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See AllMass Effect 4 Should Take One Lesson From Mass Effect: Andromeda, Dragon Age: The Veilguard
The issue with Veilguard and Andromeda is that they don't "display a more nuanced approach to morality".
They strip out the Paragon/Renegade system, and replace it with... Nothing. NPCs no longer reacts to the tone of your general behaviour and reputation, only to the big "branch" choices.
Andromeda should have used the "Emotional/Logical" and "Casual/Professional" responses to build a 'grid' of responses (rather than the original trilogy's "line"), and had characters react based on that: i.e. Change it so that some NPCs like if you are casual and will add extra chatty-dialogue, while others make it clear that they disapprove of the frivolity. Some characters appreciate professionalism and are more willing to help you, others think you're a stick-in-the-mud.
Instead, all you get is two or three slightly different conversations with SAM where he basically says "you have been very {Main Trait}, and slightly {Second Trait}. Does this sound about right?"
Paragon and Renegade made the entire game-world respond to you — and it was one of the core features that differentiated Mass Effect from being yet-another cookie-cutter shooter. Yes, it did that in a fairly limited manner — but, as much as anything, that was a limitation of the machines/hardware at the time. If they want to get rid of it, then they need to replace it, not just cut it out.