Overwatch Stadium has been a popular addition to the OW2 game since its release in Season 16. The game mode has two teams of five players lock in a hero of their choice for the match, and then play to earn currency over a set of shorter mini rounds. At the end of each round, they can then use this currency it purchase new Powers and Items, creating a build for their hero that consists of new bonus effects/abilities, additional buffs and passives, and more.
There are three different categories to choose your items from - Weapon, Ability, and Survivability, yet there are limited slots for your chosen items. For this reason, knowing Powers that synergize well and which items you can take at each stage of the game to enhance them is important. If you're looking to play Juno in the Support role, the best Overwatch Stadium builds for her have been outlined in the guide below.
Overwatch 2: Best Lucio Stadium Builds
Overwatch 2 players who are looking to try Lucio out in the new Stadium mode can find some of the best build options in this guide.
Overwatch Stadium: Best Juno Builds, Explained
In Overwatch Stadium, Juno has been quite a popular pick due to the sheer power a solid build for her holds. The most popular general build for her revolves around fully buffing out her Torpedoes causing her to deal huge damage and huge healing simultaneously, all whilst reducing her cooldown charges as much as possible. The second Juno build revolves around her Glide Boosters, and buffing cooldown on them to ensure she pretty much always has them, granting Juno great movement to assist her team.
Overwatch Stadium: Torpedo Juno Build
Torpedo Juno Build - Powers
Round 1: Pulsaur Plus - Pulsar Torpedoes gain 1 additional charge.
Round 3: Cosmic Coolant - Pulsar Torpedoes cooldown is reduced by 0.5s for each target it hits.
Round 5: Medicinal Missiles - Pulsar Torpedoes heal for an extra 30 HP and causes allies hit to recieve 50% more healing for 3s.
Round 7: Stinger - Mediblaster deals an additional 10 damage to enemies over 1s. (Does not stack)
This Juno build revolves around putting essentially almost everything into her Torpedoes, and heavily focusing on Ability damage increase, as this is what the Torpedoes are tied to. You'll also want to keep an eye out for Items specialized for Juno that will come in handy, such as the explosive damage on Torpedo hits. By the mid-late game, this build should be able to take a squishy target down to at least half health with a Torpedo hit, with the potential to even one-shot some heroes.
For the purpose of helping you find these items in game, each one has been marked with an indicator. (WPN) - Weapon Category, (ABL) - Ability, (SURV) - Survival. Some Items have been mentioned in multiple stages, as depending on your preferences, the amount of currency you have available, or what is ongoing in the match, you may choose to make big impulsive buys early to create a steep improvement in the early-mid game, or take a more steady improvement approach for mid-late game.
Torpedo Juno - Early Game Items (Round 1-2)
- (WPN) Compensator - +5% weapon power.
- (ABL) Power Playbook - +10 ability power.
- (SURV) Armored Vest - +25 armor.
- (ABL) PulStar Destroyers - +10% ability Lifesteal, Pulsar Torpedoes explode on a hit and deal 20 damage to nearby enemies. (note: This is an all-in round 2 purchase - depending on your preference or the match progression, it may be safer to buy this item in the Mid Game instead, and instead opt for some of the Rare item options below)
- (ABL) Nano Cola - +20% ability power.
- (ABL) Multi-tool - +5% ability power, +10% cooldown reduction.
Torpedo Juno - Mid Game Items (Round 3-5)
- (ABL) Nano Cola - +20% ability power.
- (ABL) Multi-tool - +5% ability power, +10% cooldown reduction.
- (ABL) PulStar Destroyers - +10% ability Lifesteal, Pulsar Torpedoes explode on a hit and deal 20 damage to nearby enemies.
- (SURV) Vital-e-tee - +10 armor, covert 100 HP into armor.
- (ABL) Champion's Kit - +40% ability power.
- (ABL) Three-Tap Tommygun - +10% ability power, +10% attack speed, after using an ability your next 3 instances fo weapon damage deal additional damage equal to 3% of the target's life.
- (ABL) Wrist Wraps - +5% ability power, +10% attack speed.
- (WPN) - Pulse Spike - +10 attack speed, +35% Pular Torpedoes projectile speed, after using Pulsar Torpedoes gain 25% attack speed for 4s.
Torpedo Juno - Late Game Items (Round 6-7)
- (WPN) - Pulse Spike - +10 attack speed, +35% Pular Torpedoes projectile speed, after using Pulsar Torpedoes gain 25% attack speed for 4s.
- (ABL) Champion's Kit - +40% ability power
- (ABL) Three-Tap Tommygun - +10% ability power, +10% attack speed, after using an ability your next 3 instances fo weapon damage deal additional damage equal to 3% of the target's life.
