Latest Posts (3)
See AllHelldivers 2 Planning Tweaks to How Players Earn Super Credits
Yesterday I posted a comment about my thoughts on this and it's not showing. Why?
Anyway, I've been thinking this for a while. There needs to be a way to earn SC by completing the missions. This would help people work toward the major order which would benefit other players as well.
If there were SC given for completing additional side missions and for enemy death counts. For every 50 you get 10 bonus SC. Maybe increased difficulty could boost it even more.
Also, the Warbond's are relatively boring. They should start adding elemental damage to weapons, such as ice. It may be too late for me to regain interest in the game, but perhaps I could be persuaded to return.
Borderlands 4 Should Prevent a Classic Looter Shooter Problem Before it Happens
I'd like games like this to stop dropping so much trash. Having our storage fill up so quickly that it forces to us to constantly leave the battlefield to go sell garbage is not fun. Sometimes we save things we might want to use later, but I'd prefer the ability to change elemental damage types or duplicate a weapon but change the element type in the process. It's frustrating when we go through and can destroy most enemies to then hit a boss that takes next to no damage because it's resistant to your element types.
Borderlands 4 Might Need to Put Down a Series-Long Crutch and Start Walking
I've played all of the Borderlands games, each with two different classes, and the biggest problem I have is the total number of garbage weapons that clutter the inventory. Other games like Path of Exile 2 and Diablo 4 also have this problem. By having the ability to swap elemental damage types or remove elemental damage if a certain boss/enemy is resistant, it would greatly help with inventory management.