In this modern era of gaming, players can appreciate more than just the visuals, gameplay mechanics, story, or the love that's shown from the modding community when it comes to their favorite titles. Video game scores and soundtracks are just as important to an IP as the plot and overall enjoyment fans get from playing. With that in mind, it looks as though Facepunch Studios, the team behind the brutal online survival game Rust, has updated the game once more, and introduced a way for fans to download the music.

According to an official post on Steam, a new patch for Rust has been rolling out, which sees a lot of tweaks and quality of life changes being implemented, which all go a long way to ensuring the ongoing success of the game. Alongside that, the developer has also released the official soundtrack for it, which can be downloaded for an additional cost. A teaser video for it boasts 29 tracks, featuring more than an hour of "ambient music," which not only comes from the game itself, but has also been taken from trailers, all of which has been composed by sound designer Alex Rehberg.

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Rust recently received the Arctic update, which introduced a snowy aesthetic to the world, and now this latest patch brings with it a lot of additional fixes. One of the things that the studio has been working to improve is the lighting, which includes adding new lights and effects, as well as adding "darkening volumes" to the world's interior locations. There's also been some general QoL tweaks, such as large furnaces now providing heat and comfort, and cars decaying slower over time. The update also revamps the loading screen, which now shows server stats.

Facepunch Studios consistently keeps Rust updated, and not just with bug fixes and visual improvements here and there. Often, there are thematic patches rolled out that celebrate seasonal periods, such as a Christmas update, and the recent Lunar update that celebrated the Spring Festival in China.

It's good to see that the developer is working hard to keep everything ticking over nicely. As one of the most brutal survival games, many players know just how difficult it can be to make it through the night whilst playing. It's definitely not for the faint of heart. But it's partly that brutality that keeps people coming back. The chance to survive in a harsh environment is an aspect of gaming that isn't dying any time soon, and Facepunch evidently knows that.

The full changelog is as follows:

  • Added support for tag filtering to the server browser
  • Added new in game music
  • Added 14 new world models
  • Updated loading screen
  • Improved arm and body visuals on some vehicles
  • Improved 3rd person keycard animation
  • Can no longer reskin doors that are open
  • Can now switch to and from Ice Rifle skin regardless of ammo or attachments
  • Added support for infinitely scrolling MIDI knob convar bindings (see MidiConvar.BindKnobRelative convar)
  • Restricted how far a player can alt look up when looking down
  • IO Entities can now decay (fixes Water Barrel, Water Catcher, Above Ground Pool, Boom box, CCTV, Connected Speaker, Counter, Disco Floor, Sprinkler, Wind Mill, Car Lift, Paddling Pool, SAM turret, Search Light, Smart Alarm, Solar Panel, Sound Lights, Telephone, Water Pump not decaying when placed outside of a base)
  • Removed slot 8 input bind
  • Renamed slot 7 input bind to "Holster Item"
  • When opening the inventory the currently equipped belt item will automatically be selected
  • Modular cars take 4x longer to decay
  • Increased local player voice volume when recording a cassette
  • Junkyard magnet crane is more stable to drive
  • Junkyard magnet crane now uses 80% less fuel when not driving around, and 25% less fuel when not carrying anything on its magnet
  • Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed
  • Improved lighting in the Supermarket, Oxum's Gas Station, Bandit Camp and Launch Site
  • Large furnace now provides a small amount of heat and comfort
  • Added BuildingDark and BuildingVeryDark volumes for map makers
  • Polar bear should no longer migrate to warmer climates
  • Horses now trigger pressure pads
  • Fixed a case where changing weapon while gesturing would lead to incorrect viewmodels (missing attachments)
  • Fixed case where changing clothing while inventory was full would sometimes incorrectly delete an item
  • Fixed rounding issue when using Pure Ore Teas leading to an ore node giving 1501-1505 resources (now gives 1500)
  • Fixed some out of date radio stations
  • Fixed phantom footsteps continuously playing
  • Fixed incorrect sfx footsteps playing
  • Fixed modular cars using no fuel if they had multiple engine modules and one of those modules had no components
  • Fixed magnet crane arm movement speed slowing down at low server framerates
  • Fixed magnet crane driver not syncing up visually with the crane itself when rotating the cabin
  • Fixed magnet crane magnet hurting the driver if it was positioned as close as possible to the cabin
  • Fixed magnet crane treads sometimes animating in the wrong direction when turning
  • Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles
  • Fixed the Tomaha suspension snapping to the wrong position when active updates stopped
  • Fixed a sleeper loot exploit
  • Fixed CCTV clipping exploit
  • Fixed BBQ looting exploit
  • Fixed pickle jar desc typo
  • Fixed Excavator puzzle reset bounds exceeding the prevent building volume, causes player to die when logged out
  • Fixed missing passthrough name on DLC industrial wall lights
  • Fixed oil hunt mission reward only being 50 scrap
  • Arctic base snowmobile no longer comes with 20 low grade fuel
  • Arctic base snowmobile garage no longer spawns puzzle loot

Rust is available now for PC, PS4, and Xbox One.

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Source: Steam