Soon after launching The Outer Worlds 2, and after watching the hilarious intro cutscene, you will be presented with the first boss of any true RPG: the character creator. By selecting certain backgrounds, traits, and skills in combination with each other, you can get started on the path to the best Outer Worlds 2 builds right from the get-go.

Though you can build in any direction and allocate points as you please as you level up, your starting choices serve as the foundation for your build. Follow this guide to the best starting builds in Outer Worlds 2 to learn which traits, skills, and later perks you should choose to create six wholly unique playstyles based on the game's six backgrounds.

Stealth Archer

Best Outer Wilds 2 Sneak Build

Outer Worlds 2 Best Starting Builds Stealth Archer Ex Convict Background

Best Stealth Background

Best Stealth Traits

Primary Skills

Ex-Convict

Lucky

Observation

Nimble

Sneak

NEGATIVE: Sickly

Guns & Melee

Best Perks for Sneak Builds in Outer Wilds 2

  • Stalker: You gain increased sneak attack damage against hostiles that are investigating you, a distraction device, or a corpse.
    • Requires Level 5 Sneak and the Assassin perk
  • Silent Steps: After leaving stealth, your footsteps are silent for a short duration.
    • Requires Level 6 Sneak
  • Tracker: Hostiles on the mini-map are no longer hidden by the shroud and have their facing shown.
    • Requires Level 3 Observation
  • Suppressionist: Pistols gain increased sneak-attack damage and are quieter. Guns of any type with Silencers make no noise whatsoever.
    • Requires Level 5 Guns AND Level 8 Sneak
  • Vital Striker: Sneak Attack damage with light melee weapons is increased. Additionally, in combat your light melee weapons always deal half of their sneak attack bonus.

Doctor Professor

Best Outer Wilds 2 Science Build

Outer Worlds 2 Best Starting Builds Doctor Professor Professor Background

Best Science Background

Best Science Traits

Primary Skills

Professor

Brilliant

Science

Innovative

Medical

NEGATIVE: Sickly

Engineering & Hack

Best Perks for Science Builds in Outer Wilds 2

  • Electro-Therapist: You now apply Electrocuted faster when dealing Shock damage. Weak Automechs become Scrambled rather than Paralyzed when reaching max stacks. Does not work against Strong enemies until their health has been sufficiently reduced.
    • Requires Level 1 Science
  • Contingency Screen: When your health hits 25%, the Gas-Energy Deflection Apparatus gadget automatically activates without spending energy. Has a cooldown between automatic activations.
    • Requires Level 3 Science and the Gas-Energy Deflection Apparatus (shield gadget)
  • Connoisseur: Consumed food and drinks heal for more. Additionally, drugs add additional inhaler charge.
    • Requires Level 1 Medical
  • Tinkerer: Your modded weapons now deal bonus damage, increasing with your Engineering skill.
    • Requires Level 5 Engineering

Berserker

Best Outer Wilds 2 Combat Build

Outer Worlds 2 Best Starting Builds Berserker Roustabout Background

Best Berserker Background

Best Melee Traits

Best Berserker Skills

Roustabout

Brawny

Explosives

Resilient

Medical

NEGATIVE: Dumb

Melee

Best Perks for Combat Builds in Outer Wilds 2

  • Secret Recipe: Your explosives deal full damage across their entire blast zone.
    • Requires Level 6 Explosives
  • Inhaler Overload: Gain the ability to take a deeper breath when using the Medical Inhaler, using an extra inhaler charge, increasing toxicity, but also granting a large amount of bonuses for a moderate duration. Activate this overload by holding down Use Inhaler while in combat.
    • Requires Level 5 Medical and the Pharm-thusiast perk
  • Heavy Handed: Melee power attacks knock down the enemies hit. Has a cooldown between activations.
    • Requires Level 1 Melee
  • Echoing Blows: Your melee attacks deal a small portion of damage in a large cone in front of you. The damage of this cone is increased for two-handed weapons.
    • Requires Level 6 Melee and any combination of 6 other perks

