Summary

  • Persona 5 Tactica offers a unique and strategic combat system through its one-turn missions, which require precise movement and action.
  • The game's quest system gradually unlocks quests that provide a deeper understanding of the tactics-based mechanics and challenge players to learn decisive strategies.
  • The "One-More" system and the Triple Threat attack play significant roles in these quests, requiring players to exploit enemy positioning and terrain for maximum success.

Persona 5 Tactica follows suit in a long line of Persona 5 spin-offs, opting for the tactics-based genre with a chibi art direction reminiscent of the Persona Q approach. Though the recurring appearance of the Phantom Thieves has had some questioning the sustainability of yet another Persona 5 game, Tactica holds quite a bit of merit in its combat system that's worth checking out. Its quest system offers a closer look at just how compelling the title's mechanics can be when strung together, namely, through its use of one-turn missions.

Persona 5 Tactica provides a surprisingly nuanced approach to its strategic gameplay, though its mechanics are best disseminated through the game's quest system. Quests gradually unlock through the player's story progression into Tactica's different Kingdoms, offering a bit of banter between the team while setting up battles with special parameters. Though Tactica's main story missions can be tackled with a bit more leeway, the majority of the game's quests set constraints that require precise movement and action, helping to both teach and challenge a deeper knowledge of the game's tactics-based system.

RELATED: Persona 5 Tactica: How to Down Enemies (& How 'One-More' Works)

Persona 5 Tactica's Quests Shine a Light on its Combat Mechanics

Victory in a Single Turn

The most challenging aspect of Persona 5 Tactica's combat comes in the form of its single-turn quests. Operating under these parameters requires deliberate action from the player, as one wrong move can require a complete restart of the map.

These missions are exempt from Tactica's 'Undo' feature, given that 'one-more' actions don't count as turns, which can make having to restart a bit of a frustrating experience in the case of loading screens. With that said, their puzzle designs feel both well-crafted and incredibly satisfying to complete, incentivizing the learning of decisive strategy through trial and error.

Chaining One-More Actions

The 'One-More' system is a vital component of these quests, as players need to exploit enemy positioning and terrain to chain together actions. One-turn quests can have different success conditions, whether that be reaching a target across the map or defeating all enemies, playing into secondary mechanics like ally follow-ups and the 'Triple Threat' all-out attack. The former condition is exemplified in a quest from Tactica's first Kingdom, where the player must use two Phantom Thieves to inflict status ailments and knock enemies from high ground, allowing Erina to strike downed foes while moving in a straight line toward her target location.

The Triple Threat Attack

Another more complex quest comes later in the game's third Kingdom, where Joker, Erina, and another Phantom Thief of the player's choosing have to pull off a Triple Threat attack across a sprawling map of enemies in one turn. The terrain takes full advantage of the use of elevator switches, as Joker must focus not only on how to navigate forward but on which enemies to down and where to attack them.

Cleverly, the map takes its terrain into great consideration; while foes in this quest aren't capable of straying from their grid placement during the player's turn (unless they are moved through attacking), their use of cover can change depending on which platforms have been raised/lowered by the other two team members, leaving optimal room to strike. Having to knock enemies into the range of a Triple Threat attack adds a deeper layer of strategy as it takes into consideration what angle the player strikes from and what method they use to attack.

In Joker's case, neither his gun nor the Eiga skills of his Persona Arsene affect enemy position, though his melee attack is capable of knocking back foes, allowing him to maneuver them into the proper placement. The Triple Threat can be an incredibly useful tool to get rid of enemies in one fell swoop, making Persona 5 Tactica quests like these a valuable resource in better understanding the power of these mechanics through more precise teaching.

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Persona 5 Tactica Tag Page Cover Art
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Tactical
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Systems
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Top Critic Avg: 77 /100 Critics Rec: 67%
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Released
November 17, 2023
ESRB
T For Teen Due To Blood, Language, Partial Nudity, Suggestive Themes, Use of Alcohol, Violence
Developer(s)
P-Studio
Publisher(s)
Atlus
Engine
Unity
Franchise
Persona
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
PHYSICAL
Checkbox: control the expandable behavior of the extra info

Genre(s)
Tactical