My Posts (1)
‘It Didn’t Work’ ARC Raiders Devs Explain The Shift Away From Pure PvE
I think the explanation that "it adds tension" is dumb, and I don't believe it as their reasoning.
1. It only adds tension when you're unsure of the other players' intentions. Enough betrayal and toxicity is going to inevitably lead to no one trusting anyone and it just becomes a sub-par PvP game and an unfun PvE game. This happens in literally every PvPvE that tries this approach. The PvE enjoyers will leave and not want to deal with the constant PvP, and the PvPers will be thinned over time because there's no skill based matchmaking. First, the people who suck at other PvP games and only killed cause PvE players weren't fighting back will leave cause their primary targets are gone. Next, the players who don't want to sweat every single game will leave because there are more rewarding, more balanced PvP games. All that will be left are the most diehard sweats and that can't sustain a game.
2.I believe the reason PvP was implemented was to artificially pad out the play time. It really is simply a waste of time. You waste time being cautious of /hunting down other players. You waste time fighting other players. You waste time dying to other players and losing all your materials.
3. There's no tangible incentive to go out of your way to PvP. If there was some kind of unique material you could only get from killing other raiders, that's one thing. But there isn't. As it stands, you either kill just because or in self defense. The XP isn't even worth the ammo you spend.
4. There are PLENTY of ways to add tension and increase the stakes in interesting ways that don't require PvP. The various bosses and modes they have are excellent starts. Make a pseudo-MGS OSP mode: Night time, heavily increase bot patrols, can't bring in anything and have to procure on-site. Make a mode where bots always know where you are and are constantly aggro, and spawn additional waves a minute or two after they're wiped out, forcing you to be constantly moving.