Summary
- TimeShift allows players to control time, freezing, reversing, and slowing down the world around them, creating unique gameplay experiences.
- Mirror's Edge focuses on parkour movement and de-emphasizes guns, with a unique look and gameplay style.
- F.E.A.R. 3 introduces asymmetrical co-op gameplay, allowing players to have different skills and abilities, which was a commendable innovation in the cooperative FPS genre.
The best video games take big swings. Even if that swing hits the ball out of the park, sometimes few people are there to witness it or sing its praises. This is the case with the first-person shooters listed below. They all did things that would not become standard in the genre for years. In some cases, the mechanics have yet to be replicated.
14 Best First-Person Shooters Of All Time
Time to shoot 'em up... These games are the best of the best when it comes to FPS options.
It is unfortunate to see these games not get the appreciation they deserve, but hopefully, players will come back to some of these after reading this list. Even if they do not, they should at least understand what these games were trying to do.
7 TimeShift
Lets Players Control Time
TimeShift
- Released
- October 30, 2007
- Developer(s)
- Saber Interactive
- Publisher(s)
- Sierra Entertainment
The whole draw of TimeShift is the suit the main character wears that lets him manipulate time. He can slow down, reverse, and freeze the world around him. This led to various fun gameplay tricks, such as freezing time, unloading a clip into a single enemy, and then watching the baddie fly back as all built-up momentum is released.
It did not receive the highest scores from critics despite the unique gameplay mostly because of its short runtime. Developer Saber Interactive is still around today with hits like World War Z.
- Metacritic Score: 70
- Metacritic User Score: 7.3
6 Mirror's Edge
Parkour Movement And Less Emphasis On Guns
Mirror's Edge
This little game from Dice had a unique look and even more standout gameplay. Players were focused on smoothly navigating environments in a parkour-based movement system all in first-person. The visual cues - paint to indicate climbable surfaces - were a unique way of letting players know where they could and could not traverse while having no HUD to speak of.
Critics were harsh towards the short run time and relatively linear level design, but no one could deny the game's unique vibe and mechanics. A sequel came out eight years later in 2016 which unfortunately did little to revive the series.
- Metacritic Score: 79
- Metacritic User Score: 7.9
5 F.E.A.R. 3
Asymmetrical Co-op
F.E.A.R. 3
- Released
- June 21, 2011
- Publisher(s)
- Warner Bros. Interactive
- Developer
- Day 1 Studios, Monolith Productions
The first two F.E.A.R. Titles are notable for the ability to slow down time and the incredible enemy AI that makes each firefight feel unique. F.E.A.R. 3 retains a lot of this but trades in the horror element for a bombastic cooperative shooter. This rubbed a lot of critics and fans the wrong way, but the game should be commended for utilizing an asymmetrical cooperative gameplay dynamic.
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The scariest games on the market introduce a first-person perspective to create some of the best horror games possible.
Cooperative campaigns were plentiful in this era, but both players generally had similar skills. In F.E.A.R 3, one player had the typical staple of slowing down time. The other could possess enemy characters and control them for a time, and manipulate the environment with telekinesis.
- Metacritic Score: 75
- Metacritic User Score: 6.9
4 Far Cry 2
Immersive Mechanics Future Far Cry Games Would Refine
Far Cry 2
After the first Far Cry developer Crytek went on to make Crysis. Publisher Ubisoft had plans of their own for the series, however. Far Cry 2 is hard to go back to after the refinements made in Far Cry 3 based on the Ubisoft open-world formula, but its yearning for realism has to be respected, and one can see how it influenced future open-world FPS games.
Every mechanic the player engages with - the map, health, weapons, etc. - is grounded in the world in some way. Healing has its own special animation, guns jam, and animals can be friends or foes within the environment.
- Metacritic Score: 85
- Metacritic User Score: 6.6
3 Quantum Of Solace
Third-Person Cover Mechanics
Quantum of Solace
- Released
- November 4, 2008
- Publisher(s)
- Activision, Sony Computer Entertainment
- Developer
- Treyarch, Eurocom, Beenox, Vicarious Visions, Nerve Software
When it comes to first-person shooters in the James Bond universe, people generally look to GoldenEye 007 as the shining example. One should not forget Quantum of Solace, however. Sure it is short and the narrative jumps around in weird places to accommodate two movies worth of story into one campaign, but what is there is fun and engaging.
It featured a unique cover mechanic that zoomed out to a third-person perspective. It helped make players feel more like Bond. The multiplayer mode also deserves commendation for using the Call of Duty formula but feeling unique thanks to the cover system.
- Metacritic Score: 65
- Metacritic User Score: 7.0
2 Alien: Resurrection
Twin Stick Controls On The PS1
Alien Resurrection
- Released
- October 10, 2000
- Publisher(s)
- Fox Interactive
- Platform(s)
- PS1
- Developer
- Argonaut Games
Looking at reviews for Alien: Resurrection is pretty funny now. A couple of them single out the odd control scheme. Turns out this way of controlling the camera and movement with the analog sticks would be standard on console FPS games once Halo revolutionized the genre when the Xbox launched in 2001.
Genuinely Scary PlayStation 1 Games
While it may not have the realism of today's platforms, the PlayStation 1 had truly chilling and genuinely scary games.
The PS1 did not come with a DualShock controller; it was introduced later in the console's life. Had Alien: Resurrection launched on the PS2 when the control scheme was becoming the norm, perhaps it would have faired a little better.
- Metacritic Score: 61
- Metacritic User Score: 6.9
1 Cold Winter
Interactive Environments
Cold Winter
- Released
- May 11, 2005
- Platform(s)
- PS2
- Developer
- Swordfish Studios
- Publisher
- Vivendi Games, Sierra Entertainment
Nobody seems to talk about Cold Winter anymore despite its unique story, hard-hitting gameplay, and visceral violence that sees players ripping enemies limb from limb as they mow them down with heavy weapons. One thing players rarely saw in a PS2 first-person shooter was the ability to move objects around or kick over tables, and then use this mechanic to hide oneself from enemy fire.
It is honestly shocking the game was not more popular for this fact alone. It was not the first game of the genre to have this level of interaction - Half-Life 2 came out a year earlier on PC - but it felt unique for taking place in modern times with a more grounded narrative.
- Metacritic Score: 73
- Metacritic User Score: 8.6