Street Fighter 6 introduces a bunch of new concepts, like the Drive System and Modern Controls. With all these additions come a series of new terms and abbreviations that may be confusing for some players. OD, for example, is now replacing EX, referring to the enhanced moves that consume resource bars, and DI stands for Drive Impact, a forward punch with power-absorption properties.

To clarify this revamped terminology, this guide explains every technical term in Street Fighter 6 and offers extra information about how they affect gameplay.

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Street Fighter 6 Abbreviations

SF6 Abbreviation

Definition

P

P stands for punch

K

K stands for kick

J

J or “j.” Stands for jumping

C

C stands for crouching

S

S stands for standing

F

F stands for forward

B

B stands for back

H

H stands for heavy, as in HP or heavy punch

L

L stands for light, as in LK or light kick

DR

DR stands for Drive Rush

DI

DI stands for Drive Impact

DP

DP stands for Drive Parry

CH

CH stands for Counter Hit

OD

OD stands for Overdrive (previously EX)

What Does Frame Data Mean in Street Fighter 6?

image showing frame date in street fighter 6.

Frame data is the analysis of a character’s moveset animation. It studies the startup, active, and recovery frames of every move, revealing on-hit and on-block advantages and disadvantages.

  • Frame Advantage is when a character’s attack or block animation is faster than its opponent’s reaction time.
  • Frame Disadvantage is the opponent’s attack or block animation is shorter than the player’s.
  • Frame Trap is when the player attacks with multiple quick moves, forcing the opponent to react and get punished.

What Does Drive Gauge Mean in Street Fighter 6?

image showing the burnout state in street fighter 6.

Drive Gauge is a resource meter in SF6 that grants the player five moves: Impact, Rush, Reversal, and Parry. It also prevents chip damage on-block and allows for Overdrive or EX moves.

  • Drive Impact is a forward punch that absorbs the counterattacks.
  • Drive Rush is a quick dash forward.
  • Drive Parry is an automatic dodging state.
  • Drive Reversal is a counterattack with a pushback effect.

What Do Numerals Mean in Street Fighter 6?

Numerals in Street Fighter 6 guides indicate the direction of a move.

Numerals

Meaning

8

Up

2

Down

5

Neutral

6

Forward

4

Back

1

Down-back

3

Down-forward

9

Up-forward

7

Up-back

What Does Anti-Air Mean in Street Fighter 6?

An anti-air is a counterattack against an aerial move. Such a move either hits the airborne enemy, blocks their jump-in attack, or smashes them to the ground. The best anti-airs are the ones with quick landing animation, as they allow for follow-up combos.

What Do Punish Counter and Hit Mean in Street Fighter 6?

SF6 Burnout Tips- Baiting Punish Counter

A Punish Counter is a counterattack that lands before the enemy can finish execution. However, a Counter Hit is a quick response to an enemy strike that prevents follow-up attacks. Both moves grant the player a frame advantage, but Punish Counter is particularly significant as it creates new combo opportunities.

What Does Mixup Mean in Street Fighter 6?

Mixup refers to an offensive combination that requires different blocking techniques. For example, a mixup of high and low attacks forces the opponent to perform standing and crouching blocks. In Street Fighter 6, mixups are crucial for getting in, breaking stances, and getting hit-confirms.

What Does Hit Confirm Mean in Street Fighter 6?

A hit-confirm is a successful combination of a Normal and Special attack. The player does this to ensure the following attacks will not get blocked, and the opponent’s stance is broken. Since most Special Moves are punishable in Street Fighter 6, a hit-confirm is a cautionary strategy to avoid reversals.

What Does Critical Art Mean in Street Fighter 6?

critical-art-street-fighter-6

Critical Art is a form of Super Art that activates when the player’s Vitality meter is 25% or below. The difference between a Critical Art and Level 3 Super Art is that it inflicts more damage and has a unique animation (both moves are performed in the same way, though).

What Does Okizeme (Oki) Mean in Street Fighter 6?

Also known as Oki, Okizeme is an offense technique to prevent the opponent’s wake-up attempts. During Okizeme, the offensive player utilizes strikes or throws to keep the knocked-down enemy on the ground or interrupt their recovery to get a combo opportunity.