When it released, Moon Studios' No Rest for the Wicked made an impact with its blend of RPG combat and world immersion, but the Breach Update took it further. No Rest for the Wicked's Breach Update took a community-driven approach to expanding its system depth, its combat, and so much more. After all, there were thousands of tweaks and changes in this update.

No Rest for the Wicked devs have remained open about their approach, leaning on community feedback while addressing mechanics, the developing storyline, and the systemic depth of the game. Speaking to this approach, gameplay programmer Patrick Williams (among others) sat down with The Best War Games.

The Breach Update Redefines Progression In No Rest for the Wicked

No Rest for the Wicked's Breach Update is Huge

No Rest for the Wicked's Breach Update is huge, and perhaps nowhere is this scale more noticeable than with the two new expansive regions: Lowland Meadows and Marin Woods. These zones are filled with fresh enemies, hard-to-beat bosses, layered quests, and over 40 new NPCs that deepen the lore of Sacra. Communities like Hunter’s Vale and Marin Village offer new hubs of activity, with their own personalities, faction tensions, and evolving storylines.

The Breach update goes beyond simply increasing the size of the world; it changes how players engage with it. Odessa, Ellsworth, and Madrigal Seline now have expanded storylines that explore real-life themes of family, duty, and faith. These added arcs engage the player and enrich the connection to the world, allowing for a more personal and deeper journey through the challenges of the game.

Beyond that, the gameplay is fine-tuned to create the sense of a living world where combat is around every corner. According to Williams,

"We want Wicked to feel like an alive world with ever-changing bounties, challenges, moment-to-moment combat, and much more that will challenge you as a player. You might even find some trapdoor passages that take you to more challenging areas that you may or may not be prepared for, but you are always welcome to take that risk and try."

The early inclusion of the Cerim Crucible, for example, injects immediate challenge and excitement, changing the pacing and how players experience the game. What was once almost an endgame is now a core element of gameplay, giving all players the chance to experience the systems right from the start. The Breach Update ensures that players are empowered to shape their experience and make strategic choices from the moment they begin the game.

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No Rest for the Wicked Tag Page Cover Art
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Action RPG
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Systems
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Top Critic Avg: 73 /100 Critics Rec: 50%
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Released
April 18, 2024
ESRB
M for Mature
Developer(s)
Moon Studios
Publisher(s)
Private Division
Engine
unity
Multiplayer
Online Multiplayer, Online Co-Op
Number of Players
1-4
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WHERE TO PLAY

DIGITAL
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Genre(s)
Action RPG