Summary
- More endings in The Outer Worlds 2 would offer greater player agency.
- An increased number of endings could lead to more complex outcomes from players' decisions.
- Having more endings in The Outer Worlds 2 would boost its replay value as well.
Almost any RPG enthusiast is likely to leap for joy when they hear mention of a game having multiple endings, as it suggests there are potentially some very important choices presented to them during the game's narrative. Obsidian Entertainment's The Outer Worlds is one such RPG with three endings, each of which is profoundly impacted by some key decisions players make throughout the game's story. Now, with The Outer Worlds 2 on the horizon, it is expected to have multiple endings as well, but there remains an argument for it to feature an even greater number of conclusions.
There are plenty of reasons why The Outer Worlds 2 might benefit from having more endings than the first game, with the most notable reasons being tied to player agency, replay value, and complexity of outcomes. This doesn't necessarily mean that having more endings would work all the way around for The Outer Worlds 2, but the case still stands.
The Outer Worlds Could Fill a Unique Niche By Going the Opposite Direction as Avowed
The Outer Worlds could distinguish itself from other Obsidian IPs by going in the opposite direction as Avowed and the Pillars of Eternity series.
Why The Outer Worlds 2 Should Have More Endings Than the Original
More Endings in The Outer Worlds 2 Would Mean Greater Player Agency
The clearest way The Outer Worlds 2 could benefit from having more endings than the first game is the increase in player agency it would likely produce. It's simple math, really, as more endings should, in theory, mean an even wider range of choices for players to make as they progress through The Outer Worlds 2's story. That being said, in order for the choices that lead to those endings to feel important, the endings themselves would need to feel important as well. As long as each of The Outer Worlds 2's endings felt distinct from one another, rather than their sole differences being an additional cutscene or something similar, it could certainly get away with having more endings than the first game.
More Endings in The Outer Worlds 2 Would Allow for More Complex Outcomes
Another reason The Outer Worlds 2 might want to have more endings than the first game is that it would potentially allow players to make more complex choices that lead to more diverse outcomes. For example, an RPG with two endings simply suggests a binary choice system, which is typically represented in the form of good versus evil. The Outer Worlds does have three endings — one good, one bad, and one really bad — but including even more endings would potentially allow for more morally gray choices during the game's narrative, which could potentially cause it to break away from the standard binary results that are to be expected.
More Endings in The Outer Worlds 2 Would Increase Its Replay Value
Finally, and perhaps most obviously, giving The Outer Worlds 2 more endings than the first game would inevitably increase its replay value, especially if the game were to place limitations on save scumming or multiple key choices presented to them throughout the game that are impossible to reverse. Having more than three endings (with the appropriate save-scumming limitations in place), The Outer Worlds 2 might encourage players to replay the game multiple times, rather than simply reloading an old save to change their decision. This would, in turn, increase the game's lifespan, which is something any developer wants for its game.
The clearest way The Outer Worlds 2 could benefit from having more endings than the first game is the increase in player agency it would likely produce.
Overall, the greater player agency, the potential for more complex outcomes, and the increase in replay value that more than three endings would offer The Outer Worlds 2 are difficult to deny. Again, however, The Outer Worlds 2 would need to ensure these endings are very distinct from one another in order to make witnessing each one of them worth it, as well as the choices that are required to achieve them. At the very least, fans can be sure that The Outer Worlds 2, like many other Obsidian Entertainment games, will include multiple endings, even if there aren't more than the first game.
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OpenCritic Reviews
- Top Critic Avg: 82 /100 Critics Rec: 87%
- Released
- October 29, 2025
- ESRB
- Mature 17+ / Intense Violence, Blood and Gore, Strong Language
- Developer(s)
- Obsidian Entertainment
- Publisher(s)
- Xbox Game Studios









- Engine
- Unreal Engine 5
- Franchise
- The Outer Worlds
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC