Summary
- Red Dead Redemption 2 players can use the defuse button to avoid being wanted after committing a kill, as shown in a recent clip shared by a Reddit user.
- The defuse button is one of the ways Arthur Morgan can interact with NPCs in the game, offering players unique ways to handle situations.
- By effectively defusing a witness's suspicion using the defuse dialogue option, players can avoid receiving a wanted level and potentially deadly encounters with authorities.
A Red Dead Redemption 2 player has utilized the defuse button to let Arthur walk free after a fresh kill. Red Dead Redemption 2 players have tackled the same tasks in drastically different ways, and this player has spotlighted the defuse button's potential.
Rockstar Games made Red Dead Redemption 2 with significant attention to detail. Part of this vigilant development was creating unique events that players could come across while exploring the open world. With so many potential interactions, few Red Dead Redemption 2 players have experienced the game like others. The defuse button is introduced early in the Red Dead Redemption 2 campaign, and it allows Arthur Morgan to calm nearby NPCs. After having just killed an NPC, one Red Dead Redemption 2 player has used the defuse button effectively, avoiding being wanted.
Reddit user PimpalaSS recently shared a Red Dead Redemption 2 clip in which they highlighted how useful the defuse button is. The clip begins with Red Dead Redemption 2's protagonist standing over a dead body in Emerald Ranch before aiming his revolver at and shooting a nearby NPC. This character had witnessed Morgan kill the other and was likely about to report the crime. Though this witness is killed, the player approaches a second one peacefully and uses the defuse dialogue option. With Morgan saying "hey, it's not what it looks like" to the NPC, the witness meter disappears, and the character acts as if nothing happened.
While Red Dead Redemption 2 conversations don't include detailed systems like some RPGs, Arthur Morgan can interact with unnamed NPCs in a few ways. Beyond defusing, Morgan can greet, antagonize, threaten, and rob characters like the one in PimpalaSS' video. The options may seem limited to RPG veterans, but they allow Red Dead Redemption 2 players like this one to handle things in unique ways. Red Dead Redemption 2 players will typically receive a wanted level when they kill an NPC, especially when a witness is nearby. Once a player is wanted, they have to pay a bounty to avoid potentially deadly encounters with sheriffs or bounty hunters.
As PimpalaSS walks away from their Red Dead Redemption 2 kills unscathed, this trick shows that players can easily avoid the law. Given that Rockstar Games hasn't nerfed Red Dead Redemption 2's defuse option, it's unclear if it's meant to work so well. Although Red Dead Redemption 2 isn't updated often like it was in its prime, it's possible that defuse will get adjusted in a future update.
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OpenCritic Reviews
- Top Critic Avg: 95 /100 Critics Rec: 93%
- Released
- October 26, 2018
- ESRB
- M for Mature: Blood and Gore, Intense Violence, Nudity, Sexual Content, Strong Language, Use of Drugs and Alcohol
- Developer(s)
- Rockstar Games
- Publisher(s)
- Rockstar Games
- Engine
- RAGE
- Multiplayer
- Online Multiplayer
- Cross-Platform Play
- N/A
America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him. From the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America at the dawn of the modern age.