Latest Posts (3)
See AllJuly 1 is Going to Be a Big Day for Diablo 4
They're squeezing seasons out every two months now?
6 per year? That's not a good thing.
As we've seen before, there won't be enough significant changes or development to warrant the season being 'new'. Without actual, new, good content, there's no reason to come back.
Instead of coming back every 3-4 months to some solid changes... Maybe now I'll visit every 6 months and hope three of these 'seasons' add up to one worthwhile stint of new gameplay.
Path of Exile 2's Latest Plans Are Missing The Forest For The Trees
They could speed ithe campaign up, but you'd never see them offer a d4 style campaign skip/instant power level, nor would I, or other poe players, want it. It's not only something they can't take back once released, but it would change the fundamentals of the game, and hurt it in the long run.
The game is largely about progression, and skipping it for convenience would defeat the purpose.
Path of Exile 2 Should Avoid The Same Slippery Slope Helldivers 2 Fell On
GGG has two approaches to nerfs, and they've worked well over the last decade.
#1 Rebalance, or unfortunately kill, builds that are overperforming due to unforeseen interactions or numerical oversights - this should requirement for all games. The point is simple; if something is so overpowered it feels bad/foolish to play any other build... It shouldn't exist.
#2 If a build spends many seasons/leagues (years) at the #1 spot, there should be a meta shakeup, for the same reason as number one. There should be build diversity but primarily players should not feel forced to play one single meta build.
That said, in the past during big rebalances, they have offered free respecs. I think that was their error here and they should've done that when they killed the Cast on Freeze builds.
For anyone who wants to say 'let us have fun', you're mistaken. It's not fun to break the game.
The 'let us have fun' crowd has destroyed other Exile-like games, forcing a single meta for months at a time to the detriment of all other build choices - on top of game breaking, comically absurd, numerical values. That audience doesn't understand the difference between fixing a bug and a nerf; which has them holding their devs hostage with that mantra and hurting the game/s they enjoy.