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See AllHow The Legend of Zelda's Open-World Turn Could Make the Most of the Franchise's Love of Time Travel
I agree that there's a high chance of excessive bloat if it stays in it current form Without scaling back Alot but with the time travel aspects it could give the player a chance to "edit" the maps creation by that I mean in stead of gathering wood for a wooden bridge they could gather stone OR iron ore for the bridges... Of course this idea has a equally high chance of convoluted bloating BUT having "creative freedom" in certain areas could make for a interesting concept for a game...🤔
Post by Sage