Soon after launching The Outer Worlds 2, and after watching the hilarious intro cutscene, you will be presented with the first boss of any true RPG: the character creator. By selecting certain backgrounds, traits, and skills in combination with each other, you can get started on the path to the best Outer Worlds 2 builds right from the get-go.
Though you can build in any direction and allocate points as you please as you level up, your starting choices serve as the foundation for your build. Follow this guide to the best starting builds in Outer Worlds 2 to learn which traits, skills, and later perks you should choose to create six wholly unique playstyles based on the game's six backgrounds.
Stealth Archer
Best Outer Wilds 2 Sneak Build
|
Best Stealth Background |
Best Stealth Traits |
Primary Skills |
|---|---|---|
|
Ex-Convict |
Lucky |
Observation |
|
Nimble |
Sneak |
|
|
NEGATIVE: Sickly |
Guns & Melee |
Best Perks for Sneak Builds in Outer Wilds 2
-
Stalker: You gain increased sneak attack damage against hostiles that are investigating you, a distraction device, or a corpse.
- Requires Level 5 Sneak and the Assassin perk
-
Silent Steps: After leaving stealth, your footsteps are silent for a short duration.
- Requires Level 6 Sneak
-
Tracker: Hostiles on the mini-map are no longer hidden by the shroud and have their facing shown.
- Requires Level 3 Observation
-
Suppressionist: Pistols gain increased sneak-attack damage and are quieter. Guns of any type with Silencers make no noise whatsoever.
- Requires Level 5 Guns AND Level 8 Sneak
-
Vital Striker: Sneak Attack damage with light melee weapons is increased. Additionally, in combat your light melee weapons always deal half of their sneak attack bonus.
- Requires Level 15 Melee AND Sneak, and any combination of 9 other perks
Doctor Professor
Best Outer Wilds 2 Science Build
|
Best Science Background |
Best Science Traits |
Primary Skills |
|---|---|---|
|
Professor |
Brilliant |
Science |
|
Innovative |
Medical |
|
|
NEGATIVE: Sickly |
Engineering & Hack |
Best Perks for Science Builds in Outer Wilds 2
-
Electro-Therapist: You now apply Electrocuted faster when dealing Shock damage. Weak Automechs become Scrambled rather than Paralyzed when reaching max stacks. Does not work against Strong enemies until their health has been sufficiently reduced.
- Requires Level 1 Science
-
Contingency Screen: When your health hits 25%, the Gas-Energy Deflection Apparatus gadget automatically activates without spending energy. Has a cooldown between automatic activations.
- Requires Level 3 Science and the Gas-Energy Deflection Apparatus (shield gadget)
-
Connoisseur: Consumed food and drinks heal for more. Additionally, drugs add additional inhaler charge.
- Requires Level 1 Medical
-
Tinkerer: Your modded weapons now deal bonus damage, increasing with your Engineering skill.
- Requires Level 5 Engineering
Berserker
Best Outer Wilds 2 Combat Build
|
Best Berserker Background |
Best Melee Traits |
Best Berserker Skills |
|---|---|---|
|
Roustabout |
Brawny |
Explosives |
|
Resilient |
Medical |
|
|
NEGATIVE: Dumb |
Melee |
Best Perks for Combat Builds in Outer Wilds 2
-
Secret Recipe: Your explosives deal full damage across their entire blast zone.
- Requires Level 6 Explosives
-
Inhaler Overload: Gain the ability to take a deeper breath when using the Medical Inhaler, using an extra inhaler charge, increasing toxicity, but also granting a large amount of bonuses for a moderate duration. Activate this overload by holding down Use Inhaler while in combat.
- Requires Level 5 Medical and the Pharm-thusiast perk
-
Heavy Handed: Melee power attacks knock down the enemies hit. Has a cooldown between activations.
- Requires Level 1 Melee
-
Echoing Blows: Your melee attacks deal a small portion of damage in a large cone in front of you. The damage of this cone is increased for two-handed weapons.