Hackerman

Best Outer Wilds 2 Hacker Build

Outer Worlds 2 Best Starting Builds Hackerman Renegade Background

Best Hacker Background

Best Hacker Traits

Best Hacker Skills

Renegade

Brilliant

Observation

Innovative

Hack

NEGATIVE: Sickly

Lockpick

Science

Best Perks for Hacker Builds in Outer Wilds 2

  • Tracker: Hostiles on the mini-map are no longer hidden by the shroud and have their facing shown.
    • Requires Level 3 Observation
  • Automech Jammer: You passively jam automechanicals, reducing the speed at which they detect you and making it easier to sneak by them. You also gain a small bonus chance to critical hit against automechs.
    • Requires Level 5 Hack
  • Plug Puller: Hacked auto-mechs are permanently disabled rather than temporarily disabled. Permanently disabled auto-mechs reward XP and can be looted.
  • Targeting Scanner: Focusing on a target with the N-Ray Scanner will mark them. Marking targets prioritizes them for companions and causes the party's attacks to regenerate your energy.
    • Requires Level 5 Science, any combination of 6 other perks, and the N-Ray Scanner gadget

Dear Leader

Best Outer Wilds 2 Companion Build

Outer Worlds 2 Best Starting Builds Dear Leader Lawbringer Background

Best Companion Background

Best Companion Traits

Best Companion Skills

Lawbringer

Heroic

Leadership

Nimble

Medical

NEGATIVE TRAIT: Sickly

Speech

Best Perks for Companion Builds in Outer Wilds 2

  • Inspiring Commander: Kills scored by either you or the party charge each companion's companion ability a small amount.
    • Requires Level 1 Leadership
  • On Your Feet: You can revive your companions from a distance.
    • Requires Level 20 Leadership and any combination of 8 other perks, which must include Comradery
  • Charlatan: Many of your lies are more believable and will more likely be accepted as true. Additionally, the likelihood that enemies will target you is reduced.
    • Requires Level 6 Speech and any combination of 4 other perks
  • Negotiator: Your companion abilities charge faster and you immediately gain positive Reputation with all factions. This bonus is given for all factions already met and is granted when you meet a new one. As long as a faction doesn't dislike you, you will become Exalted with them.
    • Requires Level 9 Leadership AND Speech

Smooth Talker

Best Outer Wilds 2 Social Build

Outer Worlds 2 Best Starting Builds Smooth Talker Gambler Background

Best Social Background

Best Social Traits

Best Social Skills

Gambler

Suave

Observation

Witty

Speech

NEGATIVE: Sickly

Leadership

Best Perks for Social Builds in Outer Wilds 2

  • Face Reader: In conversations, options that reduce reputation with a faction are highlighted before choosing them. Additionally, gain a bonus to damage against humans.
    • Requires Level 5 Observation
  • Charlatan: Many of your lies are more believable and will more likely be accepted as true. Additionally, the likelihood that enemies will target you is reduced.
    • Requires Level 6 Speech and any combination of 4 other perks
  • Tall Tale Teller: Only your most outlandish lies aren't believed, with you being able to lie about even more things. Additionally, you gain a bonus to damage when attacking enemies that aren't targeting you directly.
    • Requires Level 10 Speech and any combination of 7 other perks, which must include Charlatan
  • Negotiator: Your companion abilities charge faster and you immediately gain positive Reputation with all factions. This bonus is given for all factions already met and is granted when you meet a new one. As long as a faction doesn't dislike you, you will become Exalted with them.
    • Requires Level 9 Leadership AND Speech
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The Outer Worlds 2
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9 /10
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Released
October 29, 2025
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
Checkbox: control the expandable behavior of the extra info

ESRB
Mature 17+ / Intense Violence, Blood and Gore, Strong Language
Developer(s)
Obsidian Entertainment
Franchise
The Outer Worlds
Number of Players
Single-player
Genre(s)
RPG, Shooter, Adventure