Summary
- Open-world games offer unparalleled freedom and branching storylines that shape the entire game world.
- Making important decisions in open-world games takes coding and writing skills, creating a unique gaming experience.
- Despite some limitations in branching storylines, games like The Witcher 3 set the gold standard for immersive, connected storytelling.
One of the reasons open-world games are so popular is because they often give the player an unparalleled sense of freedom. Fans are free to go where they want and do what they want on their own time.
Some of the best open-world games of all time empower the player to make important decisions via their branching storylines. Sometimes, the results are fairly minor, but often these decisions shape the entire game world. Creating a good branching storyline isn't easy - it takes a lot of coding and writing skills to pull off. When developers manage it, though, the result is an amazing gaming experience.
10 Assassin's Creed Odyssey
A Fumbled But Entertaining Attempt
Assassin's Creed Odyssey
- Released
- October 15, 2018
- Developer(s)
- Ubisoft Quebec
- Genre(s)
- Action RPG, Open-World
Assassin's Creed Odyssey is easily one of the best Ubisoft games ever. It has a massive open world and a great combat system. However, it has its fair share of problems too. Ubisoft claimed before launch that the game would have its first attempt at a branching storyline in an Assassin's Creed game. Sadly, it came out half-baked.
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To be fair, players are encouraged to make decisions throughout the game (mostly boiling down to who to side with and whether to kill certain characters or not), but they lack weight. There are nine different endings in total, but they're all largely the same, with minor differences. It was a nice attempt, but the fact that Assassin's Creed's premise revolves around the idea of genetic memory means the branching was always going to be limited.
9 Kingdom Come: Deliverance
One Ending, Choose How To Get There
Kingdom Come: Deliverance
Playing Kingdom Come: Deliverance feels like an interactive Medieval history lesson (which is meant as a compliment). Set in an immersive medieval open-world, the game is a first-person RPG where half the struggle is just making sure protagonist Henry survives from one day to the next.
Players are forced to make decisions constantly, and many quests have hidden timers, making them easily failable. This means just deciding to do a quick bit of shopping rather than starting the next quest could lead to a new branch opening up. Unfortunately, the game only has one ending, somewhat lessening the impact of all these decisions. It's a choose-your-own story game, but players don't get to choose the ending.
8 The Elder Scrolls 5: Skyrim
Doesn't Quite Come Together
The Elder Scrolls V: Skyrim
- Released
- November 11, 2011
- Developer(s)
- Bethesda Game Studios
- Platform(s)
- PC, PlayStation 3, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox 360, Xbox One, Xbox Series X, Xbox Series S
Skyrim is a massive game. While its main questline isn't the best, it's no secret that the game has some of the best side quests in any RPG. Most of these have their own storylines that branch off in different directions depending on the player's choices. It's all very impressive. At least it should be. These decisions are fun to make in the moment, and it feels like the story is branching off somewhere interesting.
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But it rarely comes together to make meaningful changes in the world of Skyrim. The Dark Brotherhood questline is a prime example. Players can choose whether to join them or wipe them out, with either decision branching off. Join the Brotherhood, and, ultimately, players will be tasked with killing Emperor Titus Mede II. However, after the deed is done, few mention it again. It feels like the most powerful person in the world being murdered might come up in conversation once in a while, especially if the player character was the one who killed them.
7 Fallout 4
Prunes The Branches
Fallout 4
- Released
- November 10, 2015
- Developer(s)
- Bethesda
- Platform(s)
- PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Series S
Being a fellow Bethesda game, Fallout 4 shares a lot of its structure with Skyrim. It, too, has a slightly lackluster but branching main questline supported by a host of brilliant side quests (which also branch off). Plus, it has four main factions to choose from, each with its own branching storyline.
That's a lot of branches. Sadly, it's all held back by one storytelling decision. Towards the end of their stories, each faction demands the Lone Survivor wipe out the other factions - essentially taking a Ripper to those branches. All the quests and all the decisions eventually boil down to picking a side and killing everyone else.
6 Dragon Age: Inquisition
Creating A Worldstate
Dragon Age: Inquisition
The second players boot up a new game in Dragon Age: Inquisition its story starts branching. The first two games in the series had massive, branching storylines. Inquisition tasks players with creating a "world state" that incorporates many decisions they might have made in previous games.