- (ABL) Wrist Wraps - +5% ability power, +10% attack speed.
- (ABL) Lock-on Shield - +10% ability power, while aiming Pulsar Torpedoes gain Overhealth equal to 50% of your max shields.
- (ABL) Liquid Nitrogen - +25 HP, +10% ability power, dealing ability damage slows the target's move speed for by 20% for 3s.
- (ABL) Catalytic Crystal - +15% ability power, ability damage and healing grants +20% Ult. Charge.
How to Unlock All Overwatch 2 Mythic Weapons
Mythic Weapons are unique Weapon skins for each hero in Overwatch 2 with unique visuals and sound effects. Find out how to get them all in this guide.
Overwatch Stadium: Infinite Glide Juno Build
Infinite Glide Juno Build - Powers
Round 1: Stinger - Mediblaster deals an additional 10 damage to enemies over 1s. (Does not stack)
Round 3: Blink Boosts - Glide Boost gains 2 additional charges and has a 65% reduced cooldown, but has 75% reduced duration.
Round 5: Hyper Healer - Allies affecgted by Hyper Ring gain 50 Overhealth.
Round 7: Rally Ring - Reduce Hyper-Ring's cooldown by 1s when an ally passes through it.
This build focuses specifically on buffing Juno's mobility and movement by giving her additional Glide charges with a reduced cooldown, and significaly raising her attack speed. This ties in nicely with the reduced Hyper-Ring cooldowns to help not only her own mobility but also to assist her teammates in getting in and out of fights and repositioning on a more frequent basis. Essentially, you'll pretty much always have a speed boost through your Glide, and you can rapidly speed boost your allies which is a huge asset.
Infinite Glide Juno - Early Game Items (Round 1-2)
- (WPN) Weapon Grease - +5% attack speed
- (WPN) Compensator - +5% weapon power.
- (SURV) Armored Vest - +25 armor.
- (WPN) Harlight Accelerator -+10% weapon power, +10% cooldown reduction, when you use an ability gain 5% weapon power for 3s - stacking up to 3 times. (note: This is an all-in round 2 purchase - depending on your preference or the match progression, it may be safer to buy this item in the Mid Game instead, and instead opt for some of the Rare item options below)
- (SURV) Boosted Rockets - +25 shields, +25% Glide Boost duration.
- (WPN) Icy Coolant - +10% weapon power, +5% cooldown reduction.
Infinite Glide Juno - Mid Game Items (Round 3-5)
- (WPN) Harlight Accelerator -+10% weapon power, +10% cooldown reduction, when you use an ability gain 5% weapon power for 3s - stacking up to 3 times.
- (SURV) Boosted Rockets - +25 shields, +25% Glide Boost duration.
- (WPN) Vantage Shot - +5% weapon power, while airbone, mediblaster deals 15% more damage.
- (WPN) Icy Coolant - +10% weapon power, +5% cooldown reduction.
- (WPN) Gravitational Push - +15% weapon power, during Glide Boost gain 20% attack speed and your quick melee knocks people back.
- (WPN) Booster Jets - +20% attack speed, when you use an ability gain +20% move speed for 3s.
- (WPN) Aftermarket Firing Pin - +10% attack speed, +5% move speed.
- (ABL) Lux Loop - +10% ability power, +25% Hyper Ring duration.
Infinite Glide Juno - Late Game Items (Round 6-7)
- (WPN) Gravitational Push - +15% weapon power, during Glide Boost gain 20% attack speed and your quick melee knocks people back.
- (WPN) Booster Jets - +20% attack speed, when you use an ability gain +20% move speed for 3s.
- (WPN) Harlight Accelerator -+10% weapon power, +10% cooldown reduction, when you use an ability gain 5% weapon power for 3s - stacking up to 3 times.
- (SURV) Phantasmic Flux - 10% weapon power, 10% ability power, 15% weapon lifesteal, 15% ability lifesteal, while at full HP, lifesteal grants up to 100 Overhealth.
- (WPN) Weapon Jammer - +25 armor, +10% weapon power, dealing weapon damage negates 10% of the target's bonus attack speed and increases your attack speed by 10% for 2s.
-
OpenCritic Reviews
- Top Critic Avg: 77 /100 Critics Rec: 65%
- Cross Save
- yes
- Franchise
- Overwatch
- Steam Deck Compatibility
- n/a
- Early Access Release
- October 4, 2022
- PC Release Date
- August 10, 2023
- Xbox Series X|S Release Date
- August 10, 2023
- PS5 Release Date
- August 10, 2023
- Nintendo Switch Release Date
- August 10, 2023
- Genre(s)
- Shooter
- OpenCritic Rating
- Strong
- How Long To Beat
- 35 hours
- X|S Optimized
- n/a