Fighting Team

Fighter Husks

  • Origin Fight: Super Smash Bros. (1999)
  • Latest Entry: Super Smash Bros. Brawl
  • Stage Preference: Battlefield

The Fighting Team are incomplete fighters without any details. They're made of wires, polygons, or alloyed shapes to look similar to other characters like Captain Falcon and Kirby, but with the most basic moves.

They're terrible during one-on-one combat since they get launched fairly easily at low percentages. Their limited attacks and weak defenses force them to rely on numbers to overwhelm their targets, wearing them down with the hope of taking them out. They're more of a challenge when facing waves of them during Multi and Cruel Modes.

18 Possessed Fighters

Without Free Will

  • Origin Fight: Super Smash Bros. Brawl
  • Latest Entry: Super Smash Bros. Ultimate
  • Stage Preference: Final Destination

False characters were copies of the original fighters that took form during the Subspace Emissary. Their movesets aren't different, though they can shapeshift to enlarge or shrink their size. They can even combine to make an even stronger foe.

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Puppet fighters had most of the roster mind-controlled during the World Of Light. They fight the same but with malicious intent. Beating them in battle would break the mastermind's control, letting them rebel against the villain. This was also one of the main ways to unlock the characters.

17 Porky

Boy Genius

  • Origin Fight: Super Smash Bros. Brawl
  • Latest Entry: Super Smash Bros. Wii U (Trophy)
  • Stage Preference: Ruined Zoo

Porky is an Earthbound villain who yearns to annihilate the Earthbound newcomer who took the Super Smash Bros. Brawl roster spot, Lucas. He starts off chasing Lucas with his Pig King Statue, unable to take any damage during the chasing phase. After cornering and preparing to destroy his target, Ness saves his PK magical comrade from the statue.

This forces the young mastermind to take matters into his own hands through his mecha invention. He moves and attacks like a spider, using its legs to stab or trample the PK users. Its other options showcase the kid’s genius through his energy lasers and explosive Porky Robos. After his defeat, he doesn't return until much later.

16 Giga Bowser

Empowered Koopa King

  • Origin Fight: Super Smash Bros. Melee
  • Latest Entry: Super Smash Bros. Ultimate
  • Stage Preference: Final Destination

Giga Bowser enhances Bowser's strength to brand new heights by sacrificing his speed. His moveset doesn’t change much from his original form, though his attacks are more elemental-based, producing freeze, electrical, or explosive effects. It’s a lot easier for him to trap his opponent in the stage’s corner to slash, breathe fire, or even grab them for major damage.

Not only is his offense enhanced, but his defenses as well. Bowser’s main mechanic, Tough Guy, is upgraded to endure greater knockback from attacks, making him more resistant to KOs. The option to KO by Blastzone isn’t completely locked out if the Koopa King gets baited to fall offstage, especially when he’s forced to use his worse recovery options.

15 Rayquaza

Disturbed Beast

  • Origin Fight: Super Smash Bros. Brawl
  • Latest Entry: Super Smash Bros. Ultimate (Spirit)
  • Stage Preference: The Lake

Rayquaza was peacefully asleep within his shelter until the villainous invasion broke his slumber. His forceful awakening turned him hostile to the intruders, conveniently the main party cast. This forces him to fight out of defense for his own home, though doesn’t get involved much further.

He battles with the hit n’ run tactic, using his high agility to charge through the stage to hit his targets before flying off-screen. He’ll even dig into the ground and charge out to surprise his opponents. He can even provide himself space by knocking back opponents with its roar before zoning with its electric ball or eye blast explosions.

14 Duon

Yin & Yang

  • Origin Fight: Super Smash Bros. Brawl
  • Latest Entry: Super Smash Bros. Ultimate (Spirit)
  • Stage Preference: Battleship Halberd Bridge

Duon is one of the few monstrosities created from the combination of smaller false fighters. He’s an original Super Smash Bros. Fighter who uses the main tactic of switching between two fighter versions, similar to Eyedol in Killer Instinct.

The boss uses his two sides to mix up his approach to his opponent. The red fighter utilizes canons to zone with explosives and energy blasts while the blue fighter slashes with its blades for close combat. His large size does little effect on his movement speed since he can dash, jump, or spin to move and damage any hostiles in his way.

13 Master-Core

Master Beyond Limits

  • Origin Fight: Super Smash Bros. For Wii U, 3DS
  • Latest Entry: Super Smash Bros. Ultimate (Spirit)
  • Stage Preference: Final Destination

Master-Core is another form of Master Hand that spirals out of his control. His fighting style completely changes to make him more beastly and wild than Crazy Hand. He still has his energy attacks but relies on transformations to attack the player as a Master Beast or Master Edges. It even shifts into the Master Shadow of its opponent to change the fight into a mirror match.

When all else fails, Master Core resorts to its final transformation, Master Fortress. The fighter has to scour through the maze to destroy its hidden weak points while avoiding its enemies and traps like the Danger Zones that can harm or instantly KO the fighter. Destroying all its weak points will reveal its core, a vulnerable form that deals no damage.

12 Ridley

Embodiment Of Hate

  • Origin Fight: Super Smash Bros. Brawl
  • Latest Entry: Super Smash Bros. Ultimate (Spirit/playable)
  • Stage Preference: The Research Facility II

The hatred for Samus made Ridley fly into the Subspace Emissary just to ruin her main quest. His first encounter made him rely on more physical moves, letting him use flight to ram to his target. He even uses his tail to scrape the stage, which can drag the player to deal growing damage.

After his defeat, he’s left knocked out for the story to continue. It isn’t until later when he returns as Meta-Ridley for a rematch. Since the main cast is driving the Falcon Flyer, the boss would force the player into his preferred domain, the air. He uses his advantage by tumbling and dragging the stage to the bottom of the screen while blasting fireballs to force his targets to dodge mid-air. It's cool that he shifts his playstyle to force the player into his aerial territory.

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