It's not specifically about Palworlds numbers but how they will hit a peak people will play the update then stop again. They're not saying Palworldss numbers are low just lower than what they were and when an update hits their numbers spike for a while then drop again. Inzoi have no where near the same numbers as Palworld but they do seem to be following the same pattern which could make it a success still though unlike Palworld inzoi should be worried about it's numbers having less than a thousand people playing your game when there isn't much market competition isn't good sign