Arguably the most situationally useful of the status conditions that can be found in Pokemon Sword & Shield, Flinching prevents an afflicted pokemon from making a move for 1 turn with no after-effects. It can only be applied to a pokemon that has not moved yet in a turn, meaning that only the fastest pocket monsters can usually make use of this status condition against foes. However, there are Priority Moves that apply the Flinching status condition that slower pokemon can make use of for the same advantage.

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Flinching cannot often be relied upon to defeat enemies by itself in a Pokemon battle, though, it can be a great tool to enhance other tactics or to hinder the foe at frequent intervals. Its usage and mechanics have changed a bit over the years until the release of Pokemon Sword & Shield, so trainers should be sure to brush up on the modern data pertaining to Flinching before putting together any builds featuring it heavily.

Flinching Throughout The Generations Of Main Series Pokemon Games

pokemon bite move generation 2 and generation 8

Flinching In Generation 1 Pokemon Games

In this early generation, there were only 3 moves that could cause Flinching: Bite, Stomp, and Bone Club. How things worked is that if a pokemon using one of these moves acts first in a turn, if their attack hits, there will be a set percentage chance (see table below for exact figures) that Flinching will occur and will leave the opponent unable to act on their turn.

Flinching In Generation 2 Pokemon Games

When items were introduced in Generation 2, things got more interesting for Flinching mechanics. Holding the item King's Rock grants its holder a 12% chance to cause Flinching with almost any attacking move (as long as the attacker moves first, of course).

In an oversight, pokemon that are asleep or frozen cannot be affected by Flinching, though this is only in Generation 2 games. This means that it is impossible to interrupt a sleeping pokemon before it can use Sleep Talk or Snore.

Flinching In Generation 3 Pokemon Games

Pokemon holding King's Rock now only have a 10% chance to cause Flinching with moves affected by this item.

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Flinching In Generation 4 Pokemon Games

The item Razor Fang was added to the game, though, its effect is identical to King's Rock. Both of these held items possess a 10% chance to cause Flinching, as in the Generation 3 games, and will for all future generations mentioned.

Flinching In Generation 5 Pokemon Games

The list of moves that get affected by King's Rock's and Razor Fang's effects has been changed. It now encompasses every damage-dealing move that does not already have a chance to cause Flinching.

Flinching In Generation 6, Generation 7, & Generation 8 Pokemon Games

After Generation 5, there were no more changes made to the Flinching status condition.

Moves That Cause Flinching In The Main Series Pokemon Games

pokemon sword and shield astonish and iron head moves

Move Name

Probability Of Causing Flinching

Description

Fake Out

100%

Has +3 Priority and only works on the user's 1st turn in battle

Fling

100%

Only causes Flinching if the user is holding either King's Rock or Razor Fang

Air Slash

30%

A damage-dealing special move

Astonish

30%

A damage-dealing physical move

Bite

30%

A damage-dealing physical move

Double Iron Bash

30%

Unlike every other multi-hit move, both hits of this one have separate chances of causing Flinching

Floaty Fall

30%

A damage-dealing physical move

Headbutt

30%

A damage-dealing physical move

Heart Stamp

30%

A damage-dealing physical move

Icicle Crash

30%

A damage-dealing physical move

Iron Head

30%

A damage-dealing physical move

Low Kick

30%

Only can cause Flinching in Generation 1 and Generation 2 games

Needle Arm

30%

A damage-dealing physical move

Rock Slide

30%

Was not able to cause Flinching in Generation 1 games

Rolling Kick

30%

A damage-dealing physical move

Secret Power

30%

Can only cause flinching when in or on the following locations:

  • Caves
  • Rocky Terrain (only in Generation 4 & Generation 5 games)
  • Burial grounds & cemeteries (only in Generation 6 games)
  • Space

Sky Attack

30%

Was not able to cause Flinching in Generation 1 and Generation 2 games

Snore

30%

Only works if the user is asleep

Steamroller

30%

A damage-dealing physical move

Stomp

30%

A damage-dealing physical move

Zing Zap

30%

A damage-dealing physical move

Dark Pulse

20%

A damage-dealing special move

Dragon Rush

20%

A damage-dealing physical move

Fiery Wrath

20%

A damage-dealing special move

Twister

20%

Can hit targets during the semi-invulnerable phases of the moves Fly, Bounce, and Sky Drop

Waterfall

20%

Was not able to cause Flinching in Generation 1, Generation 2, and Generation 3 games

Zen Headbutt

20%

A damage-dealing physical move

Bone Club

10%

A damage-dealing physical move

Extrasensory

10%

A damage-dealing special move

Fire Fang

10%

A damage-dealing physical move

Ice Fang

10%

A damage-dealing physical move

Thunder Fang

10%

A damage-dealing physical move

Hyper Fang

10%

A damage-dealing physical move

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