Stoneshard is a hardcore RPG with a nostalgic, old-fashioned design. The game is in Early Access currently, but when it's finished, it has a fighting chance to land on the list of the Best Modern-Day CRPGs. True to form, every enemy you encounter in the Prologue is deadly. None more so than Archon, the final boss. He has a lot at his disposal: area of effect spells, summoning zombies, and healing those zombies, all while pecking away at you from within his impenetrable bubble. Once he’s on the ropes, he transforms into a bloodthirsty gargoyle. He’s tough, but once the player gets the gist of his strategies, he can be beaten.

Archon appears on the third floor, called The Corrupted Cathedral, of the Prologue quest. He appears to have some of Verren’s friends captured and hauled up in cages over a haphazard altar. They have varying opinions about what Verren should do next. There are two large statues on either side of Archon. Those will be important soon.

After some tense dialogue, the fight begins…

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Archon's scathing introduction to Verren.
Archon's scathing introduction to Verren.

How the Archon Fight Works

While far from being one of the hardest boss fights from games this year, Archon does have a few tricks up his disheveled sleeve. The fight itself has two phases: Cleric Archon and Gargoyle Archon. The first requires quick feet, while the second is more about brute force and careful placement.

How to Beat Cleric Archon

In the Cleric Archon phase, Archon raises an impenetrable shield around himself. Then, he summons a zombie from one of the two piles. Finally, the statue on the left squirts a Blood Puddle at Verren's feet.

The beginning of the fight.
The beginning of the fight.

First, examine Archon to understand his skills.

Archon's information screen
Archon's information screen

Hover over each of the Abilities to read more about them:

  • Blood Puddle: This spell can only be cast as long as the statue on the left remains. The turn this is activated, it creates a 2x2 square splash under the player. This causes no damage, but the next turn, it will bloom into a full pool of blood that deals 30 damage (15 Unholy/15 Caustic) to anything standing in it and persists for two turns. Blood Puddles also work against zombies.
    Information for the Blood Puddle spell, which has a range of 4 and a cooldown of 5.
    Information for the Blood Puddle spell, which has a range of 4 and a cooldown of 5.
  • Blood Clot: Archon fires this off as it cools down, so there's a constant trickle of damage to contend with.
    Information for the Blood Clot spell which has a range of 1 and a cooldown of 5.
    Information for the Blood Clot spell which has a range of 1 and a cooldown of 5.
  • Summon the Restless: This spell can only be cast as long as the statue on the right remains. It raises a zombie from one of the two piles to the left or right. Most of these can be taken out with Fire Barrage or by baiting them into Blood Puddles.
    Information on Summon the Restless, which has a range of 4 and a cooldown of 5.
    Information on Summon the Restless, which has a range of 4 and a cooldown of 5.
  • Unholy Ritual: This spell might save a zombie long enough to engage in melee, so be ready to defend.
    Information on Unholy Ritual which has a range of 1 and a cooldown of 5.

The objective is to take out the statues on either side of Archon. Both of them have 75 health, and each enables Archon to cast a certain spell. The left statue enables Archon to cast Blood Puddle, and the right statue enables him to cast Summon the Restless. The statue on the left is the higher priority. Archon uses Blood Clot throughout, so it's best to focus down the statues as soon as possible to save your health for the next phase.

Since the fight opens with Verren's foot in a Blood Puddle already, the first move should be to take one step to the left to avoid the upcoming damage. Continue left to the statue. The first zombie will get taken out by the Blood Puddle if it spawned on the right side. If it spawned on the left, use a Fire Barrage to take it most of the way down and give it a whack when it gets close enough. Otherwise, focus on the statue. When attacking the left statue, it’s best to be positioned at the center of the foot of the statue so that when it splashes a Blood Puddle, there’s room to move away.

Verren is positioned in the centermost square in front of the statue.
Verren is positioned in the centermost square in front of the statue.

After breaking down the first statue, Archon will get a little testy, but the fight doesn't change. Players need to make their way around to the other statue and knock it down too. Conserve energy. Don’t waste it all on the zombies. Focus on breaking down the statues. When the second statue falls, any remaining zombies are destroyed as Archon enters his second phase: Gargoyle Archon.

How to Beat Gargoyle Archon

Foul Beast indeed! This transformation strongly resembles how the fight of Iudex Gundyr primes Dark Souls 3 players for multi-phase bosses. This phase of Archon is significantly more difficult and wildly different. He's now a melee fighter with a lot of health, damage output, and mobility.

In his gargoyle form, Archon has the following Abilities:

  • Bestial Charge: This Ability is Archon's Achilles Heel. It’s easy to dodge since the line it follows is only one square thick. Get him to charge into a wall, and he’ll be wide open for two turns of damage.
    Information on Bestial Charge which has a range of 5 and a cooldown of 4.
    Information on Bestial Charge which has a range of 5 and a cooldown of 4.
  • Wild Swipe: A standard attack that Archon will use to keep the player at bay.
    Information on Wild Swipe which has a range of 1.
    Information on Wild Swipe which has a range of 1.
  • Jump Away: Archon uses this sparingly. Take it as an opportunity to reposition near a wall.
    Information on Jump Away which has a range of 1 and a cooldown of 4.
    Information on Jump Away which has a range of 1 and a cooldown of 4.
  • Corpse Devourment: This is the only skill that costs energy. Archon uses it any time he moves over a corpse while it’s cooled down. The fight will go very long if he gets away with this too many times.
    Information on Corpse-Devourment which has a range of 1 and costs 50 energy.
    Information on Corpse-Devourment which has a range of 1 and costs 50 energy.
  • Phantom Bats: Avoid this spell at all costs. If hit, Verren is Cursed for 13 turns. To avoid being in a no-way-out situation, never stay 1 or 2 squares directly in front of Archon.
    Information on Phantom Bats which has a range of 3 and a cooldown of 4.
    Information on Phantom Bats which has a range of 3 and a cooldown of 4.

Archon also has the following resistances in his gargoyle form:

Archon-Resistances

The primary objective is to steer him towards walls or pews so that he charges into them and gets stunned. Weave in and out of the rows of pews, always trying to land one square away from where Archon will collide with an obstacle. Then, wail on him for two turns and back off.

Archon lined up to collide with a pew.
Archon lined up to collide with a pew.
Archon stunned after having run into a pew.
Archon stunned after having run into a pew.

Perform this dance well enough for long enough, and Archon will be defeated. Verren will release his friends and then make a break for the exit.

The elf, Ahruz says "That's a hell of a trip..."
The elf, Ahruz says "That's a hell of a trip..."

Stoneshard is available in Early Access on PC.

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