One of the late-game quests in The Outer Worlds 2 is 'An Equitable Arrangement' that tasks you with deciding who to side with to help you take control of the Archive. While it's easy enough to side with either Auntie's Choice or The Order by simply improving your reputation with your chosen faction, getting the two to work together is far trickier. Not only are there hard non-negotiables for each side, but you can lock yourself out of having the two factions collaborate before you even get a chance to start discussions. Here's what you need to know to get Auntie's Choice and The Order working together in The Outer Worlds 2.
All Factions in Outer Worlds 2
There are six Outer Worlds 2 factions, some of which have a reputation system that players can progress and gain favor with.
How to Get Auntie's Choice and The Order to Negotiate in The Outer Worlds 2
Just because you want Auntie Cleo and Ruth to sit down and come to a mutual agreement, doesn't mean they're just going to do it. For the two to work together, you must first have checked off some other requirements:
- Ensure the delegates aren't killed by De Vries at Greater Tranquility Station
- Completing faction quests to improve your reputation and earn the trust of each respective leader
The first is relatively simple, as long as you don't mind getting a bit of blood on your hands. If you're not able to convince De Vries to scrap her assassination plans, you can simply kill her to avoid either of the delegates from being killed by her.
Completing faction quests is also relatively simple, and is part and parcel of the main questline when you're trying to gain access to the Archive and process rift data. You'll eventually speak to high-ranking officials on either side who will task you with completing different tasks on their behalf. Succeed in these (they're pretty straightforward), and you'll eventually be given the chance to talk to both Auntie Cleo and Ruth Basar.
Do not take on the Protectorate at the Archive on your own. If you do, you can't proceed any further.
Convincing Auntie Cleo and Ruth to Negotiate
During the conversation with each of them, you need to select the option that suggests they should collaborate with the other. Auntie Cleo will be pretty happy to set up a discussion, but Ruth will require a speech check to convince. I used the following dialogue options in my conversation with her to persuade her it was a good idea:
- Vicar Levin has expressed the desire to resume negotiations. I think he's right.
- I consider you a wise leader, Bishop. Wise enough to see the potential benefits here. (Speech 7)
- I'm sure. I want Auntie's Choice and the Order to work together.
- I'll do whatever it takes to earn an audience with her.
All Negotiation Choices to Convince Auntie's Choice and The Order to Work Together
Before you head into the negotiating room after exiting the elevator to the meeting room, save your game. This will ensure that if you want to see how things can go otherwise (or just want to see how choosing different dialogue options causes the negotiations to change, you've got an easy point to come back to).
Below, I've listed the exact dialogue options I used to convince the two sides to work together. These may not be the only options that convince the two, but they should give you a clear route to the two cooperating and you getting the 'Corporation Cooperation' achievement/ trophy.
- I see why a neutral third party was needed here.
- Let's get down to it. What will it take to make this partnership happen?
- The most important thing to decide first is who gets control over the Archive.
- Ruth is right. The Order built the Archive. It belongs to them.
- It needn't be forever. What's a small sacrifice now for greater gains later?
- You're the corporate genius, aren't you? I'm sure you'll figure out something.
- I disagree. Nothing in life comes for free. Auntie's Choice should oversee production.
- Crazy idea, but maybe the Order and Auntie's Choice can share the technology?
- Better than a poke in the eye!
- Now you're talking. I enjoy a few "chemical cocktails" myself. (Ex-Convict background required)
- But it is Auntie's business now, Ruth. You two are working together.
- This apparatus you've mentioned - it doesn't sound very safe.
- What are the chances that this turns out successful? You must have run the numbers.
- It's your decision, Ruth. If you're prepared to pay the cost, who am I to object?
- I'm just happy you two were able to reach an agreement at all.
As noted above, this is by no means the only way to get Auntie and Ruth to work together. However, it doesn't require you to have your skills at certain levels to achieve. Other than the ex-convict background dialogue I chose for fun (which doesn't seem to change the conversation anyway), this is a nice, easy route to convince the two that they have to give a little to agree.
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OpenCritic Reviews
- Top Critic Avg: 82 /100 Critics Rec: 87%
- Released
- October 29, 2025
- ESRB
- Mature 17+ / Intense Violence, Blood and Gore, Strong Language
- Developer(s)
- Obsidian Entertainment
- Publisher(s)
- Xbox Game Studios








