Summary
- Dwemer ruins in Skyrim offer an exciting exploration experience with hidden tales, challenges, and treasures waiting to be discovered.
- Kagrenzel stands out as a dangerous and enigmatic Dwemer ruin filled with a mysterious orb, dead bandits, and giant prehistoric bones.
- Theories suggest Kagrenzel was an unfinished city, housing a security system or possibly hiding secrets like the Dwemer-made Numidium mech.
One of the most enjoyable experiences in Skyrim is exploring Dwemer ruins. These dungeons are scattered across the mountainous terrains of the province and often have sprawling levels filled with Falmer, traps, automatons, and treasure. Each ruin tells a unique story about the lost Dwemer species. Perhaps the most treacherous and mysterious one is Kargrenzel, which sits on Skyrim’ s snowy Velothi Mountains.
For first-time TES players, Skyrim’s Dwemer ruins are their first foray into the lore of Tamriel’s forgotten species. The Dwemer used to be the most advanced race in the continent regarding technology. However, they didn’t seem to get along with others due to their reclusive nature and agnostic views. As such, they built underground cities like Kagrenzel within Skyrim’s remote areas to live away from the rest of society. The Dwemer somehow disappeared without a trace during The Battle of Red Mountain, leaving behind their buildings, resources, and material belongings for future explorers to discover.
What Lies Within Kagrenzel’s Deadly Depths in Skyrim
Players will often stumble upon Kagrenzel for the first time during quests that lead to Stony Creek Cave, one of the entrances into the ruins, like Finn’s Lute and No Stone Unturned. They’ll soon notice that they’re going upstream and that the cave is actually an exit path of a larger building. However, the passageway leading to this establishment is high up and difficult to reach. As such, the player is forced to find another way into it. After some careful scaling up the Velothi Mountains, they’ll find Kagrenzel east of the cave.
The Dragonborn will be greeted by a strange sight once they open the metal doors of Kagrenzel. In the center of the room is a bright orb, with two dead bandits surrounding it. Interacting with the strange ball of light will cause it to screech and surround the player with large gates, seemingly scanning them. After the “scan,” the floor disappears, causing the Dragonborn to descend into the deepest drop in the game and possibly die. If they survive, they’ll be surrounded by mysteriously large bones, possibly from a prehistoric animal. They’ll face some Falmer while finding their way back to the main chamber. From there, they can follow the path down to a stream that leads back to Stony Creek Cave. There is also a smattering of chests where the player can get some early to midgame items.
Theories About Kagrenzel’s Orb, Dead Bandits, and Big Animal Bones
There are no official records about what Skyrim's Kagrenzel is supposed to be, what the purpose of the magical orb within it is, and why there are huge ribs stuck to its tunnel walls. As such, fans have resorted to theories, with the most plausible ones being:
- Kagrenzel is an unfinished city: Translating the building’s name from Dwemeris returns the term “Music City.” This could mean that Kagrenzel is simply an entrance to another underground town that is yet to be built. The freefall that players experience could have been a quiet elevator ride if the Dwemer got to finish it.
- The Kagrenzel orb is a security system: The first theory doesn’t explain why the floor suddenly gives out after the orb scans the player. Some speculate that this could be part of a security system that weeds out intruders, like bandits. The orb could have killed them after they got scanned, or at least something within the cave did. The drop could signal that the player is worthy of accessing what was once there.
The Dwemer could have been excavating the remains of an ancient creature, like a flying whale, as evidenced by the bones. Some fan theories even suggest that the underground area could have been the top-secret stash site of the Dwemer-made mech: Numidium. Tiber Septim once used this artifact in the Second Era to massacre thousands of mer kin in Elsweyr to bring the Aldmeri Dominion to its knees. Until there’s a lore drop about this building in future TES titles, players will never fully know about Kagrenzel’s true function apart from being a large death trap.
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- ESRB
- M for Mature: Use of Alcohol, Blood and Gore, Intense Violence, Sexual Themes
- Developer(s)
- Bethesda
- Publisher(s)
- Bethesda
- Engine
- Creation
- Expansions
- Skyrim: Dragonborn, Skyrim: Hearthfire, Skyrim: Dawnguard
- Franchise
- The Elder Scrolls
- How Long To Beat
- 26 Hours
- File Size Xbox Series
- 30 GB (May 2024)
- Metascore
- 73
- PS Plus Availability
- Extra & Premium