Overwatch Stadium has been an immensely popular game mode addition, first introduced in Season 16. In this game mode, players are restricted from counterswapping mid-match and instead are forced to lock in a hero at the beginning of the game. Because of this, there is unfortunately not a lot that can be done about unfavorable matchups against heroes who traditionally counter your pick.
Overwatch 2: Best Freja Stadium Builds
Overwatch 2 players looking to dominate the Stadium DPS Role with Freja can use this guide to discover her most effective builds.
Luckily, Overwatch Stadium enables players to participate in a series of fast-paced mini-rounds to acquire Stadium Cash. This Stadium Cash can then be used to purchase items to pair with unlockable Powers, creating a custom hero build. There is quite a wide range of different approaches to take when progressing a build, which makes playing into your counters just a little less painful. Zarya, in particular, has been in an extremely strong spot since Stadium was released. If you find yourself in an unfavorable matchup against a Zarya counter, some of the best build options for picks such as Genji and D.Va have been explained below.
Best Overwatch Stadium Builds For Playing Into Zarya Counter
In Overwatch 2, Zarya traditionally hard counters Genji and D.Va in particular. Both of these heroes are on the initial Stadium roster alongside Zarya, so these unfavorable matchups can occur every now and again. Thankfully, you can still give yourself the best possible chance in this situation by customizing your build to either allow you to play into them easier, or enable you to play around them entirely. Two of these builds have been outlined below.
Best D.Va Stadium Build For Playing Into Zarya
D.Va Into Zarya Build - Powers
Round 1: Ultrawide Matrix - Increase the size of Defense Matrix by +50% and the duration by +25%.
Round 3: FaceTanking - Defense Matrix heals you for 30% of the damage it blocks.
Round 5: Party Protector - When you use Self Destruct, allies within radius gain 250 Overhealth for 8s.
Round 7: Express Detonation - Self Destruct explodes +15% faster.
D.Va Into Zarya Build - Early Game Items (Round 1-2)
- (SURV) Armored Vest - +25 Armor.
- (WPN) Compensator - +5% weapon power.
- (ABL) Power Playbook - +10% ability power.
- (SURV) Plot Armor - +25 Armor, while Defense Matrix is active, gain +65% damage reduction against beams.
- (ABL) Custom Stock - +5% weapon power, +10% ability power.
D.Va Into Zarya Build - Mid-Game Items (Round 3-5)
- (SURV) Vital-e-tee - +10 armor, covert 100 HP into Armor.
- (SURV) Ogundimu Reduction Field - +50 Armor, when you take damage, gain 0.5% damage reduction for 1s, stacking up to 20 times.
- (WPN) Salvaged Slugs - +10% attack speed, +30% damage to barriers, dealing weapon damage to barriers has a 50% chance to restore 1 ammo.
- (SURV) Nano Cola Nitrous - +20 HP, when you eject from your Mech gain 5% increased max HP and Nano Boost for 4s.
- (SURV) Chip-Damage Diverter - +50 HP, damage to barriers grants shields.
D.Va Into Zarya Build - Late Game Items (Round 6-7)
- (SURV) Nano Cola Nitrous - +20 HP, when you eject from your Mech gain 5% increased max HP and Nano Boost for 4s.
- (SURV) Chip-Damage Diverter - +50 HP, damage to barriers grants shields.
- (WPN) Talon Modification Module - +15% weapon power.
- (ABL) Champion's Kit - +40% ability power
Overwatch 2: Best Juno Stadium Builds
Overwatch 2 players who are wanting to try Juno out in the new Stadium mode can find some of the most competent build options in this guide.
Best Genji Stadium Build For Playing Into Zarya
Genji Into Zarya Build - Powers
Round 1: Hidden Blade - Gain +50% melee lifesteal and increases Quick Melee damage by +25.
Round 3: Laceration - Swift Strike deals +25% additional damage over 3s to enemies hit.
Round 5: Hanamura Healing - Critical hits and Swift Strike grant Overhealth equal to 25% of their damage dealt for 3s.
Round 7: Spirit of Sojiro - When Deflect stops incoming damage, reduce the cooldown of Swift Strike by 1s, up to 5s.
Genji Into Zarya Build - Early Game Items (Round 1-2)
- (SURV) Siphon Gloves - +25 HP, Quick Melee damage heals for 25 HP.
- (WPN) Compensator - +5% weapon power.
- (ABL) Power Playbook - +10% ability power.
- (WPN) Ambusher Optics - +25% melee damage. Quick Melee can critically hit when striking enemies from behind, dealing 50% increased damage.
- (ABL) Custom Stock - +5% weapon power, +10% ability power.
Genji Into Zarya Build - Mid-Game Items (Round 3-5)
- (SURV) Gloomgauntlet - +50 Armor; +15% melee damage; melee damage grants +10% move speed and restores 5% of max HP over two seconds.
- (ABL) Charged Plating - After you spend your Ult. Charge, gain 25 Armor and +10% ability power for the rest of the round.
- (ABL) Shady Spectacles - +10% ability Lifesteal.
- (Surv) Phantasmic Flux - +10% weapon power, +10% ability lifesteal, +15% weapon lifesteal, +15% ability lifesteal, while at full HP, lifesteal grants up to 100 HP.
- (ABL) Multi-Tool - +5% ability power, +10% cooldown reduction
- (SURV) Ironclad Exhaust Ports - +5% cooldown reduction, when you use an ability, gain 25 Overhealth over 3s.
- (ABL) Lumerico Fusion Drive - +50 armor, +15% ability power, when you use an ability, restore 50 HP or shields over 2s.
Genji Into Zarya Build - Late Game Items (Round 6-7)
- (SURV) Ironclad Exhaust Ports - +5% cooldown reduction, when you use an ability, gain 25 Overhealth over 3s.
- (ABL) Lumerico Fusion Drive - +50 armor, +15% ability power, when you use an ability, restore 50 HP or shields over 2s.
- (ABL) Clean Sweep - +10% ability power, +15% ability lifesteal, +50% Swift Strike width.
- (ABL) Cybervenom - +10% ability power, +5% cooldown reduction, dealing ability damage applies 30% healing reduction for 2s.
- (WPN) Eye of the Spider - +25% weapon power, deal +10% increased damage to enemies below 30% HP.
- (ABL) Champion's Kit - +40% ability power.
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