My Lists
Latest Posts (3)
See AllARC Raiders Dev Clarifies How ‘Aggression-Based Matchmaking’ Works
Although I get super frustrated. Like Rocket fire my controller into the wall frustrated at time when I get MURDERED at extraction 😂
I think that the threat of PvP belongs in this particular type of game. It is natural in an environment like what ARC is set in.
However, there should be a bounty system or wanted level while on the surface that follows you from game to game. In addition to a mechanic to lower it as well.
I also do not think your load out should ever be taken into account when matchmaking. If I have really good gear that doesn’t mean everyone I encounter should also have really good gear.
I would like to see better rewards. Especially for rooms needing a key or that are barred. I have gotten better loot from lockers and desks than I have from some of the keyed rooms.
ARC Raiders Dev Clarifies How ‘Aggression-Based Matchmaking’ Works
That_one_guy
I hate the PvP at extraction as well. It is sooo frustrating.
I would recommend Embark look at implementing a bounty system. While all are safe in Sporanza, when going to the surface other Raiders should know who the Known PvP players are. Even in the old west wanted posters were hung and reputations followed you.
ARC Raiders Dev Clarifies How ‘Aggression-Based Matchmaking’ Works
I don’t mind the PVP element as it is fitting to the story. Look at it like FALLOUT or Walking Dead. Even if this event were to actually ever happen, there will be those who prey on others.
However, I would like to see a Bounty system implemented. Or something similar. If you are a heavy PVP person you should be known to the residents of Sporanza and there should be a bounty system when on the surface.