PlayStation is rethinking its approach to risk following its recent reality check in the live-service segment, a senior company official has said. Though the newly confirmed strategy shift is multi-faceted, it largely centers on Sony changing the way it manages PlayStation studios.

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Launched in late August 2024 and permanently shut down just two weeks later, Firewalk Studios' Concord is the most high-profile failure of Sony's live-service foray, which started under the leadership of former SIE CEO Jim Ryan. However, it is far from the only one, with previous reports suggesting PlayStation canceled at least 11 live-service games between 2022 and early 2025. While some of those projects are said to have been in an early stage of development and therefore did not cost much, several are believed to have been in the works for years, consequently burning through significant funds before being shelved. This was the case with The Last of Us Online, which started as a multiplayer mode for the 2020 The Last of Us 2 before being canceled at the tail end of 2023.

PlayStation Doubles Down on Live Service Plans
PlayStation Doubles Down on Live Service Plans

Despite several major blunders, PlayStation remains committed to its live-service plans, with a number of titles currently in the works.

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Sony Rethinking the PlayStation Studio Model

Faced with these setbacks, the group is rethinking the PlayStation studio model. That's according to Sony Interactive Entertainment co-CEO Hermen Hulst, who said as much in a recent interview with the Financial Times. "I don’t want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply," the industry veteran explained.

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PlayStation Studios Are Now More Cooperative

To that end, PlayStation studios are now subject to more frequent and varied testing procedures, and encouraged to share development insights across teams, something that they haven't consistently done in the past. The goal, Hulst says, is to preserve creative independence while ensuring teams are not unknowingly duplicating efforts or rushing headfirst into costly mistakes. While each of Sony's 20 PlayStation studios remains largely autonomous, the changes are geared toward nurturing a stronger culture of internal coordination and shared accountability.

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From Concord to Controlled Growth

Concord's failure has become a cautionary tale within Sony, reportedly costing the company as much as $400 million, a figure that includes the estimated costs of acquiring Firewalk Studios, which has since been shuttered. In a recent Q&A session with investors, Hulst was adamant that Sony will not "make the same mistakes again" following Concord. His recent comments to the Financial Times echo that sentiment.

I don’t want teams to always play it safe, but I would like for us, when we fail, to fail early and cheaply.

The new approach will result in a reduced output, but should also minimize risk. Long-term, Sony is hoping its first-party studios will start contributing a greater percentage of the group's overall revenue, which amounted to $31.7 billion in the fiscal year ending March 2025.

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7 /10

Concord

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Top Critic Avg: 64 /100 Critics Rec: 23%
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Released
August 23, 2024
ESRB
t
Developer(s)
Firewalk Studios
Publisher(s)
Sony Interactive Entertainment
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WHERE TO PLAY

DIGITAL
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Engine
Unreal Engine 5
Genre(s)
FPS