This world state has a major impact on the game's story, which then branches off in new directions with each decision the player makes. This all culminates in a game with a massive 40 endings (even if some of them are fairly similar). The only things holding Inquisition back from a higher ranking are that it's arguably all too big and that it's only a "semi" open-world. Inquisition has lots of choices to make and content to get through, so much so that many players lose interest before seeing where their decisions culminate.
5 The Outer Worlds
The Classic Obsidian Formula
The Outer Worlds
The Outer Worlds was produced by Obsidian, the same people who created Fallout: New Vegas. That's a pretty serious pedigree, but thankfully, the game didn't disappoint. It featured the same kind of storytelling that made New Vegas such a hit.
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The Outer Worlds is a brilliant sandbox sci-fi game full of decisions that can take its story in myriad directions. The main story only has three endings, but there are multiple paths to reaching each one (especially if one throws in the DLCs). If it were truly open-world, rather than semi, it would be right up there with its older sibling.
4 Cyberpunk 2077
So Much Promise
Cyberpunk 2077
- Released
- December 10, 2020
- Developer(s)
- CD Projekt Red
- Platform(s)
- PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch 2, PC
It's no secret that, before launch, CD Projekt Red oversold what Cyberpunk 2077 was going to be. One of their biggest embellishments was the scale of the game's branching storyline (lifepaths being a prime example). That being said, the storyline they did deliver was still plenty exciting.
Including Phantom Liberty, Cyberpunk 2077 has six endings, most of which are very different from each other. Players get to each one by following a branching storyline full of twists and turns. Cyberpunk 2077 has one of the best branching stories in gaming, but there's one thing holding it back. It's hard to forget those pre-launch promises and the game still feels haunted by story elements and branches that were cut in the race to launch.
3 Pillars Of Eternity 2: Deadfire
A World Of Decisions
Pillars of Eternity 2: Deadfire
- Released
- May 8, 2018
- Developer(s)
- Obsidian Entertainment
- Platform(s)
- PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, PC
- Genre(s)
- RPG
The best CRPGs are famed for having massive, branching storylines based on hundreds of decisions made by the player. Baldur's Gate 3 and Divinity Original Sin 2 are two great modern examples of this. Trying to combine this storytelling freedom with an open world, however, is an incredibly difficult task.
Some may argue that Pillars of Eternity 2: Deadfire isn't a true open-world game, as each location has to be loaded into from a world map. But unlike most CRPGs, all of Deadfire's locations are open from the get-go, not gated behind acts like Baldur's Gate 3. The game is one of Obsidian's best, with an impressive branching main storyline and a massive open world to explore with countless branching side quests to find (many of which play into the main story).
2 Fallout: New Vegas
The Old Gold Standard
Fallout: New Vegas
- Released
- October 19, 2010
- Developer(s)
- Obsidian Entertainment
- Genre(s)
- RPG
For many gamers, Fallout: New Vegas has long been the gold standard when it comes to creating a great branching storyline. New Vegas is stuffed full of side quests, companion quests, and main story missions, all of which task the player with making important decisions. Each decision made threatens to send the main story off down a new branch. This is all backed up by some of the best open-world environmental storytelling ever seen in gaming.
So why isn't it in the top spot? New Vegas suffered from an infamously rushed development cycle, and it shows. It's amazing what Obsidian managed within a year, but in many ways, the game feels unfinished. Too many branches in New Vegas feel cut short, with quests that seem rushed or finish early.
1 The Witcher 3
Hard To Beat
The Witcher 3: Wild Hunt
- Released
- May 19, 2015
- Developer(s)
- CD Projekt Red
- Platform(s)
- Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Series S
Similar to Dragon Age: Inquisition, The Witcher 3's story starts branching as soon as players start a new game. By either using a save from a previous game or making decisions from a menu, fans can shape the game's world from the get-go. Rather than merely cosmetic, these steps have direct consequences for the rest of the game's story - some small, some massive (even cutting out whole quest lines).
The game also pulls off the impressive feat of making its side quests (many of them branching) feel connected to its main story. A seemingly small decision in a side quest can have huge repercussions. Even after nearly ten years, The Witcher 3 remains the gold standard for branching storylines.
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