Summary
- Many open-world games offer vast content, deep world-building, and engaging stories, but some stories can be strange or hard to follow.
- Games like Fable 2 and Metal Gear Solid 5 have weird plots, unexplained villains, and awkward moments in gameplay.
- Kingdoms of Amalur: Reckoning and Elder Scrolls 4 have cool mechanics but struggle with story balance and player engagement.
Open-world games are exciting opportunities for gamers to explore the unknown, meet quirky characters, and set out on an adventure. Explorer players mostly enjoy these games for their incredible amount of content and world-building, but the stories featured are also an important part of the journey.
10 Open-World Games With Amazing Stories
When gamers think about open-world games, they usually think about them in terms of how big their map is and how much they let the player explore.
So, when open-world games have weird stories, it's easy for players to get confused and even lost. Are they the heroes, or are they just there as decor? Some of the weirdest stories in open-world games are surreal, some are outright impossible to understand, and some feature awkward moments that will make players wonder: Why did the developers think this was a good idea?
6 Fable 2
The Villain Makes No Sense, And The Story Crumbles
Fable 2
- Released
- October 21, 2008
- Developer(s)
- Lionhead Studios
- Platform(s)
- Xbox 360
From the first minute players get into the world of Fable 2, they will see that things have changed in good old Albion. Industrialization has come to stay, the old chaste-like system is worse than ever, and yes, an evil lord is going at it again. But not just any evil lord; it's a rather cliché and evil one. This poor old sod lost his wife and daughter, and he plans to make the world pay for it.
The story goes from bad to worse. Lord Lucien kidnaps and kills the main character's sister. There's a weird dark vibe around it as well, which involves certain themes that are better not discussed here. Nevertheless, the story quickly sends the main hero to look for other heroes (all while working as a part-timer in a bar) to band together and stop the sad evil guy. After that, it is just one somewhat meaningless quest after the other, ultimately turning into a French Revolution re-enactment. There is no denying that Fable 2 is a great game, but it's hard to ignore how weird its story is.
5 Kingdoms Of Amalur: Reckoning
Cool Mechanics And World-Building But A Weird Story
Kingdoms of Amalur: Reckoning
Written in collaboration with the legendary Todd McFarlane, this game promised to revolutionize the RPG genre. With its colorful world hiding a dark, sinister plot underneath its cheery exterior based on the Fae mythology, Kingdoms of Amalur: Reckoning had all it needed to succeed. But what happened? Why didn't it become a huge success and have several sequels?
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One of the things that the game did wrong was its approach to environmental storytelling. It was too dependent on the player finding the right lore. Its characters lacked charm, and their dialogues were cryptic and weird. The story was hard to follow, too. It was either too deep and philosophical in certain parts or pretty straightforward and shallow in others. It didn't have the proper balance between player agency and a solid plot, and the result was an awkward mess with many "singing stones" that players had to discover to understand what was going on. Plus, since it was one of the first open-world games that was launched after Skyrim, it had pretty big boots to fill.
4 Metal Gear Solid 5: The Phantom Pain
A Strange Story That Can Be Hard For Players To Follow
Metal Gear Solid 5: The Phantom Pain
- Released
- September 1, 2015
- Developer(s)
- Kojima Productions
- Platform(s)
- PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
- Genre(s)
- Action, Open-World
Metal Gear Solid was always a franchise that relied heavily on cutscenes and cinematics to "show" what was going on. But surprisingly, in Metal Gear Solid 5: The Phantom Pain, this changed drastically, and the developers decided it was a better idea to change cinematics for audio logs saved in cassettes, which were spread throughout the many missions players had to complete.
The results were somewhat disappointing: a vast and empty desert-like world, with nothing but outposts and repetitive missions that practically made no sense. As such, many players felt compelled to just roam around completing mission after mission without a cohesive story behind them. The main villain's plan is so poorly explained throughout the story that it seems like Snake is actually fighting some kind of phantom and not really an evil guy like Liquid Snake or Skull Face. It's a shame the story of Metal Gear Solid 5: The Phantom Pain falters, especially since the game's mechanics are so good.
3 Elder Scrolls 4: Oblivion
Tasks Players With Many Unusual Quests
The Elder Scrolls IV: Oblivion
Oblivion is, perhaps, the weirdest of all Elder Scrolls games. From minute zero, players are led to believe that they're the heroes Tamriel needs, but the truth is that they just so happened to be blocking the escape route for the Emperor, and he needed to use their cell to evacuate before getting murdered. And he had no better idea than to carry a convict with him through his secret escape route while fearing for his life.
The story after that is more of the same. The Emperor dies (obviously) and then sends the player on a quest to find the remaining heir (a son he had with a maid who was taken to a monastery) who ends up being the true hero of the story. Not the Hero of Kvatch; they're just an errand boy who so happens to be in the right place at the right time. The worst part is that players need to go through a series of nonsensical quests to close portals to an invading Daedra realm before the Scamps (naughty pyromaniacal gremlins) and Daedroths (fire-breathing alligators) turn everything to ash. The Elder Scrolls 4: Oblivion is an excellent addition to the open-world genre, but its story is undeniably weird.
2 Starfield
A Weird Plot That Leads To An Bizarre Ending
Starfield
- Released
- September 6, 2023
- Developer(s)
- Bethesda
- Platform(s)
- PC, Xbox Series X, Xbox Series S
Starfield had a great opportunity to turn players into space (pirate) explorers, but it ended up becoming more of a blend between a walking simulator and an open-world game. Well, technically, the game is made up of "open worlds" since you get to visit the many (empty) planets in the galaxy through a series of cutscenes that don't even let you land your ship.
The story is also quite strange. The protagonist is a miner who got in touch with a weird alien slab for some reason and then got recruited by a shady organization to do their bidding, find more slabs, and complete the puzzle. The final answer? There's an alternate reality and a multiverse, and the protagonist becomes a Starborn, an interdimensional being capable of going through them. Starfield also features an incredibly weird ending. The protagonist meets another version of themselves from another universe, who explains that what the player just did was essentially just a means of unlocking the New Game+, resulting in an infinite loop of the same thing over and over again. Starfield's story is certainly interesting in certain respects, but it is also undeniably weird.
1 Atomic Heart
A Strange Premise That Explorers Might Struggle To Keep Up With
Atomic Heart
- Released
- February 21, 2023
- Developer(s)
- Mundfish
- Platform(s)
- PC, PS4, PS5, Xbox One, Xbox Series X, Xbox Series S
- Genre(s)
- Action RPG, FPS
From the get-go, Atomic Heart players dive into the ideal (utopian) alternate version of the URSS, where they won the Cold War, developing way beyond the rest of humanity. Robots and androids are the bread of every day, and players control a super-Russian agent empowered with highly advanced nano-technology. However, like in most sci-fi utopian settings, everything falls apart, and yes, it's the blame of the scientist who invented said technology. And the Russian super-soldier needs to fix it all by beating it all.
The world is huge and filled with murder bots, but the story is so weird and hard to follow that players will barely find time to explore while trying to keep up with what is going on. Plus, the only way for the character to progress is by having some weird (and awkward) interactions with a vending machine that has the hots for them. Atomic Heart is certainly a fun open-world title, but many parts of the game's story are quite bizarre.
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