2025 is shaping up to be a pretty big year for fans of the Metroidvania genre. The long-awaited Hollow Knight: Silksong is finally being released this year, Metroid Prime 4: Beyond is making its Nintendo Switch 2 debut, and the Pac-Man spin-off Shadow Labyrinth is scheduled to come out in the next few months. Even on the indie game side of things, there are a lot of noteworthy Metroidvanias to look forward to. The crowdfunded gothic action game Crowsworn, the hard-drawn adventure title The Eternal Life of Goldman, and the sci-fi platformer MIO: Memories in Orbit are all currently targeting a 2025 launch.

There is one other intriguing Metroidvania that's coming out this year, and it's being developed by a rather unexpected company. Heart Machine, the independent studio behind the hit action RPG, Hyper Light Drifter, revealed a few months ago that it was working on a new game called Possessor(s) in partnership with Devolver Digital. This game, which seems to be fairly different from Heart Machine's prior works, has been described as an action side-scroller with Super Smash Bros-inspired combat. Despite its resemblance to many other popular Metroidvanias on the market, Heart Machine insists that Possessor(s) is not actually part of the genre, at least not in the traditional sense.

Axiom Verge steam art
10 Years Ago, Axiom Verge Changed the Game for Metroidvanias

In 2015 Axiom Verge hit the scene, capturing the retro aesthetics and feel of a classic era, and ushering in a wave of similar Metroidvania titles.

The Hyper Light Drifter Devs Are Making a New Game Called Possessor(s)

Possessor(s) is Being Described as a Search Action Game, Not a Metroidvania

Speaking in an interview with Gamesradar at GDC 2025, Heart Machine founder Alx Preston expressed his gripes with the name of the Metroidvania genre, and how it didn't accurately represent the type of game that Possessor(s) was trying to be. Metroidvania, as many gamers may already know, is a portmanteau of the words Metroid and Castlevania, which were two of the most popular video game franchises from the 1980s. The early Metroid and Castlevania games were both characterized by their side-scrolling gameplay and nonlinear level design. As such, the word Metroidvania has often been used to describe action-oriented platformers that share these traits.

Unfortunately, the term Metroidvania has been applied somewhat loosely in recent years, with the word being used as a label for an assortment of games that have little in common with each other. During a GDC interview, Alx Preston stated that he hates the word Metroidvania because of this. According to him, "most of the games that are Metroidvanias are just Metroid games without even the Vania part of it." It's due to this reason that Preston notes that he prefers to use the term "search action game" (which is what Metroidvanias are called in Japan) to describe Possessor(s).

Possessor(s) Has a Lot of Metroidvania Elements, But It Also Incorporates Features from Other Genres

Possessor(s) has many of the staples of the Metroidvania genre. It has a nonlinear approach to level design, an interconnected, explorable world, a lot of backtracking, an anime-inspired art style, and a focus on fast-paced 2D platforming. However, unlike some of the other classic Metroidvanias out there, Possessor(s)' narrative plays a big role in the overarching game. Depending on the paths that players take in the game's sprawling world, the ending of Possessor(s) will be different. The game's story, meanwhile, is told through visual novel-like gameplay segments, and it's infused with a large amount of sci-fi and horror elements.

Previous Heart Machine games, like Solar Ash and Hyper Light Drifter, primarily used images instead of dialogue and characters to convey their stories. Possessor(s), however, is taking a very different approach from these titles in this regard. This is perhaps reflective of the game’s unconventional design philosophy. Possessor(s) not only has the open-ended environments of a Metroid game, but it also features the combat of a platform fighter and the branching narrative of a nonlinear RPG. Due to its genre-blending nature, it may be a bit reductive to call Possessor(s) a Metroidvania. After all, as Alx Preston would say, the game has a lot of Metroid, but not a lot of Vania.

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Top Critic Avg: 72 /100 Critics Rec: 49%
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Released
November 11, 2025
ESRB
Mature 17+ / Blood and Gore, Strong Language, Violence
Developer(s)
Heart Machine
Publisher(s)
Devolver Digital
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WHERE TO PLAY

DIGITAL
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Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.

Play as Luca, the host, and Rehm, her less-than-cooperative counterpart, as they explore a quarantined city ripped apart and flooded by an interdimensional catastrophe. Their only hope of survival is by learning to co-exist.

A Fractured World: Possessor(s) takes place across the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets. Hauntingly beautiful 3D environments form a stunning backdrop over which hand-drawn and animated characters, and mysterious sci-fi horror action take center stage.

A Complex Narrative: Choose multiple paths in an open-ended world structure as you look to uncover the truth behind the catastrophe. Meet a cast of engaging characters, each with their own heart-breaking story to follow in the aftermath of the devastation.

Genre(s)
Action, Adventure, Platformer