- Requires Level 6 Melee and any combination of 6 other perks
Hackerman
Best Outer Wilds 2 Hacker Build
|
Best Hacker Background |
Best Hacker Traits |
Best Hacker Skills |
|---|---|---|
|
Renegade |
Brilliant |
Observation |
|
Innovative |
Hack |
|
|
NEGATIVE: Sickly |
Lockpick |
|
|
Science |
Best Perks for Hacker Builds in Outer Wilds 2
-
Tracker: Hostiles on the mini-map are no longer hidden by the shroud and have their facing shown.
- Requires Level 3 Observation
-
Automech Jammer: You passively jam automechanicals, reducing the speed at which they detect you and making it easier to sneak by them. You also gain a small bonus chance to critical hit against automechs.
- Requires Level 5 Hack
-
Plug Puller: Hacked auto-mechs are permanently disabled rather than temporarily disabled. Permanently disabled auto-mechs reward XP and can be looted.
- Requires Level 20 Hack and any combination of 10 other Perks, which must include Manual Reset
-
Targeting Scanner: Focusing on a target with the N-Ray Scanner will mark them. Marking targets prioritizes them for companions and causes the party's attacks to regenerate your energy.
- Requires Level 5 Science, any combination of 6 other perks, and the N-Ray Scanner gadget
Dear Leader
Best Outer Wilds 2 Companion Build
|
Best Companion Background |
Best Companion Traits |
Best Companion Skills |
|---|---|---|
|
Lawbringer |
Heroic |
Leadership |
|
Nimble |
Medical |
|
|
Speech |
Best Perks for Companion Builds in Outer Wilds 2
-
Inspiring Commander: Kills scored by either you or the party charge each companion's companion ability a small amount.
- Requires Level 1 Leadership
-
On Your Feet: You can revive your companions from a distance.
- Requires Level 20 Leadership and any combination of 8 other perks, which must include Comradery
-
Charlatan: Many of your lies are more believable and will more likely be accepted as true. Additionally, the likelihood that enemies will target you is reduced.
- Requires Level 6 Speech and any combination of 4 other perks
-
Negotiator: Your companion abilities charge faster and you immediately gain positive Reputation with all factions. This bonus is given for all factions already met and is granted when you meet a new one. As long as a faction doesn't dislike you, you will become Exalted with them.
- Requires Level 9 Leadership AND Speech
Smooth Talker
Best Outer Wilds 2 Social Build
|
Best Social Background |
Best Social Traits |
Best Social Skills |
|---|---|---|
|
Gambler |
Suave |
Observation |
|
Witty |
Speech |
|
|
NEGATIVE: Sickly |
Leadership |
Best Perks for Social Builds in Outer Wilds 2
-
Face Reader: In conversations, options that reduce reputation with a faction are highlighted before choosing them. Additionally, gain a bonus to damage against humans.
- Requires Level 5 Observation
-
Charlatan: Many of your lies are more believable and will more likely be accepted as true. Additionally, the likelihood that enemies will target you is reduced.
- Requires Level 6 Speech and any combination of 4 other perks
-
Tall Tale Teller: Only your most outlandish lies aren't believed, with you being able to lie about even more things. Additionally, you gain a bonus to damage when attacking enemies that aren't targeting you directly.
- Requires Level 10 Speech and any combination of 7 other perks, which must include Charlatan
-
Negotiator: Your companion abilities charge faster and you immediately gain positive Reputation with all factions. This bonus is given for all factions already met and is granted when you meet a new one. As long as a faction doesn't dislike you, you will become Exalted with them.
- Requires Level 9 Leadership AND Speech
The Outer Worlds 2
- Released
- October 29, 2025
- ESRB
- Mature 17+ / Intense Violence, Blood and Gore, Strong Language
- Developer(s)
- Obsidian Entertainment
- Franchise
- The Outer Worlds
- Number of Players
- Single-player
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC