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See AllDestiny 2: Edge of Fate May Break Three 11-Year-Old Traditions, But Not in a Good Way
Idk, every expansion has been:
Story missions - One and done; 10 hours tops on Legendary difficulty.
Open world - DoA, given gear has been basically redundant for years now, and exploring these open worlds isn't worth the effort like it was on release.
A strike - Again, largely loses its fun factor after the initial playthrough.
A raid - The only actual tangible new piece of content, and only a small percentage of players even engage in these.
A load of ephemeral content for the rest of the year, some of which was great, that didn't matter because lmao FOMO go brr.
It's been consistently this for the last 4 expansions. We're definitely getting "less" overall in comparison to previous expansions (Realistically, we're losing a Dungeon, a Strike and a campaign you played once), but quality often trumps quantity, especially given how much stuff we're getting ontop, for free (and that's going to become a staple moving forward - Every new expansion will add free changes).
For once, I'm EXCITED for a content drop, because we're actually getting something new and interesting, and not the same cookie cutter garbage. This, combined with all the fantastic loot chase changes and difficulty changes? It's a great step forward.
Destiny 2: Edge of Fate May Break Three 11-Year-Old Traditions, But Not in a Good Way
Strikes are relatively static and boring pieces of content though? They're fundamentally dead after the initial experience. Same with the open world activities (of which Keplar is actually transforming into its own piece of dedicated content.)
I'd much rather an expansion give me meaningful content that is unique to that expansion, than the same 3 cookie cutter content drops (1 strike, 1 bland open world with nothing to do on it, and a raid - I.e. Only a single piece of actual, tangibly new content, that only a small percent of players actually engage with).
The doomposting here is absurd... We're finally getting new content every expansion, an actual engaging gear chase, and tonnes of ways to expand the difficulty of content we engage with, and somehow... Destiny bad?