My Posts (4)
Broken Arrow: Best Russian Deck
Here is a deck I would use for these 2 specializations. Mehrdad MehrdadKhayyat If you'd like I could 1v1 you to show why the original deck is weak.
Broken Arrow: Best Russian Deck
3/3 Helicopters cont - Mi-8's are really terrible but that's the best transport available so I cant complain. The Mi-28 is really picking the lesser evil as you really cant get a good heli so this option is okay but other options exist that are better just not in this deck.
Lastly the planes - The SU-25T really needs the ECM pods since it will be low and slow and the loadout needs to reflect that. Kh-31P or Kh-29TD for Inner, Middle really should be the Kh-25ML for quick in and outs, and the outer can be R-73's for anti heli. The radar is fine on this plane but its going to be shot down if its in the wrong position at any time. The MiG-29 needs to be your anti air since in multiplayer matches air is king especially at the match start. Load it with 6 R-77's and you can tango with most planes and trade if not win the air battles. Really having a bomber isn't necessary when you have so much artillery.
TL/DR the deck is multi role everything and nothing at the same time with no rounding and all the focus going into a few directions. Incredibly weak to cruise missiles, helicopters, mass planes, and heavy infantry pushes. I would say it has tanks covered but javelins on recon vehicles are a specialty for some US decks and it would really kill any armor push this deck could produce.
Broken Arrow: Best Russian Deck
2/? Infantry cont - You really need more Iglas as thats your real best option against helicopters. A cobra would go banana's with this unit comp once its able to reach your backlines which wouldn't be hard. All the infantry are not really optimal and they have limited ability for every single one. In a deck where the PZRK is an option where you get a better AA missile for 5 points less you really have no excuse for not having good infi AA. Also you can use the BMO-T's as transport with the ERA and engine upgrade as a cheaper tough transport for 75 points max.
Vehicles - Why is there 5 tanks with 4 different options all being super expensive and not even the best options. Up to this point we have 16 options for anti tank with most being transports and we haven't even covered the planes, helicopters, or artillery. The tanks being selected really should be the best you can get which are the T-14 Armata and the T-90M Arena are your best high value tanks and you still picked even more anti tank with the 4 9P162's. Honestly this deck desperately needs the BMPT Terminator's as this is a devastating anti infantry deck.
Support - The S-300 is honestly better with the PM version which is the base missile because its a 300m decrease but a 5 sec increase on resupply with a 50 point cheaper unit. Anti munitions are lacking in this deck so putting the Osa-AKM1 not only will fix that but help with the lack of anti heli. The amount of arty is strange especially with the different types, everything is HE laser guided or its incendiary with short range. So many points could have been spent else where and a good example would be this deck for support -
4 X Ural-5323, 4 X 9k331 Tor-M1, 2 X S-300V4 Antey, 2 X TOS-1A Sointsepek, 2 X 2S35 Koalitsiya-SV, 4 X Ural-4320 ZU-23-2M
Helicopters - They are super easy to kill when they are this multi role option, they really need to specialize or be used in backlines and never face the front directly.
Broken Arrow: Best Russian Deck
1/? Hi,
I've made an account for this website just because this deck is so terrible I need to make sure people understand this. He also keeps changing the deck as they go which is extremely confusing.
Every unit does not need its own transport, especially transports that cost 225 points.... 4 units with 225 points. The unit comp is flawed for these reasons plus many others, mostly it seems to be having an identity crisis.
Recon -
Diversanty - have no range so they cant be used for real attacks and you have nothing to get them into the backlines for recon which is what you really need since they are one of the only units which can laser designate in this deck.
Spetsnaz Gru - You need to honestly pick anti tank or anti air, having both just limits its ability to do anything. Also you can just have 2 other infantry for the same cost which will do a better. Anti tank being 400m is terrible for anti tank.
Korsar - Having drones is nice when the enemy doesn't have long range AA, drones get swatted so fast accross the map with decent AA. Surprise btw the US has great AA in almost every deck option. Changing to increased sensors and AT is a good option but only for back line QRF and general keeping flanks under check.
BRM - You will not be able to get this into the backlines of the enemy, especially a US deck when they have recon coming out of their ears 9 times out of 10. You really don't want this in combat either as its your recon, adding the increased recon turret is really what you need. This is only going to sit in one spot and be friends with the trees until it gets bombed by a US strike fighter.
Infantry - All of the transports are crazy and not necessary when they are slow and unarmored, except for the T-15's which are bullet sponges but you can only transport 8 men in one unit so the whole purpose is mute as the transport can't transport units. No anti infantry options except 2 grenade launcher units with some random ability in the other squads.