No Man's Sky has released a new Experimental Branch following the release of its massive Voyagers update. While making big waves in the player community with its customizable ships, the free expansion to No Man's Sky seems to have come with a list of problems, and volunteer players in its Experimental mode will be the first to ensure things are now working properly.

No Man's Sky Best Corvette Parts

The latest expansion for No Man's Sky was released on August 27. While it comes with some fun extras like a Skyborn exosuit and jetpack, the bulk of the Voyagers update is dedicated to letting players build their own bespoke ships from a selection of hundreds of modular parts and connectors, using a new construction workshop that can be located inside the game's space stations. Unlike the game's classic starships, these new models feature full interiors that can be decorated and stocked with amenities, and for the first time, players are free to float around outside their ships while in space.

No Man's Sky Best Corvette Parts
No Man's Sky: Best Corvette Upgrades to Get First

When upgrading a Corvette in No Man's Sky, players should consider getting these parts and Corvette upgrades first.

Voyagers seems to be a massive hit among the game's fans, but the patch notes for Experimental Branch 29/08 show that the update hasn't come without its problems. A total of 60 fixes and changes are listed, and while No Man's Sky's Corvette system is a major game-changer, issues concerning the custom ships only account for a little over half of the list. Among the more serious issues are Corvettes failing to dock with space stations when the internal docks are full, the pulse drive switching off when players get up from the pilot's seat, parts becoming unusable after being deleted in the construction workshop, and Corvettes unexpectedly acting like they've experienced a major collision when flying through open space. There are also some visual bug fixes, like Corvette weapon effects clipping the screen when fired in a first-person view and cockpits appearing as solid black in the user interface.

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While they're checking to make sure issues like have been resolved, Experimental players also get to enjoy some of the early changes that should make Corvettes fit into the game's universe even better than before. These include the addition of a teleporter in No Man's Sky's Atlas Station that will allow them to return to their docked Corvettes, and Corvette Construction Workshops in abandoned and pirate Space Stations.

No Man's Sky - Portals To Corvette Workshop

Along with adjustments to features in the Voyagers update, some general stability fixes have been added to Experimental. The patch notes make mention of multiple resolved crash issues related to particle rendering, frigate expeditions, combat effects, autopilot, summoning ships, exocrafts, and warping, along with new issues that have arisen from players trying to switch between two Corvettes at a space station or loading the Space Anomaly when they have a large base. These changes and fixes will likely make their debut in the game's current main build soon.

No Man's Sky Experimental Branch 29/08 Patch Notes

Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 29/08

  • Fixed an issue that prevented players from spacewalking through the entrance beam of a Space Station.
  • Fixed an issue that caused non-structural parts to be counted as part of a corvette's complexity limit.
  • Fixed an issue that caused the pulse engine autopilot to fail without feedback when attempting to navigate to the Space Station while within a planet's atmosphere.
  • Fixed a number of missing audio issues.
  • Teleporters for beaming to and from a corvette now have markers with descriptions, and more descriptive labels.
  • Introduced a number of asset optimisations for space stations.
  • Thunderbird Landing Thrusters now fulfil the requirements of both an engine and landing gear.
  • Fixed an issue that caused corvette cockpits to appear solid black in the UI.
  • Improved the rendering model used to show items in the UI (e.g. In the inventory).
  • Fixed an issue that caused part of the Skyborn suit to remain visible in first person.
  • Improved casing consistency in the control remapping page.
  • Fixed a number of issues with cape animations during spacewalks and skydiving.
  • Added a teleporter to return to a docked corvette from the Atlas Station.
  • Fix a number of colouration issues with the Skyborn spacesuit.
  • Fixed an issue that could cause the inside of the player's head to be visible while using the starship communicator.
  • Fixed a rare issue that could cause players to become stuck in collision while spacewalking to a derelict freighter.
  • Fixed a number of issues with corvette cockpits that could cause some information panels to fail to update.
  • Fixed an issue that made corvette docking zones visible when flying regular spaceships.
  • Fixed an issue that caused corvettes docked at special landing zones alongside freighters and abandoned stations to be launched into the station on take-off.
  • Fixed an issue that caused the corvette's automatically deployed teleport endpoint to make odd-shaped terrain edits.
  • Fixed a number of control issues in corvette cockpits in VR.
  • Fixed an issue that could cause camera flickering inside a corvette.
  • Optimised a number of corvette structural parts.
  • Fixed an issue that could cause ship weapon effects to clip the screen when firing from a corvette in first person.
  • Fixed a number of issues that could occur when warping as a passenger inside a corvette.
  • Fixed a number of small visual issues affecting corvette structural parts.
  • Fixed an issue that caused corvettes to fail to dock with a space station if all internal docks were already full.
  • Fixed a number of rendering issues with transparent objects.
  • Fixed a number of collision problems with the Thunderbird access bay.
  • Fixed a number of problems with corvette autopilot settings that could cause erratic movement, particularly in space.
  • Fixed an issue that caused the Skyborn spacesuit to have the markings options from the Living Stone suit.
  • Fixed an issue that could cause the pulse drive to be accidentally disabled when getting out of the corvette pilot seat.
  • Fixed an issue that could cause a softlock when interacting with the captain's terminal after spacewalking onto a frigate that you do not own.
  • Abandoned and pirate space stations now have corvette construction workshops.
  • Fixed an issue that could cause corvettes to occasionally act as if they'd had a dramatic collision while flying through space.
  • Introduced a number of optimisations for large bases and corvettes.
  • Fixed an issue that caused deleting flipped parts from a corvette to refund unusable products to the inventory - the issue will no longer occur, and any currently unusable items can now be reattached to corvettes.
  • Fixed an issue that could prevent corvettes from docking with freighters.
  • Fixed a rare issue that could result in a blank ship after exchanging an existing ship for a corvette.
  • Fixed an issue that could cause some corvette parts to be embedded in the floor of the space station.
  • Fixed a rare issue that could cause docking a corvette to a derelict freighter to open all the doors inside the derelict.
  • Fixed an issue that prevented weapon reload animations from playing correctly.
  • Fixed an issue that caused some multitool weapon upgrades to fail to display their upgrade level.
  • Fixed an issue that caused corvette parts to be inaccessible if they were deleted from a corvette but the edits were not applied.
  • The corvette's autopilot is now more smoothly aligned to its pulse drive destination.
  • Fixed an issue that showed compass icons for plants growing within a corvette during flight.
  • Fixed an issue that could allow misaligned snapping when editing a corvette.
  • Optimised a number of internal corvette parts.
  • Fixed a number of camera pops while driving exocraft.
  • Fixed a crash related to particle rendering.
  • Fixed a number of inventory issues affecting Mac.
  • Fixed a crash related to frigate expeditions.
  • Fixed a crash related to combat effects.
  • Fixed a crash related to autopilot.
  • Fixed a crash related to summoning ships.
  • Fixed a crash that could occur when switching between two corvettes at a space station.
  • Fixed a crash that could prevent players with large bases from loading into the Space Anomaly.
  • Fixed a crash that could occur when driving Exocraft, particularly the Minotaur.
  • Fixed a rare crash that could occur when warping.
  • Introduced a large memory optimisation for icons.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.

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Top Critic Avg: 71 /100 Critics Rec: 36%
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Released
August 9, 2016
ESRB
T for Teen: Fantasy Violence, Animated Blood
Developer(s)
Hello Games
Publisher(s)
Hello Games
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