Super Auto Pets is the new hot streamer game on the market, earning a niche spot in the top free-to-play games along with Halo Infinite, thanks to long-time content creators like Northernlion and more recently Lugwig Ahgren (who just made a big move to YouTube). It’s an auto-battler where players build a team of five adorable animal-based emojis, all with different abilities and effects.

RELATED: The Best Skulls In Skul: The Hero Slayer

And, surprisingly, it’s relatively deep and insanely addicting. So, to help those addicted at least get some wins, or to help supplement some cute animal goodness for those having trouble getting back into Animal Crossing, here are all the current pets in Super Auto Pets, ranked.

Updated February 13th, 2022 by Jacob Buchalter: Since the time of this ranking list first publishing, there have been quite a few new Version updates and balance patches for Super Auto Pets. The game has proven that it has longevity as a casual game more and more each day. And, with all those changes, the meta has changed quite often as well, with new animals becoming the "must buy" Pet whenever they show up. So, let's go over all the Pets once again, re-rank them, and see who currently reigns supreme.

81 The Full-Tier List

Super Auto Pets - Full Updated Tiermaker Tierlist Of Pets

Because there are over 50+ Pets in SAP, here is the full Tiermaker tier-list list upfront, with explanations on each individual Pet found further down below.

80 Lobster: Tier 4 Expansion Pack

Super Auto Pets - Lobster

The Lobster is an interesting concept, to be sure, as players could potentially use it to buff a pet on-buy, use a Canned Food, then when they find another copy of the same pet, buy it again and place it in an empty slot before combining the two for some extra stats. But, just explaining that situation felt incredibly over-complicated so trying to use the Lobster in-practice is just as difficult.

79 Sauropod: Tier 6 Expansion Pack

Super Auto Pets - Sauropod

Next up is the Sauropod, a member of the Expansion Pack, and a really cool dinosaur. Sadly though, it almost never gets used. The gold effect wouldn’t be awful if this was a tier four or even five Pet (like the Goat), but almost no one at tier six is giving up one of their units to run one that gives extra gold with food purchases.

78 Duck: Tier 1

Super Auto Pets - Duck

Ducks were so incredibly slept on in the early stages of SAP becoming popular. Ducks are just strong animals as it turns out, some would say they're even too strong to appear in Super Smash Bros Ultimate. But, SAP is an ever-evolving game, and Duck-meta is long gone. Nowadays, they're almost always an omen of an incoming Abandon Hat if they show up in a player's shop too often.

77 Shrimp: Tier 2

Super Auto Pets - Shrimp

The Shrimp is surprisingly useful for a couple of rounds, especially for those also running a Dog build. But, trying to run it for anything other than maybe two or three rounds is a death sentence, as there are so many other pets more worthwhile for scaling purposes. For example, the Rabbit also works on a buy-sell team, but it also buffs other Pets when Food is bought, making it twice as useful as the Shrimp. And, that's not even including other scaling units like the Giraffe, Seal, and Penguin.

76 Tabby Cat: Tier 2 Expansion Pack

Super Auto Pets - Tabby Cat

The Tabby Cat gives non-permanent attack stat bonuses when it eats, which is just not great. Any nonpermanent buff is a big thumbs down in SAP, but at least this one applies to the whole team. And, when paired with a Ladybug, Black Cat, or Rabbit, the Tabby Cat does have a suprising amount of usability, just not a ton.

75 Dromedary: Tier 2 Expansion Pack

Super Auto Pets - Dromedary

The Dromedary can do some work for a while, especially if the player freezes an animal they'll eventually want. Because they’re frozen, the +1/+1 the Dromedary gives to shop Pets at the start of every turn is permanent, so it’s a way to passively scale animals that don’t quite fit the current team comp. But, most of the time, players get "locked" into this tactic without realizing it, losing round after round while waiting for their frozen animal to get good enough stats to be worthwhile. And, quite honestly, its more beneficial just to take the animal out right away and buff another way, or just wait for some Canned Food instead.

74 Mammoth: Tier 6

Super Auto Pets - Mammoth

Almost no one uses the Mammoth in their actual build. More often than not, the Mammoth is just a useful animal that pops out of their Eagle, is pilled for some permanent buffs between rounds, or is sometimes slotted into Whale builds for a bit. Yes, there are players who buff their Mammoth a bunch, give it a 1-Up, and throw it at the front of their team as a sort of "Scorpion buffer", but even then it would be better for them just to slot a different Pet in there instead.

73 Squirrel: Tier 4

Super Auto Pets - Squirrel

This Pet has actually seen a ton of changes throughout the various SAP patches, and is currently much better than it used to be, but it still needs some work. If the player gets a Squirrel right when tier 4 animals become available, it's worth throwing onto the team and freezing some foods that'll be cheaper next round. But, if that Squirrel isn't level two within the next one or two rounds, get it out of there.

72 Chicken: Tier 5 Expansion Pack

Super Auto Pets - Chicken

Some players swear by the Chicken, but it has to be an early investment. Basically, when running a Chicken, the player can end up with 50/50 animals in the shop at the end of the game, using it like a Dragon that buffs the shop instead of buffing the team. But, this requires a lot of luck and an already strong Pet as the lynchpin of the team while the Chicken gets the shop Pets buffed up. It's a very variable tactic, as it can throw a run or save it depending on the circumstances.