My Posts (2)
Skyrim Special Edition: 12 Best Modpacks On Wabbajack
I went back to vanilla Skyrim with some fixes in ussep, because I disagree with Arthmoor's opinion. I added a few fixes on top, such as Vanilla Armor SkirtClippingFIX, which fix the ugliness. That's enough for me.
Many will not understand my decision, because they do not understand the original game, which is designed for +/- 30th level of the character and is quite well balanced by the system of auto-leveling creatures and equipment. Right now I'm playing a Nord and developing a character in this build - https://nukesdragons.com/skyrim/character?v=2&t=0j0600&s=0Y00f00E01C00k00f01800f00f00f00V00f00f00f00f00f00f00f00f00f0&p=tf1t51t05t93m11m01m31m21l71l61l51l04l81b02
He will be equipped with enchanted Scaled Armor and will be wielding two Nordic Greatswords enchanted for fire and ice, which just start appearing at character level 26, meaning I will follow the RPG and enjoy it.
For understanding, already at level 27, Wizards of each school of magic appear and it really hurts, dragons with 1860 health points also appear. At level 28, vampires appear who will not leave a chance to survive in a fight with them! Why complicate your life? I like the auto-leveling system, it is quite smart and underrated.
I don't like the 100% resistance search system, it's extremely boring and tedious. Each character should have their own set of resistances and only some things and abilities should slightly increase the % of additional resistances, such as elemental resistance on enchanted boots, which will not make you immortal, but you can survive in a difficult situation and this is a great balance within the 26th level.