Yeah, so you just want to make shorter games with smaller budgets, but still keep the $60-$70 price tag. Sounds to me like you just want higher profit margins and couldn't care less about the player experience. If a game is good, I don't ever want it to end, honestly. Plus, no one just sits down and puts 88 hours straight into a game. You play for a couple of hours, put it down, and then play for a couple of hours the next time. So, no matter how long the game is, I'll always play it the same way, it'll just be over with in a couple of days instead of a couple of weeks/months. So I get less enjoyment for the same price tag.