My Posts (1)
Battlefield's Weapon Locking Controversy Shouldn't Distract From a Promising Class Change
I disagree that DICE has learned anything. From just a map design perspective, I think DICE has already messed up. With the 2 maps already shown, shows how DICE might be pulling inspiration from Battlefield 1, 5 and/ or 2042, but when they should be using Battlefield 4.
Maps should be fully intact at the start (like no destruction before playing starts). Good amount of padding where the players can flank. A sandbox of rock paper scissors.
Replayability is everything in modern games. It might feel fun to play on something for the first time, but that initial rush will wear off, then people will get bored. This is why COD's main game suffers from the same experience. People use the old game just to level up weapons, and then use them in the larger and/ or sandbox modes.
That's why I feel the arguments over weapon classes and/ or locking of weapons is useless. The majority of players that are looking for something new couldn't care less about the Conquest and/ or Rush game modes. They're waiting for news about the new modes. Majority meaning millions of people that don't play Battlefield.
Either a BR and/ or Rust type game mode is needed. Then the casual modes would be used as training grounds (to teach the players on different expectations they might encounter, causal etc).
But if the new modes are too janky, people won't play them. What happened with Battlefield 2042.