Building a good deck in Clash Royale can be a challenge. There are tons of cards to choose from, and you only have eight spots. And with new cards and evolutions dropping all the time, it’s not always clear which ones are actually worth using.
Cards like Boss Bandit and Evo Witch have shaken things up lately, and balance changes keep the meta shifting too. But no matter what, some cards like Hog Rider always seem to find a place in the meta because they just work. Below, we’ll go over some of the most-used cards in Clash Royale right now.
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The Log
- Elixir Cost: 2
- Usage Rate: 44.56%
It’s no surprise that The Log is the most used Clash Royale card. For just 2 elixir, it easily wipes out swarms like Skeleton Army or Goblin Gang. And the best part is that it fits into almost any deck.
Arrows
- Elixir Cost: 3
- Usage Rate: 31.12%
No doubt, the Log is great, but it only hits ground troops. That’s where Arrows come in. They can kill air swarms like Bats, Minions, and Minion Horde. They also take out troops like Firecracker and cover a bigger area than most spells like Fireball, Zap, and Void.
Goblin Gang
- Elixir Cost: 3
- Usage Rate: 22.64%
Goblin Gang drops three Goblins and three Spear Goblins. This gives players a mix of ground and air defense for just 3 elixir. It’s a popular card because it works in many different decks. Compared to Guards, Goblin Gang is often the better pick because you get more troops on the field, and the Spear Goblins can damage air units too.
Ice Spirit
- Elixir Cost: 1
- Usage Rate: 22.16%
It’s easy to see why so many players love Ice Spirit. For just 1 elixir, it gives you great defense, and it works well with cards like Skeletons and Spear Goblins. It freezes enemy troops for a short time, which can be just enough to cycle to your next card. It can also reset Inferno Dragon’s damage and Sparky’s charge.
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Hog Rider
- Elixir Cost: 4
- Usage Rate: 21.12%
Hog Rider is still the go-to win condition for a lot of Clash Royale players. It’s fast, hits hard, and goes straight for the tower. Make sure to back it up with spells like Earthquake, Zap, and Fireball.
Fireball
- Elixir Cost: 4
- Usage Rate: 18%
Players unlock Fireball early on, and it stays useful even at higher levels. For 4 elixir, it deals more damage than The Log or Arrows. It can eliminate many low HP cards like Mother Witch and Magic Archer.
Skeletons
- Elixir Cost: One
- Usage Rate: 17.52%
Don’t let their tiny size fool you. Skeletons are incredibly useful, especially considering they only cost one elixir. They can fully counter lots of cards like Knight, Mighty Miner, Bandit, and Inferno Dragon if you place them correctly.
Zap
- Elixir Cost: 2
- Usage Rate: 12.32%
Zap is one of those cards that’s always good to have. It can wipe out small swarms like Skeleton Army, Goblin Gang, or Bats. But its real value comes from its stun effect. Clash Royale players can use it to reset Sparky, Inferno Dragon, and Inferno Tower, which can be really helpful when pushing big tanks like Mega Knight or Royal Giant.
Goblin Barrel
- Elixir Cost: 3
- Usage Rate: 11.84%
Goblin Barrel can be a real problem if your opponent doesn’t have the right spell in hand. It’s easy to counter with cards like The Log or Arrows. That’s why it works best in quick cycle decks with low-elixir cards like Dart Goblin and Goblin Gang. The strategy here is to bait out your opponent’s spells on those swarms, so when you use the Goblin Barrel, they’ve got nothing left to stop it.
Knight
- Elixir Cost: 3
- Usage Rate: 11.52%
Knight might not look flashy, but don’t underestimate him. He’s one of the most reliable cards and can counter many popular cards in one-on-one fights. Furthermore, he costs only three elixir and fits into many types of decks.
- Genre(s)
- Real-Time Strategy