If you’ve read our Resident Evil Requiem review, you know that Capcom has a masterpiece on its hands with the 9th entry in the popular survival horror series. Resident Evil has been on a roll for close to a decade now, thanks to the combination of a change in perspective (literally) and a re-dedication to horror. But while Requiem mixes the old with the new, allowing players to switch between first and third person at will, and brings back fan favorite protagonist Leon, it is still a modern game.

Nowhere is Resident Evil Requiem’s status as a modern game more apparent than in its visuals. It’s been a while since a game has impressed me on the level that Requiem has, delivering top tier graphics settings, tons of optimization, and an overall gorgeous presentation. This is easily one of the best-looking games I’ve played, thanks to a lot of specific graphics settings options.

Moreover, Resident Evil Requiem’s performance on high-end PC hardware and at the highest resolution is superb. Even without pushing Nvidia’s Frame Generation to 4x, the game runs extremely well, reaching 120 FPS or more depending on the scene. It’s worth mentioning that first person is a little less demanding than third person since the game isn’t rendering all of that up close character detail, but typically you’re only looking at a loss of 10 FPS depending on settings and whether you are using DLSS Frame Gen.

resident evil requiem crime scene Image via Capcom

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Perhaps the biggest detail boost for Resident Evil Requiem is path tracing, which gives the game’s atmospheric lighting that extra punch. Light plays a crucial role in setting the scene throughout the game, and having it pierce through the shadow in a naturalistic way makes all the difference.

Right out of the gate, the game is pretty stunning, with a city sequence that reminded me of Alan Wake 2 with its rain-soaked aesthetic. It’s a small part of a game that is otherwise more confined, but it nonetheless impresses with how realistic it looks.

In terms of settings, Resident Evil Requiem is fairly modest in terms of what it lets you customize, typically offering a low, medium, and high option for a lot of its visual customization options. If you want, you can set the settings to Max and go wild, but there are a few areas that you can fine-tune based on your rig.

Resident Evil Requiem Graphics Options

  • Ray Tracing: Off, Normal, High, Path Tracing
  • Hair Strands: Off, On
  • Texture Quality: Low, Normal, High
  • Texture Filter Quality: Medium (Trilinear), High (ANISO x2), High (ANISO x4), High (ANISO x8), High (ANISO x16)
  • Anti-Aliasing: Off, FXAA+TAA, TAA
  • Mesh Quality: Low, Standard
  • Screen Space Reflections: Off, On
  • Subsurface Scattering: Off, Low, High
  • Lens Distortion: Off, On, On (+Chromatic Aberration)
  • Depth of Field: Off, On
  • Particle Lighting: Off, On
  • Volumetric Fog Resolution: Lowest, Low, Normal, High
  • Lens Dirt: Off, On
  • Lens Flare: Off, Low, High
  • Shadow Quality: Low, Normal, High, Max
  • Contact Shadows, Off, On
  • Ambient Occlusion: Off, Low, Normal, High
  • VFX Quality: Low, Standard

Path Tracing is the big feature when it comes to making Resident Evil Requiem’s visuals pop, but the game also supports Ray Tracing at a setting of Normal or High. You can also toggle on Hair Strands, which makes a big difference when playing in third person and during cutscenes.

Without Frame Generation, you can definitely see those top tier graphics options at work, but the game still runs at a modest clip. On our iBUYPOWER rig, I was able to get close to 60 FPS running in 4K with Max Settings and Path Tracing in more demanding areas (in First Person mode), and in the 70s and 80s in the more enclosed spaces. Putting Frame Generation on boosts things in a big way. With 2x, I hit 144 FPS with no problem and 3x and 4x allowed for even higher frame rates. Honestly, higher than my monitor can support.

All Resident Evil Requiem performance testing was done in 4K Resolution with Max Settings and Path Tracing.

Interestingly, the game has three settings for Lens manipulation, one for Lens Distortion, one for Lens Flares, and one for Lens Dirt. If you want the JJ Abrams vibe, then toggle Lens Flares to High and Lens Dirt to On, but that’s a personal preference. After that, it’s pretty standard stuff, like options for Shadow Quality and Ambient Occlusion.

resident evil requiem street pc screenshot

It seems very likely that we will be talking about Resident Evil Requiem come game of the year time, but right now it stands out as the best looking game of 2026. It’s going to be hard to top thanks to solid PC support and some strong performance.

The Best War Games tested Resident Evil Requiem on the iBUYPOWER RDY Y70 TI B03. IBUYPOWER offers a variety of customizable PCs that can meet any gamer's needs. Check out The Best War Games's iBUYPOWER build here or head to iBUYPOWER for more PC gaming deals.