The newly released MMORPG game Project: Gorgon has faced numerous issues early on, with struggles in the town of Serbule being prominent among its players. First released in early access back in 2018, Project: Gorgon is the work of two industry veterans in the MMORPG space, Eric Heimburg and the late Sandra Powers, formerly known for their work on Asheron’s Call. Even amid struggles with funding and Powers’ passing in 2025, developer Elder Game pushed through and successfully managed to push the game out of early access and give it a full release this month.

In its short time on the market, Project: Gorgon has become quite successful on Steam, with its player count spiking to over 2,000 after sitting in the hundreds throughout its early access period. The game promises immersive gameplay that encourages players to explore and interact with the game's world, rather than providing quest markers to guide their path. Project: Gorgon looks to carve its niche in a crowded market with old-school charm reminiscent of an earlier era in the MMORPG genre.

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Project: Gorgon Players Struggle Through Lag And Frame Rate Drops

On the Project: Gorgon subreddit, several users have reported performance issues when playing in the Serbule town. User Pemocity406 noted that, after initially averaging 122 FPS in every area of the game, they recently started to average 28 FPS in downtown Serbule. Pemocity406 notes that they did not change any in-game settings, and the frame-dropping is not related to weather effects, as they regularly reach over 100 FPS even when it rains in the game.

Another user, FurlaniJr, also found that the frame rate drops when in Serbule, posting a Reddit thread of their own to query if other players are experiencing such issues. Meanwhile, user Demoth posted a thread describing their experience with lag, noting that the game’s persistent freezing made enemy encounters nearly impossible and caused several unwarranted deaths. Comments across each thread indicate that server performance and hardware changes are to blame, offering some leeway as the game is an independently developed MMORPG.

Project Gorgon Fantasy MMO Steam Hit Image via Elder Game, LLC

Elder Game may have been unaware of the sheer interest in a spiritual successor to the hugely influential Asheron’s Call, and therefore been caught off guard by the spike in its player count. The team has been keenly aware of the server issues plaguing Project: Gorgon, creating a second server to help offset the sudden spike in players. However, evidently, this second server was where the majority of players migrated, which naturally contributed to its overpopulation and the resulting issues. The team is nevertheless working on a third server to offer some further breathing room while patching the issues that are plaguing the already available servers.

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Considering the game’s long early access development and the roadblocks it faced upon reaching its full release, it’s impressive that developer Elder Game made it to the finish line with the project. Currently, the team is working diligently to keep up with the game’s rapidly increasing playerbase, and these issues with lag and performance should not persist for very long. Project: Gorgon should get back on track quickly and continue to carve its lane as an exciting old-school MMORPG.

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Project: Gorgon Tag Page Cover Art
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Developer(s)
Elder Game, LLC
Publisher(s)
Elder Game, LLC
Engine
Unity
Multiplayer
Online Multiplayer
Early Access Release
March 13, 2018
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WHERE TO PLAY

DIGITAL
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GO ON AN ADVENTURE
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience.

AN IMMERSIVE WORLD
When you play Project: Gorgon, we want you to feel as if you’re immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, we’ve designed the game with dozens of gameplay features that make you feel like you’re really there interacting with the world, such as:

Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

UNIQUE EXPERIENCES
In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, we’ve developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are entirely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features dozens to choose from, including:

Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you'll be right back out there kicking grass in no time!
That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

Player Choices are important in Project: Gorgon. You can learn as many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. There’s no cure for lycanthropy.

You can become a Druid - which will give you great power, but you have to vow to drop everything when there’s an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever.

New opportunists come open, but others will be closed. Can you bear heavy burdens in exchange for greater power?
 

Genre(s)
Sandbox, MMORPG, Action
Platform(s)
PC