Summary

  • A Stardew Valley player experienced a visual glitch involving their Coop.
  • The Big Coop sprite segments loaded incorrectly in the game, but gameplay remained unaffected.
  • Stardew Valley's iconic pixel art style carries over to Eric Barone's new game, Haunted Chocolatier.

A strange graphical glitch has caused a Stardew Valley player's Coop to mix up the order of its sprite segments. While it boasts an extremely addictive gameplay loop, the art direction of Stardew Valley is another important aspect of its charm and appeal. Eric Barone's pixel art style has become iconic over the years, as many artists and fans have tried their best to emulate it, with one of the most recent examples being the Baldur's Gate 3 mod for Stardew Valley.

The gameplay in Stardew Valley primarily revolves around the player tending to their farm. Given the grid format of planting crops in Stardew Valley, the objects in the game are measured by how many "units" their sprite occupies. The most famous example where this mechanic plays a role is when calculating the possibility of growing a giant Cauliflower, Melon, Pumpkin, or even the new Powdermelon. Namely, if nine crops of the same type occupy a 3x3 grid, there is a chance that they will grow into a giant crop in Stardew Valley.

However, for some reason, the sprite for the Coop rendered somewhat erratically for pokegirl275, who shared a screenshot of the glitched-out building on the Stardew Valley subreddit. Notably, the Big Coop has a width of 6 units, and each column got loaded in an incorrect order. While it doesn't affect the gameplay, it is nonetheless an amusing visual bug. It's also important to mention that visual bugs are more likely to happen when using Stardew Valley mods, as appears to be the case with pokegirl275.

Stardew Valley Player Has a Strange Visual Glitch

While it shares the same sprite as the Big Coop, the building in pokegirl275's screenshot is actually on Jeric's Farm, a new location added by the Ridgeside Village mod. It's a common issue that happens when Ridgeside Village clashes with another mod, and given that the player can't enter the building, it is a relatively harmless glitch to have. Unlike a regular Coop, the Big Coop allows players to house other types of animals in Stardew Valley, such as Ducks, Void Chickens, and Dinosaurs.

To no one's surprise, the pixel art style from Stardew Valley will carry over into Haunted Chocolatier, which has been in development by Eric Barone since 2020. When starting Stardew Valley, Barone hadn't dabbled with pixel art yet, which made the development an important learning experience for him. With years of familiarity with the art style, Haunted Chocolatier was built under the benefit of this experience, and the results certainly speak for themselves. While Barone has no release date for Haunted Chocolatier, Stardew Valley players eagerly wait for more news on the project's development.

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Stardew Valley Tag Page Cover Art
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RPG
Simulation
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Systems
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Top Critic Avg: 90 /100 Critics Rec: 99%
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Released
February 26, 2016
ESRB
E for Everyone (Fantasy Violence, Mild Blood, Mild Language, Simulated Gambling, Use of Alcohol and Tobacco)
Developer(s)
ConcernedApe
Publisher(s)
ConcernedApe
Engine
Proprietary
Multiplayer
Local Multiplayer, Online Multiplayer
Cross-Platform Play
Stardew Valley does not currently support crossplay between different consoles and PC
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
PHYSICAL
Checkbox: control the expandable behavior of the extra info

Cross Save
cross-progression is only available between the PC and mobile versions of the game
Number of Players
1-4
Split Screen Orientation
Vertical or Horizontal
Steam Deck Compatibility
Verified
Platform(s)
PC, Xbox One, Android, iOS, PS4, Switch
Genre(s)
RPG, Simulation
How Long To Beat
53 Hours
X|S Optimized
No
File Size Xbox Series
1 GB (November 2023)
Local Co-Op Support
1-4 Players
OpenCritic Rating
Mighty